QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Marginally worse, to get better at what you're complaining they're not good at. Considering the number of arguments around here for putting 'ware in your mage or adept, why's it weird that you might want to do that to the techno?
It would be very, very wrong for that to be the only way to play an effective technomancer. Just like it would be very, very wrong for that to be the only way to play an effective mage or adept.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
If you're not using most 'ware, you don't need to run a PAN/WAN. Also, the cost of a decker's upgrade is astronomical, as the next upgrade from best-out-of-chargen is over 500,000 nuyen. Technos can upgrade incrementally.
And to get the same upgrade, a Technomancer would have to submerge 4 times. Meaning that they have to spend 70 Karma and advance in no other way in that time. The decker, meanwhile, gets to add a bunch of stuff with Karma - because unlike the technomancer the decker can advance with both nuyen and Karma. Technomancers actually have even less use for nuyen now than they did in SR4.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
And Street Samurai need Body, Strength, Reaction, Agility, Willpower, and Intuition to excel at their roles. What's your point?
That the difference in needed attributes between deckers and technomancers contributes to the fact that technomancers have to spend more to be a technomancer. A street sam isn't really relevant to that point.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Deckers run into the same issue of needing Resources A/B and probably attributes up there, leaving them in the same boat for skills.
Actually, a decker has far less need for Attributes A/B. Attributes C is more workable for them than for technomancers due to needing fewer attributes - putting Skills A/B far more in reach.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Yes. If you want to be as good as the decker where the skillset overlaps with the decker's, you'd have to diminish your ability to do the things the decker can't do. I think that's the overall point of 'balance' in a game -- you can't be the best at everything. If the technomancer could out-hack the decker off of pure persona and skill, there wouldn't be much point to the decker.
Actually, you're still not as good as the decker, then - you're just sorta catching up in terms of dice pools. The decker still has several advantages.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Archive hacking's not in the core book, but you're implying that it's not useful to spy on people or sites for extended periods, which is really a great strength of the technomancer. While everyone else is calling their contacts and bribing the cops, the technomancer can sit adjacent to a target's commlink and record all their phone calls, or track them with a Cookie to see what their matrix activities are.
Hackers are brutal. Technos are insidious.
The point your missing is that the system sort of pretends this activity just doesn't happen for now. And even if then, what you're actually saying is that in exchange for being worse on the run, you can have a bit of a boon to legwork - you can't tell me that doesn't sound like a bad deal to you. Add to that the completely out of line damage codes you're taking to do this sort of thing, and it just gets worse.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Sprites aren't spirits. Sprites are immensely better Agents. You can't directly compare two things that literally can't interact.
Actually, they ARE directly comparable because they use pretty much the exact same basic system, but spirits just have a whole bunch of extras added on that make them more useful. If sprites aren't meant to be comparable to spirits, they shouldn't use the same system and inflict the same damage to the character. The structure of the system makes it very clear that they're meant to be comparable to spirits.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
It's all coming back down to "technos can't out-hack deckers" and ignoring all the extra things technos bring to the table. "Complex forms aren't good enough" and "sprites aren't good enough" and so on, which apparently means they're totally worthless. You yourself just wrote a paragraph on how sprites are terrible and primarily useless, etc.
Because when it comes down to it, with people arguing about this damned game here, if there's no "I Win" button that comes with a character's abilities, it's trash.
Actually, it's "technomancers can't hack as well as deckers, while simultaneously being less versatile/powerful outside of the Matrix". If technomancers are going to be less versatile/powerful outside of the Matrix (which they very much are), then for the system to be balanced they actually HAVE to be more powerful in the Matrix (the other way to create a balanced environment would be for both types to be equally powerful/versatile in both the Matrix and the meat). Instead, they're worse in both.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
Oh, right, because riggers only ever jump in from the safety of their fortresses of rigger solitude.
Ragdolling in the middle of a firefight is a pretty damn foolish thing to do if you don't take SOME kind of precautions.
QUOTE (Epicedion @ Sep 9 2013, 11:40 AM)
It's the only answer.
No, actually, it's not an answer at all. I posed a hypothetical scenario, and asked if you would call that scenario balanced. You chose to ignore the hypothetical scenario, and thus did not in any way answer the question.