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James McMurray
I'm pretty unfamiliar with the matrix rules (gonna read them this week) and we've got a new guy in the group who's making a a hacker. Are thre some good threads or advice on integrating the matrix with the real world portion of the game? In the past we've had what we called "the decker effect," where the decker goes into a system to do his thing and the rest of the players sit around bored until he's done.

I know 4th has changed some things around to make it easier to sync the two, but I'm drawing a blank trying to think of ways in game.

Thanks!
Stahlseele
The advent of AR did ONE important thing in this problematic scenario:
They did away with the Meat Speed and Speed of Thought difference. .
Meaning a Hacker in AR hacks exactly as fast as the rest of the group acts.
In combat this makes it a bit less problematic, but at any other time?
When the Hacker(god i hate this word) does his matrix based legwork?
Or goes completely AR? Yep, still same Problem basically . .
Fatum
Well, think of it like that - with the mesh networks omnipresent in the 70ies, pretty much everything from the lamps and vending machines to the guns and cars have wireless hosts, which means that they can be remotely controlled (and thus, hacked). The usual problem is not "how to integrate the hacker into the game", but "how do anything at all without asking for the hacker's help".

QUOTE (Stahlseele @ May 22 2011, 12:32 AM) *
They did away with the Meat Speed and Speed of Thought difference. .
Frankly, that's a rather controversial point here.
First, working in VR still gives a hacker a bunch of advantages.
Second, whether the hacker works in AR or VR only really matters when he's doing it at the same time as the team doing something else, and how often does that happen? How easy is it for a GM to switch his attention back and forth?
hermit
QUOTE
The advent of AR did ONE important thing in this problematic scenario:
They did away with the Meat Speed and Speed of Thought difference. .

That was already an optional rule in Matrix. The same book that introduced the WiFi Matrix - you could just go online via cell at no penalty at all save for an optional and unnecessary bandwidth for data download rule.

Has anyone ever actually read that book?
James McMurray
QUOTE (hermit @ May 21 2011, 04:16 PM) *
Has anyone ever actually read that book?


I haven't. Does it have advice on integrating the matrix and RL activities?

I can just bounce from player to player like I do when they're in different locations, but i'd much rather be able to have some scenes where those transitions aren't so jerky.
redwulf25
QUOTE (Stahlseele @ May 21 2011, 03:32 PM) *
The advent of AR did ONE important thing in this problematic scenario:
They did away with the Meat Speed and Speed of Thought difference. .
Meaning a Hacker in AR hacks exactly as fast as the rest of the group acts.
In combat this makes it a bit less problematic, but at any other time?
When the Hacker(god i hate this word) does his matrix based legwork?
Or goes completely AR? Yep, still same Problem basically . .


How is that different from when the face does leg work without the uncouth orc street sam along?
Udoshi
While some GM's hate it, and refuse to think about its contents, the fact is it really does wonders to expand the rather limited 'how it works' stuff in the core book. Yes, I'm taking about Unwired.

Read roughly the first half of the book, screw the rest until you're more comfortable integrating them. Specifically, pay attention to Matrix Topology, The Idiot's Guide To The Matrix, System Security and the Security Example in particular. You can find that in the TOC, but also read the first 50 pages or so - there's little gems of rules like Data Requests(you don't need a subscription for Everything), and how Subscriptions over your limit lag your commlink's Processor Limit like running programs - basically little things that either help make it more sense, or help prevent 'the subscription system sucks, how do i get another one' junk.

I would also heavily recommend the same to your player, and, in particular, start describing the AR(its -everywhere- in 2072) of your surroundings, and occasionally hand out Situational AR Bonuses(its a core book modifier of, like, +1-2) just to encourage them to start using the matrix rules, and not being afraid to Analyze things.

I would also consider handing out Electronics Group 1 to your runners for free, just to encourage basic use of Computers. Any successful runner ought to be a bit tech-savvy, anyway.
hermit
QUOTE
I haven't. Does it have advice on integrating the matrix and RL activities?

Yes, but it's third edition. Unwired, for the most part, is just a rules-updated Matrix, though, so you really should read Unwired. Udoshi's right, it really does wonders explaining how to integrate the Matrix with everything else. Yes, if the player's clever he'll figure out how to utterly defeat on-the-fly hacking with this book. But that's a rather corny idea anyway.

I disagree on the AR though, if only because making street signs AR exclusive is just plain stupid in a world where there are thunderstorms and critters who actively attack all sources of radio signals. AR is nice to have, sure, and it's certainly useful, but don't overdo it. The Anime series Ghost in the Shell SAC provides decent cues how to sensibly use AR - personal communications, tactical maps, the occasional spam.
CanRay
Not to mention that a malfunctioning Microwave Oven can wipe out a RFID tag with it's electromagnetic field. nyahnyah.gif

I swear, when I supported wireless home networks, the problems that BABY MONITORS alone caused...
Fatum
QUOTE (Udoshi @ May 22 2011, 07:01 AM) *
I would also consider handing out Electronics Group 1 to your runners for free, just to encourage basic use of Computers. Any successful runner ought to be a bit tech-savvy, anyway.
Being tech-savvy does not require Electronics, because the common usages of computers do not require a test.

QUOTE (hermit @ May 22 2011, 10:14 AM) *
Yes, but it's third edition. Unwired, for the most part, is just a rules-updated Matrix, though, so you really should read Unwired. Udoshi's right, it really does wonders explaining how to integrate the Matrix with everything else. Yes, if the player's clever he'll figure out how to utterly defeat on-the-fly hacking with this book. But that's a rather corny idea anyway.
The problem with Unwired is that it adds a bunch of rules and possibilities to a system already flawed. I don't feel the crunch found inside is making the Matrix better (although, of course, there are some gems there).


QUOTE (hermit @ May 22 2011, 10:14 AM) *
I disagree on the AR though, if only because making street signs AR exclusive is just plain stupid in a world where there are thunderstorms and critters who actively attack all sources of radio signals. AR is nice to have, sure, and it's certainly useful, but don't overdo it. The Anime series Ghost in the Shell SAC provides decent cues how to sensibly use AR - personal communications, tactical maps, the occasional spam.
While the street signs should not be AR-exclusive, AR is omnipresent (and, say, while you might have the physical signs in local language, navigational ARrows might show up in any one you like, etc). For example, Seattle 2072 includes a description of AR Emerald City sculpting for the whole Seattle downtown area.
hermit
QUOTE
The problem with Unwired is that it adds a bunch of rules and possibilities to a system already flawed. I don't feel the crunch found inside is making the Matrix better (although, of course, there are some gems there).

Yes, but at least it fixes the derpy-derp fixiation on cyberware hacks (it is an expansion on a flawed system, though, and hence still flawed, I'm not going to disagree there).

AR as an expansion is okay. Like that demo vid on youtube about this japanese GPS navigation system that projects the route from said navigator onto your spyPhone's screen. But that's an add-on, not a replacement for all signs and traffic lights.

AR as an expansion is nice, though I cannot imagine any Runner be stupid enough to have the commlink they actually use run in open mode. You run a disposable in open with your SIN, it eats all the Spam and whatnot, and you ignore that because you are not unsing any input from that link anyway, and instead rely on your custom-made all-6 link you bought from the money made on your first run.
Yerameyahu
Honestly, I'm not sure what the problem is. It *is* the same as the safecracker beating maglocks, the infiltration expert sneaking in alone, the face negotiating alone, the driver making the getaway, etc.: it requires a single-player focus for a few rolls, with the option of other things happening in the meantime. It's not crazier than the mage dealing with threats only he can see.

Hacking might require a few more rolls for really serious work (just like the locks guy or the infiltrator), but it's either simultaneous with other action, or it's 'downtime'. *shrug*
Fatum
QUOTE (hermit @ May 22 2011, 05:55 PM) *
Yes, but at least it fixes the derpy-derp fixiation on cyberware hacks (it is an expansion on a flawed system, though, and hence still flawed, I'm not going to disagree there).
Actually, the ruling in Unwired is a bit sad - I always wanted to hack the opposition's cyberlegs to turn the fight into a breakdance macabre. But it makes sense, sadly.

QUOTE (hermit @ May 22 2011, 05:55 PM) *
AR as an expansion is okay. Like that demo vid on youtube about this japanese GPS navigation system that projects the route from said navigator onto your spyPhone's screen. But that's an add-on, not a replacement for all signs and traffic lights.
Oh, nowhere does it say that it's a replacement for vital signs. But without AR you're missing that ultra-exquisite offer on soy paste!

QUOTE (hermit @ May 22 2011, 05:55 PM) *
AR as an expansion is nice, though I cannot imagine any Runner be stupid enough to have the commlink they actually use run in open mode. You run a disposable in open with your SIN, it eats all the Spam and whatnot, and you ignore that because you are not unsing any input from that link anyway, and instead rely on your custom-made all-6 link you bought from the money made on your first run.
Frankly, for me as a sysadmin requiring the commlink to run in active mode to work with AR seems weird. ARrows are basically signals that devices project omnidirectionally: "To every system who's reading this, place a window this large with this graphics here for your user to see". I can't see why a commlink running in hidden node can't accept those signals and act on them, unless specifically told by the user not to do so.
Interacting with ARrows, sure, is a whole other piece of cake and may require establishing a connection - but again, nothing's preventing a system running in hidden mode from doing just that, if the user so wishes.
That's basically how I handle AR in the games I GM, too - and it's pretty fun to describe the environments for the runners with AR on and AR off, too.

QUOTE (Yerameyahu @ May 22 2011, 07:44 PM) *
Honestly, I'm not sure what the problem is. It *is* the same as the safecracker beating maglocks, the infiltration expert sneaking in alone, the face negotiating alone, the driver making the getaway, etc.: it requires a single-player focus for a few rolls, with the option of other things happening in the meantime. It's not crazier than the mage dealing with threats only he can see.

Hacking might require a few more rolls for really serious work (just like the locks guy or the infiltrator), but it's either simultaneous with other action, or it's 'downtime'. *shrug*
Yeah, it's pretty much the same, but for most other kinds of jobs the rest of the party might get involved - like the sammy shooting at the chasers, or the mage and hacker helping the infiltrator or the face, etc. For hackers, the rest of the team is pretty much locked out of the action; and hacking is only fast if all goes well. If you have a couple ICs and upcoming escalating security response locked in cybercombat with your hacker, it's just hard to switch contexts to GM other action for the rest of the team.
Tymeaus Jalynsfein
QUOTE (Fatum @ May 22 2011, 09:20 AM) *
Yeah, it's pretty much the same, but for most other kinds of jobs the rest of the party might get involved - like the sammy shooting at the chasers, or the mage and hacker helping the infiltrator or the face, etc. For hackers, the rest of the team is pretty much locked out of the action; and hacking is only fast if all goes well. If you have a couple ICs and upcoming escalating security response locked in cybercombat with your hacker, it's just hard to switch contexts to GM other action for the rest of the team.


However, Hacking is so easy to accomplish in SR4 that the others could have minimal skills and help out immensely in the grand scheme of the Hacker taking a system. Especially if the Hacker assists the team in upgrading their ware and programs. smile.gif
CanRay
QUOTE (Tymeaus Jalynsfein @ May 22 2011, 11:44 AM) *
However, Hacking is so easy to accomplish in SR4 that the others could have minimal skills and help out immensely in the grand scheme of the Hacker taking a system. Especially if the Hacker assists the team in upgrading their ware and programs. smile.gif

Damned skript kiddies. nyahnyah.gif
hermit
QUOTE
Oh, nowhere does it say that it's a replacement for vital signs. But without AR you're missing that ultra-exquisite offer on soy paste!

Actually the SR4 core rules did exactly that.

QUOTE
Frankly, for me as a sysadmin requiring the commlink to run in active mode to work with AR seems weird. ARrows are basically signals that devices project omnidirectionally: "To every system who's reading this, place a window this large with this graphics here for your user to see". I can't see why a commlink running in hidden node can't accept those signals and act on them, unless specifically told by the user not to do so.

Hidden mode means the 'link obnly accepts messages from sources on a trust list. And it only receives, it doesn't broadcast (no idea how you maintain a teamnet in hidden, though, which is viable by the rules, IIRC, but meh).

QUOTE
That's basically how I handle AR in the games I GM, too - and it's pretty fun to describe the environments for the runners with AR on and AR off, too.

That is pretty much what I do, too. Just, AR does not replace hardcopy streetsigns or basic signage, nor will cities cease to be illuminated or have bright neon flashy holoadverts. It gets crazier with AR, sure (a nice vid on that topic, and another) but that does not mean AR is all there is. Nor can Wireless in a world with so much chatter on all frequencies ever replace wires in, say, an automobile, nor are there wireless cel-to-cell connections across the globe without backbone cables for bandwidth and transoceanic communication.

AR is part of the world, but it should not be overstated, like early SR4 writing did. Is all.

QUOTE
If you have a couple ICs and upcoming escalating security response locked in cybercombat with your hacker, it's just hard to switch contexts to GM other action for the rest of the team.

Treat it as a teamsplit, like it has always been. All there really is possible to do, same as with astral mages.
Ryu
QUOTE (James McMurray @ May 21 2011, 09:43 PM) *
I'm pretty unfamiliar with the matrix rules (gonna read them this week) and we've got a new guy in the group who's making a a hacker. Are thre some good threads or advice on integrating the matrix with the real world portion of the game? In the past we've had what we called "the decker effect," where the decker goes into a system to do his thing and the rest of the players sit around bored until he's done.

I know 4th has changed some things around to make it easier to sync the two, but I'm drawing a blank trying to think of ways in game.

Thanks!

The thread in my sig is still not updated to SR4A, but you might still find it useful.

I consider this tip a solid baseline for the actual integration part:
QUOTE (DireRadiant @ Jul 28 2009, 06:29 PM) *
I create the AR view of the world around the characters as the primary POV for all characters. I describe the ARO view first. It is most useful because there are background systems making it so. Literally in a crowd there will be a highlighted individual shown to the team because someone's agent software or routine has identified that person as the one the team should talk to because there is something related to what the team is interested in. This works for everyone, whether or not there is a Hacker in the group. You will be gimped without using AR, because that stuff doesn't happen if you have AR turned off.

Once this mode is established, VR becomes of interest to the team. Physical only views become boring and uninformative.

If you don't work to make it matter, then it won't.
Yerameyahu
Just for the sake of accuracy, Hidden Mode is not 'wireless off' or 'receive-only'. It is 'invisible to anything not whitelisted'. This is why Detect Hidden Mode is possible (and, AFAIK, hacking). Also AFAIK, the rules really don't ever make a receive-only/send-only distinction (though some cases might be common sense).
Tymeaus Jalynsfein
QUOTE (CanRay @ May 22 2011, 10:07 AM) *
Damned skript kiddies. nyahnyah.gif


Indeed... smile.gif
Fatum
QUOTE (Tymeaus Jalynsfein @ May 22 2011, 08:44 PM) *
However, Hacking is so easy to accomplish in SR4 that the others could have minimal skills and help out immensely in the grand scheme of the Hacker taking a system. Especially if the Hacker assists the team in upgrading their ware and programs. smile.gif
Oh right. Minding that the chance for the node to detect the intruders depends entirely on Hacking, Exploit and Stealth ratings of the intruder, please tell me how you're getting those to decent hacker-level values for non-hacker characters.

QUOTE (hermit @ May 22 2011, 09:14 PM) *
Actually the SR4 core rules did exactly that [said that AR's a replacement for vital physical signs].
I did not get that impression from the books. Could you please point out a specific quote?

QUOTE (hermit @ May 22 2011, 09:14 PM) *
Nor can Wireless in a world with so much chatter on all frequencies ever replace wires in, say, an automobile, nor are there wireless cel-to-cell connections across the globe without backbone cables for bandwidth and transoceanic communication.
As a matter of fact, this is one of the problems I face each time I design a security system. Using wired connections to prevent easy wireless hijacking just seems too obvious for the corp techies not to go that way.
But yeah, the books explicitly say there are still backbone lines, maintained by MCPs. And of course, evil, evil people are eavesdropping there!

QUOTE (hermit @ May 22 2011, 09:14 PM) *
Treat it as a teamsplit, like it has always been. All there really is possible to do, same as with astral mages.
Astral mages are just more rarely needed, while hacking is "let's play this tiny subquest for each action your party members are hoping to take".


QUOTE (Yerameyahu @ May 22 2011, 09:27 PM) *
Just for the sake of accuracy, Hidden Mode is not 'wireless off' or 'receive-only'. It is 'invisible to anything not whitelisted'. This is why Detect Hidden Mode is possible (and, AFAIK, hacking). Also AFAIK, the rules really don't ever make a receive-only/send-only distinction (though some cases might be common sense).
Actually, we don't know much about the network protocols used. So no real solid reason for AR not to work on non-active nodes, unless you really don't want it to do so.
hermit
QUOTE
Once this mode is established, VR becomes of interest to the team. Physical only views become boring and uninformative.

If you don't work to make it matter, then it won't.

Sounds pretty 'force it down their throat' to me.

Besides, what if someone hacks your precious AR and highlights informants for local security as your hot talk-to contact? Which is totally possible because SR4's hacking rules are basically instant attacker win, if you don't periodically reset your com and have a 24h hard encryption. I'd totally do that, just to remind them to not trust AR too much, and because the system makes it so easy it should be standard procedure.
Fatum
QUOTE (hermit @ May 22 2011, 10:28 PM) *
Which is totally possible because SR4's hacking rules are basically instant attacker win, if you don't periodically reset your com and have a 24h hard encryption.
Lol what. If you're hacked on the fly, it's Hacking+Exploit vs Analyze+Firewall extended tests, with thresholds comparable. Your software has every chance to succeed against most common hackers.
Sure, probing is a tad bit more troublesome, but still it's not like there is no way to secure your PAN against it, between IC, trapdoors, honeypots, slaving, hard encryption and etcetera. Basically, it's easy to make it a ridiculously slow affair, enough to make it a tool too cumbersome to be actually used against you.
Tymeaus Jalynsfein
QUOTE (Fatum @ May 22 2011, 12:28 PM) *
Oh right. Minding that the chance for the node to detect the intruders depends entirely on Hacking, Exploit and Stealth ratings of the intruder, please tell me how you're getting those to decent hacker-level values for non-hacker characters.


Simple... Your Hacker helps in upgrading everyone to rating 4-5 'Links and Programs... I did it in game for the non-hackers in my game. Why is that so difficult a proposition? If your hacker is so good that he never sets off alarms, then this wll, of course, never be needed. If the Hacker sets off alarms, then having the backup of non-hackers to aid in distraction is very useful indeed.

Besides, You can have the hacker, once in with the right permissions, create legitimate accounts for the non-hackers to use, so that there is no need for high level equipment/programs. Pretty simple really. Again, why is that so difficult?
Ryu
QUOTE (hermit @ May 22 2011, 08:28 PM) *
Sounds pretty 'force it down their throat' to me.

Besides, what if someone hacks your precious AR and highlights informants for local security as your hot talk-to contact? Which is totally possible because SR4's hacking rules are basically instant attacker win, if you don't periodically reset your com and have a 24h hard encryption. I'd totally do that, just to remind them to not trust AR too much, and because the system makes it so easy it should be standard procedure.

Show the value, let them decide. I agree that the benefits outweight the risks to the point of a "forced" decision.

Matrix supervision is a task for the groups hacker. The GM will see fit to provide challenges.

Fatum
QUOTE (Tymeaus Jalynsfein @ May 22 2011, 10:37 PM) *
Simple... Your Hacker helps in upgrading everyone to rating 4-5 'Links and Programs... I did it in game for the non-hackers in my game. Why is that so difficult a proposition?
Because it costs a bunch, and there always seem to be better things to spend cash on?

QUOTE (Tymeaus Jalynsfein @ May 22 2011, 10:37 PM) *
If your hacker is so good that he never sets off alarms, then this wll, of course, never be needed. If the Hacker sets off alarms, then having the backup of non-hackers to aid in distraction is very useful indeed.
How is it useful if the non-hackers can do absolutely nothing in cybercombat, and it's taking the opposition around 1 IP to take each one out (or, with Area-Attack, one for all of them)?
Or, actually, they can not even bother, since the non-hackers will have hilariously little IP counts and attack pools.

QUOTE (Tymeaus Jalynsfein @ May 22 2011, 10:37 PM) *
Besides, You can have the hacker, once in with the right permissions, create legitimate accounts for the non-hackers to use, so that there is no need for high level equipment/programs. Pretty simple really. Again, why is that so difficult?
Creating legitimate accounts is taking time, which for hackers is extremely precious.
Now, how is a legitimate account raising your chances in cybercombat, again, if you have shitty hard, soft and skills?
Yerameyahu
… They'll have either their meat IPs (probably 2-3), or they'll have VR (3 off the bat). You're far too dismissive. No one's saying they'd be expert, but that's not required.
Fatum
Yeah, I'm exaggerating a bit, but the point still stands.
hermit
QUOTE
As a matter of fact, this is one of the problems I face each time I design a security system. Using wired connections to prevent easy wireless hijacking just seems too obvious for the corp techies not to go that way.

Unwired does. SR4 Core Rules did say differently. But yes, I see your problem. I have it too.

QUOTE
But yeah, the books explicitly say there are still backbone lines, maintained by MCPs. And of course, evil, evil people are eavesdropping there!

Unlike the wireless Matrix? biggrin.gif

QUOTE
Astral mages are just more rarely needed, while hacking is "let's play this tiny subquest for each action your party members are hoping to take".

That very much depends on your players really.

QUOTE
I did not get that impression from the books. Could you please point out a specific quote?

SR4 core book, game concepts and changes section and IIRC, Matrix. Don't have by ebooks on me and the computer my PDF are on died today, so sorry, pages will have to wait. NOT SR4A, nor Unwired. It was fixed with Unwired, as I wrote.

QUOTE
Lol what. If you're hacked on the fly, it's Hacking+Exploit vs Analyze+Firewall extended tests, with thresholds comparable. Your software has every chance to succeed against most common hackers.

The programs do not get several kinds of boni a hacker gets. The hacker gets VR and Hot Sim boni on anything if he's any good, so that's +4 dice, or one more statistical success, in a contest with equal program ratings, with no further optimisation. You can further push this up with qualities, commlink modding and by teamworking with agents. All you can do on the defense side is put agents in your commlink, and those things both cost and slow down anything else you do. Unless you abuse the hell out of software options, you're always on the weaker end as a defender in SR4.

QUOTE
Basically, it's easy to make it a ridiculously slow affair, enough to make it a tool too cumbersome to be actually used against you.

Yeah, I mentioned hard encryption. Slaving can be spoofed though, which is another of these unfair contests.

QUOTE
Show the value, let them decide. I agree that the benefits outweight the risks to the point of a "forced" decision.

It's so easy to kill your characters, then, that it's hard to reason why corpsec never does it.

QUOTE
Matrix supervision is a task for the groups hacker.

Because there is no such thing as triangulation and rifles?Not to mention, of cours,e everyone trusts their real, business commlink to a stranger, crook and murderer.
Stahlseele
Swap out Rifles for a Troll ballista.
hermit
Well, you can hack a missile, since it's not an immediate hit (unless you wifi disable the missile of course). You cannot hack an old rifle without fancy wifi stuff.
Stahlseele
Troll Ballista. Troll with a huge Bow and indirect Fire Capability over Houses and the such ^^
PoliteMan
QUOTE (hermit @ May 23 2011, 06:12 AM) *
The programs do not get several kinds of boni a hacker gets. The hacker gets VR and Hot Sim boni on anything if he's any good, so that's +4 dice, or one more statistical success, in a contest with equal program ratings, with no further optimisation. You can further push this up with qualities, commlink modding and by teamworking with agents. All you can do on the defense side is put agents in your commlink, and those things both cost and slow down anything else you do. Unless you abuse the hell out of software options, you're always on the weaker end as a defender in SR4.

Meh. Technically, every node should be swarming with Agents analyzing any incoming Icon and they should have several defensive nodes wired or slaved together. In my experience, it's just too much darn work for most GMs and even if they design it, it means the Hacker and GM have to run an hour-long mini game.

While it's certainly possible to bring your teammates on a hack, after all you can do a group hack and all get in together even if your teammates contribute no dice, but I've never run into a situation where I wanted unskilled teammates with me instead of agents.

My general advice would be to skip a lot of the hacking rules for unimportant systems. If the hack wants to hack an R3 system and he's rolling 16 dice, don't even bother, just tell him he succeeds. Save the rules for the big hacks and don't worry about the rest.
hermit
QUOTE
Meh. Technically, every node should be swarming with Agents analyzing any incoming Icon

An average level 3 node can't handle anything more than 3 agents with analyse and an analyse program. it will shut down if 10 programs are running simultaneously. So no, nothing should be swarming. Because processor limits work that way.

QUOTE
In my experience, it's just too much darn work for most GMs and even if they design it, it means the Hacker and GM have to run an hour-long mini game.

Welcome to the real world.

QUOTE
My general advice would be to skip a lot of the hacking rules for unimportant systems. If the hack wants to hack an R3 system and he's rolling 16 dice, don't even bother, just tell him he succeeds. Save the rules for the big hacks and don't worry about the rest.

Works, sure. Just like it did in SR3. Didn't SR4 want to change something about this? I faintly remember ... biggrin.gif
Stahlseele
SR4 also wanted to reduce the ammount of dice rolled . .
PoliteMan
QUOTE (hermit @ May 23 2011, 09:03 PM) *
An average level 3 node can't handle anything more than 3 agents with analyse and an analyse program. it will shut down if 10 programs are running simultaneously. So no, nothing should be swarming. Because processor limits work that way.

Wait, when's the last time you hacked an R3 node on a run. Does anyone, even script kiddies, even bother to roll for R3? Any Corp should be packing at least one Nexus, and if it's a choke point 10 agents analyze is very doable. Plus, while an R3 node can only run 3 agents, you can host agents on other nodes and send their agents/IC over to the choke point to help scan/kill intruders.

As for integration, yeah, SR4 has a lot of the same core issues as SR3. I recommend you use the same workarounds: keep the hacking time to a minimum and don't bother rolling for any but the most important hacks. I don't think hacking is uniquely problematic, any system that has characters specialize in different fields like SR is gonna have times when only one character can do anything. Everyone has these "special" moments, hackers are just the worst of the lot.
Tymeaus Jalynsfein
QUOTE (Fatum @ May 22 2011, 01:19 PM) *
Yeah, I'm exaggerating a bit, but the point still stands.


Except... Have you actually tried it?

We have, and it works quite well (Not all the time, of course, but enough that its use is evident)... You can get a LOT of mileage from Worms and Agents and not have to actually have a lot of skill like you are implying. Secondary Hackers are a treasure trove for the Hacker as they tie up the system with the Obvious BS, while the Hacker moves through the system like a ghost.

Try it sometiome, you might be surprised.

And a note from your previous post. Once you have a competent hacker, he can crack the software he is using (if he has not done so already) and pass out free copies. He can BUILD the comlinks to rating 5 cheaply, and distribute them (or steal them from some source, or whatever) so that the hardware requirements are met. He can Build a Nexus that lets them ALL use a Top of the Line hacking portal for relatively cheap as well... There are a lot of solutions for the expense of allowing everyone to be a secondary hacker, if you are willing to pursue them.

The only skill you really need is Hacking... Cybercombat is Nice, but there are alternatives. The character I played did not have Cybercombat for well over 100 Karma, because that was not his focus. It was easy to get around with Worms and Agents (While I ran). There are always alternatives...
Cheops
QUOTE (hermit @ May 21 2011, 09:16 PM) *
That was already an optional rule in Matrix. The same book that introduced the WiFi Matrix - you could just go online via cell at no penalty at all save for an optional and unnecessary bandwidth for data download rule.

Has anyone ever actually read that book?


I memorized it cover to cover for the first character, first game I ever played. Turns out no one else in that group, GM included had, so I ended up just making Computer success tests for everything and the GM magical tea partying it.

I've said it before and I'll say it again: SR3 matrix is superior in all ways compared to SR4 matrix. Not that it was perfect but it's better than the steaming pile SR has currently.
Tymeaus Jalynsfein
QUOTE (Cheops @ May 23 2011, 07:02 AM) *
I've said it before and I'll say it again: SR3 matrix is superior in all ways compared to SR4 matrix. Not that it was perfect but it's better than the steaming pile SR has currently.


Wow... Can't say that I agree, but whatever works, right? wobble.gif
hermit
QUOTE
SR4 also wanted to reduce the ammount of dice rolled . .

grinbig.gif Right! Thanks for reminding.

QUOTE
Wait, when's the last time you hacked an R3 node on a run. Does anyone, even script kiddies, even bother to roll for R3? Any Corp should be packing at least one Nexus, and if it's a choke point 10 agents analyze is very doable. Plus, while an R3 node can only run 3 agents, you can host agents on other nodes and send their agents/IC over to the choke point to help scan/kill intruders.

Most statted grunts and mid-tied NPCs in Missions have R3 to R5 links. So yes, if you go by official stuff and ignore the steaming pile of shit that is War, R3 is very relevant. Because originally the SR4 Matrix was meant for R1 to R6 in everything.

QUOTE
Plus, while an R3 node can only run 3 agents, you can host agents on other nodes and send their agents/IC over to the choke point to help scan/kill intruders.

You can also abuse the Ergonomic software option (all utility proggies are Ergonomic, all agents are not), design yourself software suits of "everything an angent ever needs and Home Ground" and optimise Agents and Programs for 6, allowing your R3 node to run 9 all-6 IC with no penalties to them, who have acces to every program under the sun. You could cluster seveal R3 nodes and have a bazillion agents roam there. I was talking of a vanilla node and vanilla programs. The SR4 Matrix offers dazzling abuse and optimisation opportunities, but that comes with an enormous amount of Red Tape. And all that requires either massive systems of SR1/2 proportions, all statted out (which was what SR4 wanted to reduce, not increase, over SR3), all with several tallies to keep track of, and the options/clustering/ect abuse requires Unwired.

In other words, if you invest several hours, you have a decent R3 node that probably can defend itself against a chargen-level hacker with some notable margin of success. That's ... not really a working system.

QUOTE
I memorized it cover to cover for the first character, first game I ever played. Turns out no one else in that group, GM included had, so I ended up just making Computer success tests for everything and the GM magical tea partying it.

Yeah. Disappointing, is in't it?

QUOTE
I've said it before and I'll say it again: SR3 matrix is superior in all ways compared to SR4 matrix. Not that it was perfect but it's better than the steaming pile SR has currently.

I fully agree.
DireRadiant
QUOTE (James McMurray @ May 21 2011, 06:22 PM) *
I haven't. Does it have advice on integrating the matrix and RL activities?

I can just bounce from player to player like I do when they're in different locations, but i'd much rather be able to have some scenes where those transitions aren't so jerky.


1. AR is ubiquitous and omnipresent. Everyone has access to AR and can interact with it. In fact it's the primary interface the majority of the time.

2. Everyone can use AR to do Matrix tasks. Hackers are better, and TM are nigh unto Matrix gods.

The best mapping for SR1/2/3 experienced GM/Players is to think of AR as Astral Perception, and VR as Astral projecting. and Hackers as adepts and TM as Mages, but everyone is awakened. How did you integrate those elements into your game?

GM Tips: AR makes things richer, describe the AR first. Everyone should be using it. Describe the scene accordingly. Shadowrunners walk into the bar, they don't just a room full of people. They get targeted drink specials based on their order history, they see everyone labeled in the room based on the compatibility of common interests, hot spots indicated to them based on past interactions, open requests for discussions based on past interactions. etc etc.

Overlay everything with AROs, describe the interactions based on interacting with ARO. When they realize the Hacker/TM can hack it, modify it, enhance it, protect it, then they will add that element to the game all on their own.
Fatum
QUOTE (DireRadiant @ May 23 2011, 09:48 PM) *
1. AR is ubiquitous and omnipresent. Everyone has access to AR and can interact with it. In fact it's the primary interface the majority of the time.
2. Everyone can use AR to do Matrix tasks. Hackers are better, and TM are nigh unto Matrix gods.
Right, except for the majority without the means to display it or interact with it, huh?
sabs
QUOTE (Fatum @ May 23 2011, 07:41 PM) *
Right, except for the majority without the means to display it or interact with it, huh?


Where do you get that from.
The majority of people have imagelink glasses or contacts, and commlinks.
Udoshi
QUOTE (Fatum @ May 22 2011, 06:24 AM) *
Being tech-savvy does not require Electronics, because the common usages of computers do not require a test.


Its easy to SAY that, but when you actually look at the rules, even googling Data Searching needs one hit or two.

And since you can't default to skill on the matrix.....

well, even 'simple' operations are going to need a rating 5 program (you default on program -1) to buy a hit. (if you don't have the skill, i'd be dubious about allowing hits to be bought anyway).

Or even changing your access ID, which is something every runner should know how to do. Thats a 2 threshold spoof test.

So yeah. Handing a freebie skill at one actually makes a lot of sense if you know what you need it for.
Udoshi
QUOTE (Ryu @ May 22 2011, 12:51 PM) *
Show the value, let them decide. I agree that the benefits outweight the risks to the point of a "forced" decision.


This, basically.

Open the door to the players, let them decide if they want to put points and effort into it.
James McMurray
QUOTE (sabs @ May 23 2011, 02:25 PM) *
Where do you get that from.
The majority of people have imagelink glasses or contacts, and commlinks.


Yeah, I'm not seeing this "majority" thing. A bare minimum commlink and image link is 125 nuyen.gif If you're living on the streets and can't save up you could instead pay 75 nuyen.gif for the one you bought "lightly used" off the back of Guido's Mobile Electronics Shop and Armory.
Ryu
QUOTE (PoliteMan @ May 23 2011, 12:52 PM) *
Meh. Technically, every node should be swarming with Agents analyzing any incoming Icon and they should have several defensive nodes wired or slaved together. In my experience, it's just too much darn work for most GMs and even if they design it, it means the Hacker and GM have to run an hour-long mini game.

Your "Should have" seems based on an optimal gamist defense strategy. I prefer a consensus between GM and players regarding the level of the game. The SR4 matrix can still be very numbers-heavy, and an arms race will very likely end up with the dreaded hacker subgame. The level suggested by the sample device ratings table works without complex matrix strategies.
sabs
Except that all those Agents take up resources. Kinda.

Even a Nexus has limitations on what can run on it. The problem comes from the fact that there's no limit to how many agents/users can be connected to a Nexus at all.

And being connected to a Nexus does not degrade the response at all. It's very counter intuitive, and results i weird setups.

deek
Unless the GM is matrix savvy, then its going to be a time sink whenever the hacker wants to do anything.

But, if the GM is matrix savvy, he can lead the player quickly (or better yet, both GM and player is savvy and they can both move through the rolls and results quickly). You don't have to ignore any rules, leave the rules to important tasks or create a hybrid lite version. But, you need to have that knowledge and move through it quickly.

I mean, after a couple combats, everyone at the table understand how combat, melee or ranged, works and its no longer an issue. You don't have to look stuff up and everyone knows what they need to roll and communicate to the GM. Until you get the matrix rules running that fast, well, then you are going to eat up a lot of time working just with the hacker.
Fatum
QUOTE (Udoshi @ May 23 2011, 11:52 PM) *
Its easy to SAY that, but when you actually look at the rules, even googling Data Searching needs one hit or two.

And since you can't default to skill on the matrix.....

well, even 'simple' operations are going to need a rating 5 program (you default on program -1) to buy a hit. (if you don't have the skill, i'd be dubious about allowing hits to be bought anyway).

Or even changing your access ID, which is something every runner should know how to do. Thats a 2 threshold spoof test.

So yeah. Handing a freebie skill at one actually makes a lot of sense if you know what you need it for.
Yeah, data searching without the skill is bringing you a lot of false positives and other glitches.
Kinda the same as in real life, don't you think?

Changing your access ID may be as habitual as smoking for hackers. For common users, it's a serious undertaking - kinda like uploading new firmware for your motherboard today.

QUOTE (sabs @ May 23 2011, 11:25 PM) *
Where do you get that from.
The majority of people have imagelink glasses or contacts, and commlinks.
Commlink: 100 nuyen.gif min, 300 if you want it to be actually usable.
OS: 200 nuyen.gif min.
AR gloves: 250 nuyen.gif.
Glasses with Image Link: 50 nuyen.gif min.
So, the absolute minimum for a commlink that's bringing you the joys of AR is 800 nuyen.gif. Compare that to low-end lifestyle costs in Runner's Companion.

Now, SoNA puts SINner population below poverty level at 26% (in 2061, though), and around 30% are SINless, which are not accounted for in the poverty level statistic at all. That puts us at around 56% of UCAS population not being able to procure AR capability, because it costs significantly more than what they can afford to spend on their basic necessities in a month - and that's one of the most developed countries in the world.
Yerameyahu
It's a one-time purchase, of course. Most people couldn't buy a TV and Xbox every month… doesn't mean they don't have it, even 'poor'.
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