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Garrowolf
I have an interesting question for people.

How many people here think that Shadowrun has a realistic computer internet system?

I mean I realize that alot of people keep it because it sounds cool and all. But how many people actually think that computers will ever really work that way??

I'm not saying if it is a fun system or not. I'm not asking if people think that it represents well the cyberpunk novels written by the computer illiterate.

I'm asking if anyone actually thinks that Cybercombat and all that stuff ACTUALLY makes sense.

I know that wireless is actually around now BTW. I'm using it.

If so what parts make sense and what parts don't.

hobgoblin
the SR4 rules are more realistic then any previous edition.

stuff like personas, proactive defensive programs (IC) and more are not in any way realistic (yet). there are work done on agent, and they are features with the agents found in SR.

however, agents rely on, if not a machine, then atleast a computing monoculture. but with the developments in virtual machines and similar it may well be that a agent will be a virtual machine traveling the net. hell, i have long suspected that entertainment files in SR are not dumb files (MP3, MPEG4, DOC) but data wrapped in a program somehow.

in any case, the SR4 matrix rules have moved beyond the matrix that gibson envisioned in his sprawl trilogy. way beyond in many ways.
ShadowDragon
70 years ago most people would say things like computers or the internet aren't realistic, so who are we to say the SR matrix is unrealistic.
Jürgen Hubert
Network security is probably unrealistically weak. Real world hacking with anything but "brute force" attempts that only work on systems where the admins didn't know what they were doing take quite a long time and often require some sort of social networking that allow you to gain or guess passwords.

There's also some doubt whether it is possible to have that much bandwidth over wireless connection - there's a risk that we will hit limitations imposed by the laws of physics before we reach that - but who knows how wireless technology develops in the future...

However, I think it is very much possible that we will see Augmented Reality or the equivalent in the future - probably much earlier than in the SR timeline, too.
hobgoblin
QUOTE
There's also some doubt whether it is possible to have that much bandwidth over wireless connection - there's a risk that we will hit limitations imposed by the laws of physics before we reach that - but who knows how wireless technology develops in the future...


that depends on how much data AR and VR use. there used to be a standard called UMS or universal matrix standard. basically a library of animations, sounds and similar that was used to present the matrix. then came VR2.0 with its sculpted systems that had custom stuff.

there is also the human brain to factor in. often you do not need neon tiger detailed down to the pixel. it may well be that instead the simsense can trigger the brain to think about neon, tiger and similar, and the brain will create the experiences itself.

in some ways thats how written text or speech works. as long as we both understand the same language, i do not have to provide a image of said tiger, i just have to describe it using words and you will get a mental image of it.

hell, look at vector based graphics. or you average web page. rather then define every last pixel, one use codes to define where lines and similar start, end and how they are to be reshaped. the software that reads the file then use that to generate a image based on said codes. as long as all programs interpret the codes the same way, you get the same image.

one may say that a sculpted system use the same UMS codes in the background, but present a different interpretation of them. that may explain the conflict rules between a sculpted system and a reality filter in older SR rules.
Blade
Latency is also an issue. At the VR high speed, high ping should be as much worse as it is in an online game. And that, theoretically, can't be fixed. Your data can't travel faster than the speed of light.

Matrix combat isn't that unrealistic because it's about finding weaknesses in the targeted program/system to crash it (which is how you'd do today to crash a program). It's just that the matrix representation makes it look like combat, which is far better for player enjoyment.

Overall, the matrix security and the hacking methods shares a lot with today's network security. The big difference is that hacking is easier in shadowrun than in today's world (for example encryption can be broken easily) but that's not absurd and that could happen.

The whole idea of persona that travel in nodes, as opposed to having just the data travelling between your node and the remote node, is a big difference and may not be totally realistic. But it can't be avoided in a cyberpunk setting.
hyzmarca
yes, it is perfectly realistic that instead of a smooth command-line interface or window-browsing we'll resort to an impossibly clunky VR system that can kill you if you aren't careful. It is also perfectly realistic that hub-topology broadcast networks will give way to trap-maze topology reverse-token networks. ohplease.gif
Serbitar
I think the only aspect that is not realistic is the way that security works. Security in real life is not about IC, but the race to continously fix exploits.

In real life matrix security has 0 to do with processor power.

But I think the SR4 matrix fluff concept is very well done.
mfb
hee hee hee hee hoo hoo ho ho ho ha ha ha ha ha ha ha ha ha ha! the SR4 Matrix is a bit better than the SR1-3 Matrix, but overall, don't look to SR for realistic computing.
ixombie
In 2070, we'll see whether it's realistic... Just be patient nyahnyah.gif
blakkie
Basically....what mfb said. Sure there is going to be some fabulous advances over the intervining decades. But there are some fundamental problems with SR's computing that require wild physics handwaving.

P.S. In 2070 I'd be 102 years old. I'd love to be able rationally evaluate the difference between SR's computer systems and 70's contemporary computing, even if it ment being wrong not expecting SR to be within a sniff of it. nyahnyah.gif
Lovesmasher
QUOTE (Jürgen Hubert)
Network security is probably unrealistically weak. Real world hacking with anything but "brute force" attempts that only work on systems where the admins didn't know what they were doing take quite a long time and often require some sort of social networking that allow you to gain or guess passwords.

There's also some doubt whether it is possible to have that much bandwidth over wireless connection - there's a risk that we will hit limitations imposed by the laws of physics before we reach that - but who knows how wireless technology develops in the future...

However, I think it is very much possible that we will see Augmented Reality or the equivalent in the future - probably much earlier than in the SR timeline, too.

It's too early for me to look stuff up in the book, but I'm pretty sure the book says that they had to make security less realistic so that hackers could breach security in minutes or seconds instead of months or weeks.
hobgoblin
QUOTE (Serbitar)
I think the only aspect that is not realistic is the way that security works. Security in real life is not about IC, but the race to continously fix exploits.

im sure that if they could kill you using software and get away with it, they would invest in IC rather then fixing buffer overflow errors (99% of the security problems come from those. and yes, i made that statistic up on the spot)...
hobgoblin
whoa, double post because of a database connect error followed up by a mail error...
hobgoblin
QUOTE (Lovesmasher)
QUOTE (Jürgen Hubert @ Dec 12 2006, 04:42 AM)
Network security is probably unrealistically weak. Real world hacking with anything but "brute force" attempts that only work on systems where the admins didn't know what they were doing take quite a long time and often require some sort of social networking that allow you to gain or guess passwords.

There's also some doubt whether it is possible to have that much bandwidth over wireless connection - there's a risk that we will hit limitations imposed by the laws of physics before we reach that - but who knows how wireless technology develops in the future...

However, I think it is very much possible that we will see Augmented Reality or the equivalent in the future - probably much earlier than in the SR timeline, too.

It's too early for me to look stuff up in the book, but I'm pretty sure the book says that they had to make security less realistic so that hackers could breach security in minutes or seconds instead of months or weeks.

thats more or less what they said about encryption in the faq...
hobgoblin
QUOTE (hyzmarca)
yes, it is perfectly realistic that instead of a smooth command-line interface or window-browsing we'll resort to an impossibly clunky VR system that can kill you if you aren't careful. It is also perfectly realistic that hub-topology broadcast networks will give way to trap-maze topology reverse-token networks. ohplease.gif

thats what you get when management get mixed up in the decisions best left to the IT department...

or in other words, blame it on crash 1.0 and the corp led rebuilding of the net...
lorechaser
QUOTE (blakkie)
Basically....what mfb said. Sure there is going to be some fabulous advances over the intervining decades. But there are some fundamental problems with SR's computing that require wild physics handwaving.

P.S. In 2070 I'd be 102 years old. I'd love to be able rationally evaluate the difference between SR's computer systems and 70's contemporary computing, even if it ment being wrong not expecting SR to be within a sniff of it. nyahnyah.gif

Ha! I'll only be 97!

To be fair, I fully expect 97 to be the new 67 in 2070.
ixombie
Actually, the matrix wasn't created by the marketing ghouls, it was invented in response to an uber mega virus. The only way to fight it was to eschew traditional interfaces in favor of ASIST which let the deckers react at the speed of thought instead of the speed of their fingers.

I think the reason that ASIST became the standard is that it's a 100% intuitive way for people to integrate computers into their lives. They don't need to learn an OS, or really anything at all. They just point at what they want, walk over to the safe where secure data is stored, etc...
blakkie
QUOTE (hobgoblin @ Dec 12 2006, 10:51 AM)
QUOTE (Lovesmasher @ Dec 12 2006, 04:50 PM)
It's too early for me to look stuff up in the book, but I'm pretty sure the book says that they had to make security less realistic so that hackers could breach security in minutes or seconds instead of months or weeks.

thats more or less what they said about encryption in the faq...

Oh yeah, that's why I just hold my nose and look the other way when dealing with the rules. Because this is one of those cases where Realism™ would suck royally.
QUOTE
To be fair, I fully expect 97 to be the new 67 in 2070.

Maybe, I would guess 87 as closer to the new 67. I imagine that it is reasonably possible that I'll make it to 102, I had 2 grandparents live into their 80's. However However their functioning level, physical and mental, for the last 2 to 3 years of their lives is why I through in the qualifier about being able to evaluate. wink.gif
kzt
QUOTE (Blade @ Dec 12 2006, 05:12 AM)
Overall, the matrix security and the hacking methods shares a lot with today's network security. The big difference is that hacking is easier in shadowrun than in today's world (for example encryption can be broken easily) but that's not absurd and that could happen.

Actually it is absurd. You can postulate quantum computers that break some public key systems (but not all) but assuming that they can be run an a handheld takes some doing.

Anyway, even with that, it doesn't allow you to attack symmetric key systems (like AES) very effectively. Even throwing absurd computing power at at you can't break a 256 bit system in less than geologic time. Somewhere I have the spreadsheet, but if you assume computers are a trillion times faster each, with 1024 dedicated crypto processors on each of 1024 processors with 1024 nodes attacking you can break it in a mere 23,000,000 years. It's 8*10^45 years if you go to 512 bit keys.

Assuming you do the keys right, which is actually a huge assumption. Crappy keys makes attacks much more possible. And most people, left to their own devices, will choose crappy keys.
KarmaInferno
This is assuming social engineering doesn't work.

I had a fellow at a partner company give me a password to their secure network without hesitation because I called up and stated I was from Y company.

I could have gotten that company name info off the internet.

Fortunately for him I AM a legitimate user, but a lot of folks are just like him, no sense of security.


-karma
kzt
QUOTE (KarmaInferno @ Dec 12 2006, 01:13 PM)
This is assuming social engineering doesn't work.

I had a fellow at a partner company give me a password to their secure network without hesitation because I called up and stated I was from Y company.

I'd personally vastly prefer a hacking model that was based on social engineering like that, along with installing funky hardware or malware once you manage to gain access to areas you should never be allowed into.

An example:
Banking on Security
mfb
i'm right there with you on that, kzt. i think such a system could be just as fun as the current ez-haxx0r model. though, to break from my usual stance, i'm basically okay with SR's ez-haxx0r model, even though it's hilariously unrealistic. SR4, especially, is pretty easy to handwave and make pretend.
eidolon
There's nothing saying that social engineering approaches don't work in SR, though. Outside the players/GM not knowing what it is, of course. And the group that does know what it is but hasn't tried that approach yet, well, go try it out! wink.gif
mfb
well, part of it would be doing things like gathering information on a human user so that you can create a list of possible passwords--combinations of birthdays, addresses, anniversaries, spouse/kids' names, etcetera. i'd definitely want to seem some hard rules in place before my players start running around guessing passwords willy-nilly.
eidolon
It'd be be easier (SR3 at least) to use a few existing rules for the purpose than it would to invent rules specifically for social engineering, I think.
kzt
QUOTE (eidolon)
It'd be be easier (SR3 at least) to use a few existing rules for the purpose than it would to invent rules specifically for social engineering, I think.

It is. We've done it. But in general it's not an effective way in SR4.

In SR4 hacking is so effective (per RAW) that it's almost never worth the effort. If nobody can ever catch you when you drive a bulldozer through the front door and haul off the safe why should you choose an approach where you have to worry about security systems, locks and armed guards?
Garrowolf
How about the unreality of cybercombat? I mean why would you advertise what programs you had with icons of swords and such or even have any motion based on getting into a fight. Why would there be any icon of security at all? Why have an icon look at another icon for any real information?

Why have the whole spacial analog in the first place?

I can understand VR for chatting in virtual malls and as front pages for commercial web sites but why would you give anyone else permission to effect your icon?

Why do we need all this persona crap? They tell us that it is based on the idea that you as a person can't react that fast and that your persona is actually doing the work. If that were true then why do we have a choice at all? Why not require us to write up our normal reactions and have them happen like scripts on a mudd?
RunnerPaul
QUOTE (Garrowolf)
Why do we need all this persona crap? They tell us that it is based on the idea that you as a person can't react that fast and that your persona is actually doing the work. If that were true then why do we have a choice at all? Why not require us to write up our normal reactions and have them happen like scripts on a mudd?

It probably comes down to error-rate. Even the most well crafted Decision Tree/expert System will pick the wrong pre-scripted action to take a certain percentage of the time, especially in the situations when, based on the inputs the expert system was programmed to consider relevant, there's not a dominant choice between several pre-scripted actions.

By putting a human in the loop with the expert system, and exposing the human to all the incoming inputs, not just the ones that the expert system driving the persona is coded to consider to be important, you gain the benefits of the human's skills and intuition for those times when the expert system is having trouble picking the best response, while still getting the speed benefits of expert-system driven pre-scripting.

As for why those computer-code based inputs must be filtered through VR Iconography, instead of being presented directly to the human in the loop, it comes down to the sheer volumes of information needing to be presented.

At least, those were the explanations that I gave in previous editions. In SR4, where you have the capability of coding agents that are essentially just as skilled in hacking as their human counterparts, it would seem that processing power has finally progressed to where an expert system can be complex enough to make the right decisions as often as a human would. It's one of the reasons that I'm not too troubled by the fact that using AR can be just as fast (and in some cases, faster) than using VR.
kzt
QUOTE (RunnerPaul)
By putting a human in the loop with the expert system, and exposing the human to all the incoming inputs, not just the ones that the expert system driving the persona is coded to consider to be important, you gain the benefits of the human's skills and intuition for those times when the expert system is having trouble picking the best response, while still getting the speed benefits of expert-system driven pre-scripting.

Except for that annoying page 217, where they say that this precisely what they don't do.

"The vast majority of Matrix activity (data traffic,
background processes, etc.) is highly uninteresting and would
quickly overwhelm your senses, so the bulk of it is fi ltered out.
Instead, basic AR Matrix perception is usually limited to a very
narrow subset of things, such the icons of nodes/users you are
interacting with, menus, dots, arrows, and any display features
you call up."
Kesslan
Well I would assume thats where scripting comes into play. Ok for data feeds type X or what ever, bring up this notification, following options are A B and C.

A=Standard Attack program
B=Black hammer Attack program
C=Run like a little sissy girl hopped up on an overdose of adrenaline and throw up defensive programs X, Y and Z.

Everything else doesnt matter becuase it simply doesnt concern you at all.
RunnerPaul
QUOTE (kzt)
Except for that annoying page 217, where they say that this precisely what they don't do.

"The vast majority of Matrix activity (data traffic,
background processes, etc.) is highly uninteresting and would
quickly overwhelm your senses, so the bulk of it is fi ltered out.
Instead, basic AR Matrix perception is usually limited to a very
narrow subset of things, such the icons of nodes/users you are
interacting with, menus, dots, arrows, and any display features
you call up."

That's AR Matrix perception.

"Virtual reality is a drastically different experience than AR." SR4, p.228

Though to be fair, previous edition's descriptions of VR mentioned similar "filtering" of unimportant items. However, even if you assume that the expert system is considering every single input that hasn't been filtered out as unimportant, having a human in the loop adjusting the weight and importance that the expert system gives to certain inputs, in real time, based on a "big picture" view, can still result in higher performance than you'd get from an untuned expert system performing alone.
Garrowolf
So then if it really is some expert program analogous to an agent then why not get rid of people hacking and send those actions giving commands to your agent?
Kesslan
Because the agent is effecitvely lowlevel AI, where as a sort of semi scripted intuitive interface is effectively just waiting for the proper input. Simplest analogy is the keyboard on a computer. Sure we get easily and quickly get letters, numbers and symbols. But behind all that is a whole TON of code you never see. In actual reality all these words you see here, everything you see here is just a bunch of 1's and 0s on the binary table. Their very quickly interpreted by the computer to represent actual letters. But when you get right down to the nuts and bolts of it, thats not at all what they are.
Garrowolf
So are you saying that youthink it IS realistic or not?
RunnerPaul
QUOTE (Garrowolf)
So then if it really is some expert program analogous to an agent then why not get rid of people hacking and send those actions giving commands to your agent?

In previous editions, the difference between an expert system running by itself and an expert system that presumably made up the bulk of the Master Persona Control Program, running with a human decker fine-tuning the end results was pretty wide; you could send the expert system by itself, but you wouldn't have the same effectiveness of sending in a live decker immersed in full VR.

In SR4, with the increased processing power behind agents, taking the human out of the loop is becoming more and more of a viable tactic.
Kesslan
QUOTE (Garrowolf)
So are you saying that youthink it IS realistic or not?

I'm not really saying either way. I mean we cant currently directly connect our brains to the internet. While VR technology exists its very crude and limited, bandwith is also limited etc.

I mean its -feasible- I suppose. Which in a way is saying it's 'realistic'. Though without actually having a real VR system to hook directly into the human brain directly through the neural pathways. It cant really be said if you can actually kill some one with a simple program, affect their brain with a virus or what ever.

Theoretically it -might- be possible. There's probably other theories that attempt to debunk this idea.

So all I could really say is its... 'sort of' realistic the way it's represented. Assuming the technology esists, and it actually works the way it 'theoretically' works under SR then yes it is. But we dont have anything actually like that right now, only vague similarities.

Not to mention the SR system cuts out alot of stuff that exists/can be done in the real world as far as the internet is concerned. This is however for the sake of simplicity. And certain parts of I I consider unrealistic, such as how you can crack a SOTA encryption program in a matter of seconds. If it was so damn good you might neve rmanage to crack it. Of course maybe you actually happened to manage to steal a copy of the proper decryption program. *shrug*

So to I guess sum it up another way, for the 'feel' of shadowrun and whats considered posisble in that setting, yes its got at least a 'semirealistic' feel to it. But it cant possibly be actually realistic (At least not yet) since in many cases there isnt any 'real' technology behind it, real technology is simply the basis behind the idea that is the matrix.
MYST1C
QUOTE (Jürgen Hubert)
However, I think it is very much possible that we will see Augmented Reality or the equivalent in the future - probably much earlier than in the SR timeline, too.

Don't forget the unlikely but canon "one generation knowledge/technology setback" caused by the crash of 2029.

(I still love how one of the characters in Shadowplay simply can't believe that the Corvette he's sitting in was built in 1990 - from his 2050s perspective technology couldn't have been so sophisticated back in the 20th century...)
hobgoblin
QUOTE (RunnerPaul)
QUOTE (kzt @ Dec 13 2006, 01:34 AM)
Except for that annoying page 217, where they say that this precisely what they don't do.

"The vast majority of Matrix activity (data traffic,
background processes, etc.) is highly uninteresting and would
quickly overwhelm your senses, so the bulk of it is fi ltered out.
Instead, basic AR Matrix perception is usually limited to a very
narrow subset of things, such the icons of nodes/users you are
interacting with, menus, dots, arrows, and any display features
you call up."

That's AR Matrix perception.

"Virtual reality is a drastically different experience than AR." SR4, p.228

Though to be fair, previous edition's descriptions of VR mentioned similar "filtering" of unimportant items. However, even if you assume that the expert system is considering every single input that hasn't been filtered out as unimportant, having a human in the loop adjusting the weight and importance that the expert system gives to certain inputs, in real time, based on a "big picture" view, can still result in higher performance than you'd get from an untuned expert system performing alone.

VR (at least in the hot sim kind) also contained text stating that some kinds of data was translated as other sensation then audio, visual and similar. the user chould maybe pick up the tell-tale signs of a trace by what subtle sensations it would generate in hot sim...
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