
Character Creation:
128BP (always, we're binary types.

No Surge
Alternative Magic BP system used (seperate thread)
Gear limited solely by Availability of 8 (so Avail 3- cyber can be Beta Grade)
No Heavy Weapons allowed (including vehicles and drones).
No Gun Construction.
Vehicle Construction limited to Drones of Body 1 or lower.
No CyberDeck Construction.
Modifications of Guns, Spells, CyberDecks and Vehicles is permitted
Freebie Contacts are created as a Group and don't appear on character sheets.
CyberWare:
Mneumonic Enhancer provides NO karma bonuses to learning skills
CyberLimb ECU increases with Grade upgrades. Multiply the equipment's ECU by the Grade multiplier for calculating ECU.
- Ie: Something that takes 3 ECU will take up 2.4 ECU
- Treat all cyberlimbs as having the ECU capacity of Basic Grade. (Ie: pretty much treat cyberlegs like Cybereyes/ears)
- Reflex Trigger is automatically installed with Wired Reflexes. It costs no essence or nuyen.
- Reflex Step Trigger is still extra.
Magic:
Maximum of 1 Geasa for Magic Loss.
Maximum Initiate Grade is equal to uninitiated Magic Rating, for a grand maximum of Grade 6
Psionic abilities allow learning of any Spell, but most spells can only be cast while Astrally Projecting.
Psionicists suffer only Stun damage when casting from the Astral Plane
Foci Addiction rules are used.
Weapons:
Shotgun scatter damage can not be upgraded past Moderate damage for successes. Only the primary target may have to resist damage higher than Moderate.
House Interpretations
Trauma Dampener does help vs spell casting drain
Astral Beacon is a 2nd Edition term, no such thing in 3rd.
I'm sure there's tons more, but this will help me remember better (and with the nifty [edit] option, add to it)
