QUOTE (Nightwalker450 @ Feb 4 2008, 11:02 AM)

Optimization:
Bonus to resist fading equal to submersion level.
--Can't believe wasn't listed, there is currently nothing to help resist fading, similar to Focused Concentration.
actually, resonance factors into fading resistance rolls. which means that the TM already can gain better fading resistance via submersion.
i would modify the skillwires one, personally... it completely changes how a TM works. and also, it makes no sense to be able to have resonance-based skillwires when you have no resonance-based skillsofts.
it also doesn't make sense (imo) for a TM to be able to use normal programs in combination with their resonance skills.
i would propose that the skillwires one, allow them to learn skillsofts as CFs, and allow them to thread those skillsofts, *but* they can't use it with their own meat... so they would be able to use it when rigging or remotely operating vehicles, or within the matrix, but not for their own body. in fact, this is still so incredibly useful that i might suggest making this an advanced echo, requiring one for knowsofts first or something like that.
a few others i have considered include adding submersion grade boxes to their matrix condition monitor (only usable vs matrix damage, not from stuff like fading) which are damaged first, and being able to turn 1 essence worth of cyber (would be based on it's base essence, not modified by alpha etc) such that it replaces the resonance lost from installing it (that is, they still lose the essence, and they still lose the resonance, but as long as the cyber is installed they are treated as if the essence wasn't lost).
an advanced version of the matrix condition monitor would be cool to allow the TM to send out just the matrix condition monitor part, not backed up by his regular stun and physical tracks. it would be immune to black IC, but if it gets trashed it's the same as if they did the reboot thing that takes a bunch of time to get back into the matrix.
but those are just some of my wacky ideas =P