Ok, I'm trying to make the quick draw adept gunslinger. Questions I'm running into.
Quick Draw
QUOTE (BBB pg 137) |
Two weapons may e quick-drawn and fired simultaneously , but this raises the threshold on the Pistols + Reaction Test to 4 (see Attacker Using a Second Firearm, p. 141). A seperate Pistols + Reaction (4) Test is required for each pistol (threshold 3 if they are held in quick-draw holsters). |
QUOTE (Nightwalker450) |
Do you have to split your dice pool for drawing two weapons as well as suffer the +1 to the threshold for both weapons? Or is the page reference just for the subject of firing the weapons? |
QUOTE |
Quick Draw Adept Power Seems to lower the threshold by 1 for the most part, so stack that on top of quick draw holsters (-1), and drawing two weapons (+1).. Draw both weapons with a threshold of 2 for each? I think I'm interpreting this correctly. |
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And for fun, here's another part though its a GM conversation I have to have yet Pistols (Quick Draw Specialization) Specialization bonus applies to the drawing of the pistols, as well as all shots fired in the first round after a quick draw. |
QUOTE (Fortune) |
And for fun, here's another part though its a GM conversation I have to have yet Pistols (Quick Draw Specialization) Specialization bonus applies to the drawing of the pistols, as well as all shots fired in the first round after a quick draw. |
QUOTE (Nightwalker450 @ Jan 31 2008, 12:50 PM) |
I thought about pass... but the idea is the unpreparedness of others. It lasts for a round so he could really mess up someone or a group of someones with only 1 round. And considering base rules would allow me to take "Heavy Pistol", I think its pretty fair at a single round. You could reholster the guns, but I'm not into that type of rules exploiting. My vision of this is more of throwing off your opponents by the "Wow" factor of going from unarmed to dual wielding Ruger Super Warhawks (btw Arsenal have a better 6-shooter?). This would of course be better done as penalty to opponents, but thats not how specialization works. But as such it would only work once per combat, or in a diminishing returns if you're doing it repeatedly against someone. Thought about challenging a throwing adept (without quick draw power), If beat him in initiative, hold action to disarm shot whenever he goes to pull a knife. Could holster when he has nothing, but it'd be less and less surprising as he keeps making the shot. FYI Moonhawk - Its actually based off of Roland. |
QUOTE (Rotbart van Dainig) |
Quickdraw is for amateurs, anyway. Professionals learn to Ready Weapon as a Free Action. |