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Seidaku
As far as I can tell, there are very few ways to increase your drain pool. Most of the ways I had assumed one could do so are not, upon closer reading, the case. Mentor spirit bonuses only apply to the spellcasting/summoning test, not the drain. Foci, likewise, cannot be used to add their force to the drain pool instead of the spellcasting/summoning test (according to another post, they *used* to be usable on either the main test OR on the drain test, but people were confused by this and used them for both, so it was changed to ONLY apply to the main test).

Unless I'm mistaken, the only ways to increase one's drain pool are:
  • Somehow increase willpower and/or tradition drain attribute (charisma/logic/etc)
  • Have the Focused Concentration positive quality
  • Use the centering metamagic
  • Cast a spell limited by a fetish

Am I missing anything?
sabs
Aren't there Drain Focii?
Brainpiercing7.62mm
QUOTE (Seidaku @ Oct 19 2010, 03:49 PM) *
As far as I can tell, there are very few ways to increase your drain pool. Most of the ways I had assumed one could do so are not, upon closer reading, the case. Mentor spirit bonuses only apply to the spellcasting/summoning test, not the drain. Foci, likewise, cannot be used to add their force to the drain pool instead of the spellcasting/summoning test (according to another post, they *used* to be usable on either the main test OR on the drain test, but people were confused by this and used them for both, so it was changed to ONLY apply to the main test).

Unless I'm mistaken, the only ways to increase one's drain pool are:
  • Somehow increase willpower and/or tradition drain attribute (charisma/logic/etc)
  • Have the Focused Concentration positive quality
  • Use the centering metamagic
  • Cast a spell limited by a fetish

Am I missing anything?

  • Blood Magic

grinbig.gif
Neraph
Absorption Metamagic and Leeching Metamagic also. Aspected Backround Count.

Drain Pact.
TheMidnightHobo
The easiest way I know is go a Logic tradition, get Cerebral Boosters and a Pain Editor (Boosts Willpower at expense of Intuition). Sure, you're losing a point of Magic, but for 3 or 4 more drain dice, I'd say it's worth it. Then grab up Centering as soon as possible, along with a Centering focus.

Can't spirits help with Drain, too?
Neraph
Blood Fetish - one point higher than a normal fetish, IIRC.

And better than Cerebral Boosters and Pain Editor would be either using select drugs (there's 5 I think that give bonuses to Willpower) or by sustaining spells and using Psyche. No Essence hit at all at that point.

Cheaper too.
sabs
What about using the nanites that boost logic?
You don't have to have a nano hive, you can instead get a monthly injection of nanites.
Neraph
There's one that gives a bonus to Logic-linked Tests, but not one that boosts Logic.
Seidaku
QUOTE (Neraph @ Oct 19 2010, 10:16 AM) *
Absorption Metamagic and Leeching Metamagic also. Aspected Backround Count.
Drain Pact.

Thanks- I knew I had forgotten a few things. As an aside, does anyone happen to know if there's any defined rules for tracking down aspected (or un-aspected, for that matter) mana domains? I know with geomancy you can convert them to your aspect, but that's hardly helpful if you can't find any to use in the first place.

QUOTE (TheMidnightHobo @ Oct 19 2010, 10:18 AM) *
Can't spirits help with Drain, too?

Ah- right. Don't have the book in front of me, but I know you can have an ally spirit take drain for you. Not quite the same as extra dice, of course, but a good point. As far as I know, aside from ally spirits and drain pacts, no other spirit abilities can help with drain. Anyone care to corroborate that?

QUOTE (Neraph @ Oct 19 2010, 10:30 AM) *
Blood Fetish - one point higher than a normal fetish, IIRC.

Hmm.. can't remember reading about this. Book/Page number?
Neraph
QUOTE (Seidaku @ Oct 19 2010, 09:50 AM) *
Thanks- I knew I had forgotten a few things. As an aside, does anyone happen to know if there's any defined rules for tracking down aspected (or un-aspected, for that matter) mana domains? I know with geomancy you can convert them to your aspect, but that's hardly helpful if you can't find any to use in the first place.


Ah- right. Don't have the book in front of me, but I know you can have an ally spirit take drain for you. Not quite the same as extra dice, of course, but a good point. As far as I know, aside from ally spirits and drain pacts, no other spirit abilities can help with drain. Anyone care to corroborate that?


Hmm.. can't remember reading about this. Book/Page number?

1) Domains are all areas of positive backround count between 1 and 6. There are a handful of ways to find them, and a couple ways to make them, and even an extended lifestyle to have one permanently on your house. For finding them... I think Magic Sense or there's a metamagic that's like super-assensing or something that helps find magical stuff.

2) Ally Spirits get Resist Drain, page 105 Street Magic. They don't like it. It's not on a list of spirit favors anywhere else I can find.

3) Digital Grimoire, page 14. +4 drain dice, causes a permanent loss of a box of Physical health as long as it's attached (can't be healed), 500 nuyen.gif , 10F.
Makki
Centering Metamagic allows to buy and bind Centering Foci.
cheapest way is get any MA and the Focus Will maneuver. +2 for 7BP

then there's the Drain Pact among the Spirit Pacts, I don't recommend it as it will drain your Karma aswell

best solution: Edge. How many times within one run do you really need a massive drain dice pool? twice, maybe 3 times...
Neraph
QUOTE (Makki @ Oct 19 2010, 09:03 AM) *
then there's the Drain Pact among the Spirit Pacts, I don't recommend it as it will drain your Karma aswell

QUOTE (Street Magic, Drain Pact, page 108)
The spirit may demand Karma from the magician to continue supplying mana to the magician.

That hardly says "The spirit will take karma from the magician to continue supplying mana to the magician," does it? It states that the spirit will try, and the magician can obviously choose not to pay, and "... the spirit can cut the mage off at any time," (Street Magic, page 108, Drain Pact).

EDIT: But yes, the absolutely cheapest and easiest way to increase Drain dice from chargen is picking up Increase (Attribute) for Willpower and your other drain stat and taking Psyche to help mitigate the sustaining penalty. It's quite easy to get to your augmented max for drain stats that way.
czarcasm
Another way to get two additional drain dice is to have a martial arts quality and then purchase the maneuver Focus Will. I believe that it adds two dice for Willpower tests.
Brainpiercing7.62mm
Well... edge aside, the usual bioware, Trauma Damper and Pain Editor (with restricted gear at chargen, or later), maybe the Platelet factory if you like to overcast. You can use First Aid on drain injuries, too, so a few boxes of physical can be taken care of by a skilled first-aid user.

If you look at it his way, each of these instances is worth on average three dice, and the nice thing: they are more certain that actually having the three dice. Having first aid performed does take time, but... if you only take one box of physical for three uncompensated points of drain, then that's well worth it, IMHO. So, if you have, say, 16 dice for drain (6s in both stats, 2 Focused Conc, 2 Fetish casting), that's a an average of 5 points of drain compensated, or more safely 4. You have effectively 25 dice, which is an average of 8, or a little less for safety. So you can cast spells with 7 physical drain and fairly reliably not take relevant damage. And if you roll badly, you can still use edge to reroll.
Neraph
Or you can have 18 to drain by having both of your drain stats at augmented max (assuming 1/6(9) for drain stats - if not, the number changes also) for the cost of just casting the spells and maybe 200 nuyen.gif for a dose of Psyche to mitigate the drain, and this doesn't cost Essence and massive amounts of cash to get.

And you can still get a blood fetish and Focused Concentration 2 for a total of 24, then pick up Centering and a Centering Focus a little bit later.

And, again, no Essence Cost.

Or heck, you can do all that and take the Pain Editor, Trauma Damper, and Platelet Factories. I'm just fairly strong against playing a mage with any cyber-bio unless for some reason you want to.
Mäx
QUOTE (Neraph @ Oct 19 2010, 06:36 PM) *
Or heck, you can do all that and take the Pain Editor, Trauma Damper, and Platelet Factories. I'm just fairly strong against playing a mage with any cyber-bio unless for some reason you want to.

Well if your getting cyber eyes anyway, then Platelet Factories cost you no additional magic. wink.gif
Genetic Optimizations for drain stats probaply fit into the same 1 point of essence too. biggrin.gif

And it's maybe pretty obvious, but Metagenetic improvment and Exceptional attribute for willpower or the other drain stat also help with getting higher drain pool.
Neraph
Especially on an Eagle Shifter.
sabs
Eagle Shifter Shaman with maxed out willpower and charisma smile.gif
20 drain dice for the win?
Neraph
Nosferatu get 24.
Draco18s
QUOTE (sabs @ Oct 19 2010, 09:52 AM) *
Aren't there Drain Focii?


There are not.

However, if you wish to use the SR4 rules (pre SR4A errata) then a Spellcasting foci could add to drain, BUT, it could only add to the spellcasting test OR the drain test and not both. It was changed for 4A (to not work with drain) due to poor wording.
Summerstorm
Ok... so we have a nosferatu hermetic blood mage, heavily initiated with unlimited karma

Nosferatu
Agility /Strength: 7
Logic: 9(13)
Will: 9(13)
Edge: 6
both drain attributes maximized with spells and with exceptional quality (genetek won't work)
=26 dice base
Magic:
Let's say 15 (Just 525 karma for the magic and ~75 karma for five initiations after char-generation *g*)

Equipment:
Executioners Sword Str/2+4 damage
Bound Foci:
Centering Focus Force 50 (Hm... can someone please proof to me that it is impossible to make something like that? But as the rules tell me a easy-peasy 2500 hits, 1 day extended tests and ONE karma point will yield me such a monster)
Spell Focus (Comabt spell) Force 25
Focus addiction... HERE HE COMES

Metamagics:
Centering
Sacrifice
+ 3 at will

Skill:
Summoning 6(8 ) Guardian Spirit
Binding 6(8 ) Bloodspirits
Blades 6 (8 ) Executioners Sword
Three victims:
Two with full Essence
One with about 16 hitboxes (Ki-adepts with "Supernatural Toughness" or people with cyberlimbs?)

Ok.
First drain the two delicious essence-boosters, and declare them boosting magic (+12)
Then: 2x Complex action: kill the hitbox wonder (bound to a table, unable to move).
Melee Attack 7 (agi)+8 (skill) + 2 (superior position) +3 (opponent prone) +1 (reach) +6 (edge) -4 (called shot)= 22 (say~9 hits) dice DV=11(20).
Opponent: Can not defend. Resists maybe about 3 damage maybe 5 with edge= ~15 Helping drain for Monstor ™

Free action: Declaring centering (maniacal laughter):
+5 drain dice +50 dicepool modifier

Complex action casting whatever we want:
Say.. Ball of Elemental Carnage (Area Effect indirect combat spell with elemental effects of: (Fire, Metal, Sound, Sand, Acid, Light, Blast, Smoke and Water) (how does it work? NO IDEA... it just DOES) Drain Force/2+21
Chosen force: 52, Drain=48 Physical
Rolled: 27 (magic) + 8 (skill)+25 (spell focus)+6 (edge)=66 dice=~35 hits
Damage= ~87DV, Elemental effects (all), Counterspelling makes Monstor laugh

Drain 48:
Drain= drain-15=33
After that: roll 26 (attributes) + 5 (Centering) + 50 Dice pool modifier + X (Spirit pact)+6 Edge = 87++ dice= ~50 hits
No Drain.


Now you can balance the foki against each other. Think about what you can do with SPIRIT foki.
Is there any rule i missed limiting Force ratings of foki to magic or something? I only saw: maximum number =logic, maximum force of all foci combined = magic x5. Over double magic, fokus addiction is likely.

Also: This will NEVER, EVER happen. Though it seems theoreticaly possible (just give 1000 immortals 2500 years... the one who survives...), the whole things costs YEARS of time and THOUSANDS of Karma.

But that reminds me. Do some great (or just plain old) dragons carry Rating 20+ foki? Do Characters in the world have spirit pacts with force 20+ spirits? Possibilities are frightening.
SleepIncarnate
Isn't there one mentor spirit who instead of giving bonuses to spells and spirits instead gives a +1 or +2 to all drain tests?
Neraph
If that was your point you could have just declared a F50 Free Spirit. That's 100 drain dice without Centering or Augmented Max.
Karoline
QUOTE (Neraph @ Oct 19 2010, 10:45 AM) *
There's one that gives a bonus to Logic-linked Tests, but not one that boosts Logic.

Neocortical, but they give the bonus to Logic-linked skills not tests, so don't help for drain. I'm fairly sure they were specifically written that way so that they'd work with hacking.
Summerstorm
QUOTE (Neraph @ Oct 20 2010, 04:09 AM) *
If that was your point you could have just declared a F50 Free Spirit. That's 100 drain dice without Centering or Augmented Max.

Nah... where is the finesse? *g* And more factors? Have to keep it entertaining.
Aerospider
QUOTE (Summerstorm @ Oct 20 2010, 01:10 AM) *
Centering Focus Force 50 (Hm... can someone please proof to me that it is impossible to make something like that? But as the rules tell me a easy-peasy 2500 hits, 1 day extended tests and ONE karma point will yield me such a monster)

It may be theoretically possible but even if someone offered me such an item for free I'd probably have to kill them, cover my tracks and escape the vicinity so that nobody could ever have known I was ever even slightly associated with such a terrible artefact.

Force 50?? He'd be an astral beacon visible from across the continent and would attract every kind of attention from everyone. Megacorps, spirits, magical groups, criminal syndicates, dual-natured threats, anyone and anything with astral perception would hound the bearer and most of them wouldn't care much about shredding him to pieces over it (especially when they notice he's infected). His neighbourhood would become an astral warzone.

Even if you don't agree with that, I would hold in very low regard the GM who didn't think wielding such a godly concentration of mana would blow the guy's brains wide open, or drive him helplessly insane at the very least.

Me, I'd consider any focus over force 12 to be more liability than tool, possibly lower ratings too.
Cheops
Did anybody mention Drugs yet? There are a couple that add to drain stats. Zen springs to mind.
Neurosis
No offense, Summerstorm, but I feel stupider just for having read that.
Summerstorm
QUOTE (Neurosis @ Oct 20 2010, 10:00 PM) *
No offense, Summerstorm, but I feel stupider just for having read that.


Yeah, sorry *g*

QUOTE (Aerospider)
Even if you don't agree with that, I would hold in very low regard the GM who didn't think wielding such a godly concentration of mana would blow the guy's brains wide open, or drive him helplessly insane at the very least.


Oh, i totally agree. Highest focus i ever gave out was a power focus 4 (with some additional effects). It was classified as a minor artifact, addictive and had POTENTIAL to do some VERY bad stuff. My player decided to crush it for orichalcum components and be done with it. (Feared the implied negative effects.)

If there is somebody running around with a force 6-12 karma intensive focus he is already a high-priority target. Over that i would rule, like you said, some "astral beacon" rule. Attracting shadow spirits, shedim and other stuff occasional. You cannot perfectly mask it ALL the time, eh?


I just wrote at the possibility of insane-force foci to point out that they should be limited by user magic rating (not just in bulk, but per focus). OR to make their construction more expensive (I know there is the rule of getting exotic ingredients). But make it Karma-intensive too.
Pat
Hmmm, I was reading something to that effect Just last night. 4A core book. not only is the total force of all foci bound to you limited by (magicX5) meaning to have it bound you need to have a 10 magic rating. but if I am remembering correctly, the total force of foci that you can have active at once is limited to (magicX2). So while binding it requires a magic rating of 10 (not a totally absurd rating in a long running game), but to have it active, you would need a magic rating of 25. which is slightly more of a crazy number.
also, if I remember correctly the technical wording of the essence drain (and subsequent burning of temp essence for magic) it actually says that you get extra magic dice to roll, not extra magic rating. though my memory is much more hazy on that one. I, at least, would make those foci limits based on permanent, karma bought magic traits, not temporary, stolen/borrowed/augmented, traits.


Oh, and that isn't even mentioning the karma cost of binding a force 50 foci. The least expensive type is a hefty (rating X 2) 100 karma if I remember correctly.

Sesix
QUOTE (Neraph @ Oct 19 2010, 09:57 AM) *
3) Digital Grimoire, page 14. +4 drain dice, causes a permanent loss of a box of Physical health as long as it's attached (can't be healed), 500 nuyen.gif , 10F.


Which book?
KarmaInferno
Digital Grimoire




-k
Ranarion
The juice from a special Tree (from War) can get you 1p drain less, everytime you use a focus thats combined with 1 dose of that reagenz.

Just put that stuff into your power focus and get 1physical drain less everytime you overcast.
Draco18s
QUOTE (Ranarion @ May 15 2011, 08:37 AM) *
The juice from a special Tree (from War) can get you 1p drain less, everytime you use a focus thats combined with 1 dose of that reagenz.

Just put that stuff into your power focus and get 1physical drain less everytime you overcast.


Now that's just power creep. ¬.¬
Tymeaus Jalynsfein
QUOTE (TheMidnightHobo @ Oct 19 2010, 07:18 AM) *
The easiest way I know is go a Logic tradition, get Cerebral Boosters and a Pain Editor (Boosts Willpower at expense of Intuition). Sure, you're losing a point of Magic, but for 3 or 4 more drain dice, I'd say it's worth it. Then grab up Centering as soon as possible, along with a Centering focus.

Can't spirits help with Drain, too?



An ALLY Spirit can take Drain for its Magician... wobble.gif
Ranarion
NExt ingredient add 1 point of Force to all Combat-spells. You caste a Force 7 Stunbolt, take the drain for a force 7 stunbolt, but it does damage like a force 8 stunbolt
Draco18s
QUOTE (Ranarion @ May 15 2011, 12:47 PM) *
NExt ingredient add 1 point of Force to all Combat-spells. You caste a Force 7 Stunbolt, take the drain for a force 7 stunbolt, but it does damage like a force 8 stunbolt


And if you're ignoring 1P of drain, you don't even need to roll.

F7 / 2 -1 -1 leaves you with 1P worth of drain. I mean, really. Why roll?
Ranarion
QUOTE (Draco18s @ May 15 2011, 05:54 PM) *
And if you're ignoring 1P of drain, you don't even need to roll.

F7 / 2 -1 -1 leaves you with 1P worth of drain. I mean, really. Why roll?


Where does that second -1 comes from?

Just checked that.. This increase does not apply
to any combat spell that does stun damage.

SO no stunbolt, just mana-bolt
Mäx
QUOTE (Ranarion @ May 15 2011, 08:57 PM) *
A)Where does that second -1 comes from?

B)Just checked that.. This increase does not apply
to any combat spell that does stun damage.

A)The first -1 is part of the stunbolts normal drain code wink.gif
B) where do you get this, all it says is
"When used in enchanting, any focus treated
with the Drago materials that are used in a way (such as
a spell) that causes drain on a body reduces the amount
of the Drain the character has to soak by a –1."
So it doesn't even have to be P Drain, works just as well for S drain.

So know we just have to convince our GM:s that all of our foci are made using sangre dell drago ass one of the incrediants biggrin.gif

Ranarion
I got it from the german Translation.

And "Damage to the body" is phsyical to me.. you know, cause "Physical track" is made of "8 + Body/2"
pbangarth
The best bang for your buck, though it isn't strictly increasing your Drain pool but rather decreasing the Drain, is the Absorption metamagic.

For every point of Force you absorb, you can reduce the Drain of a subsequent spell by one. This is equivalent to the expected effect of three dice in the pool, but without the chance of failure (and, yes, also without the chance of three hits). A magician with a Magic of 6 could Absorb 6 points of Force, and reduce Drain by 6, thereby having the equivalent average effect of 18 dice. What is left, then, can be dealt with using the regular Drain pool.

Or, within the time limit of the metamagic, spread out those points on more than one spell.

Now, Absorption is an advanced metamagic, requiring Shielding first, so it isn't easy to get. But it is Rule of Cool to suck in an opponent's spell and then nail his whole team with a Napalm spell, and not even get a nosebleed.
Dakka Dakka
QUOTE (Neraph @ Oct 19 2010, 04:16 PM) *
Absorption Metamagic and Leeching Metamagic also. Aspected Backround Count.

Drain Pact.
I get the others, but how does Aspected Backgorund Count affect drain? If you have the right tradition all it does is give you bonus dice to your Magic Attibute. Magic is not used for drain resistance.
Glyph
QUOTE (SleepIncarnate @ Oct 19 2010, 05:56 PM) *
Isn't there one mentor spirit who instead of giving bonuses to spells and spirits instead gives a +1 or +2 to all drain tests?

Not unless it's in Digital Grimoire (which I don't have). The Bear mentor spirit, maybe, if you rule that "+2 to resist physical damage" applies to overcasting.
Glyph
QUOTE (Dakka Dakka @ May 15 2011, 12:28 PM) *
I get the others, but how does Aspected Backgorund Count affect drain? If you have the right tradition all it does is give you bonus dice to your Magic Attibute. Magic is not used for drain resistance.

From pg. 119 of Street Magic: "Instead, the Awakened character receives a dice pool bonus for any Magical skill tests and Drain Resistance Tests performed in the domain's area of influence..."
Ranarion
Forget it.
Dakka Dakka
Woops I forgot that.
Tymeaus Jalynsfein
QUOTE (Glyph @ May 15 2011, 02:34 PM) *
Not unless it's in Digital Grimoire (which I don't have). The Bear mentor spirit, maybe, if you rule that "+2 to resist physical damage" applies to overcasting.


I would apply the Bear's Ability to Resisting Drain, just as I would Apply Dark King's Drawback to resisting Drain. wobble.gif
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