QUOTE (mister__joshua @ Sep 30 2013, 10:49 AM)

I, personally, would find this to be quite a useful resource if we could all get together and contribute, and the first post could be kept updated with accurate information.
I haven't read as far as magic or matrix rules yet, but here are a couple I've come across that have been mentioned a lot
- Only one attack action per action phase (your other simple action has to be used elsewhere)
- Recoil is cumulative over multiple rounds unless other actions are taken (it's unclear if this works as intended currently)
Also in response to the above, I don't think hackers have been nerfed. Most of the complaints I've seen would suggest the opposite. Mutual signal range has changed, everything now has 100m range or something like that, so hackers have loads more options. Haven't read it myself yet though so don't take my word for it.
It seems like everyone feels that their niche got nerfed unfairly and everyone else's got buffed, which probably means that things ended up about the same place they were before.
-Skills go to 12 (13 with Aptitude)
-The maximum bonus to an attribute from cyberware/magic is +4 and does not depend on the racial maximum. There is currently 1 exception, I think when using wireless. (possibly 2 with edge, but let's not start that debate here)
- Initiative now has the form of Base + Xd6 to give an initiative number. Each pass reduces this by 10, until you have none left and are done for the turn. Some interrupt actions use 5 initiative.
-Gear prices went up, especially cyber, on almost everything. Starting Nuyen did not go up at the same rate.
-Used 'ware is a separate quality of gear, so no used deltaware. (this is vague in the book, but is supposed to be in the errata)