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Bearclaw
If I have an opticam and cybered hearing, do I need a router to dump the incoming data to headware, or can I write directly?
KillaJ
If memory serves headware is usually all hooked up by default.
BitBasher
Headware and cybereyes are not part of the same system so yes, you need a router to go between your eyes, ears, and memory. If you have a datajack, the datajack acts as a mini router with 3 open ports which can also connect those three things.
kevyn668
Or you can kay-bosh the whole thing and say that within reason all your cyber crap can talk to eachother...Its up your GM.
Nikoli
Get a datajack, that acts like a router in most cases
BitBasher
QUOTE (KillaJ)
If memory serves headware is usually all hooked up by default.

QUOTE
If memory serves headware is usually all hooked up by default.
memory doesn't serve you biggrin.gif

All components of a system are automatically linked, like a cybereye and all your cybereye mods, likewise for ears. Your chipjack is always linked to your skillwires for free. Headware emmory and cybereyes are totally different systems and not always linked. Not all headware is linked for free.
Misfit Toy
Talk to your GM. Good ones will completely dismiss the headache that is the Interconnectivity rules and just go back to the way it always was in the past with your brain being the "router."

If not, just get multiple datajacks if you have more than three devices that need to be connected. Routers are a total waste of Essence and nuyen. At least multiple datajacks can come in handy from time to time.
KillaJ
QUOTE (BitBasher)
memory doesn't serve you

It usually doesn't. Maybe that was a houserule? smile.gif
Bearclaw
Thanks guys. I forgot about the datajack mini-router trick.
The character in question already has a datajack, as well as cyber eyes, cyber ears, 100mp headware, and a commlink/radio/transducer. If I don't hook the radio in, the rest can be integrated through the datajack. Cool.
Misfit Toy
IF you have a transducer and a datajack, you'd be better off just plugging a standard transciever/personal comm unit in and working it that way. Saves a ton of Essence and cash, too. And if you use a pocket secretary, you gain an extra 100 Mp (or is it 200 Mp? I can't remember) of storage memory on top of that.
Bearclaw
If I were making a troll merc, I would agree with you, but this is a face/infiltration specialist, and the wires sticking out of her head would blow the image.
kevyn668
Depends on where he's infiltrating. Wage Slave/Personal Assistant/Office Manager= no problem.
Misfit Toy
First of all, who said a datajack has to be in your head (I like putting one on my wrist for comm gear, with the wires hidden under the sleeves). Second of all, it's an entirely common occurance in the 2060's. It's about as weird as seeing someone talking on a cellphone or using a laptop.
Nikoli
Also, induction datajacks work very well with hats, hoods, and other articles of clothing to hide wires.
The White Dwarf
Ignore the people saying good gms ignore this. Its their opinion, doesnt mean its right. I would think good gms are able to use it, adding a level of realism or complexity... it can be seen either way.

Looks like you already got an answer for the first question, but Id consider getting the router to get the radio/comlink and transducer hooked in (radio/comlink can be installed as a joint package, transducer cant, least as I read it).

May not seem worth it, but being able to record your calls, as well as relay what you hear over the radio, can be invaluble in shadowops; depending on how you play. And would only take .14 essence for the router, a port to the datajack, a port to the radio and transducer, and a port to the device the datajack connection replaced. Less if you alpha.
kevyn668
QUOTE
The White Dwarf Posted on Jun 24 2004, 04:02 PM
  Ignore the people saying good gms ignore this. Its their opinion, doesnt mean its right. I would think good gms are able to use it, adding a level of realism or complexity... it can be seen either way.


Why ignore us? He asked for help. We gave him our suggestions.

I don't think being a good GM is determined by enforcing obsure rules that don't add realism. Other than making you life--IR and SR--more difficult, that is. There aren't too many roleplaying situations that are improved by the presence of a router...

Just because something is more complex doesn't make it better.

See: Parsimony and/or Ockham's Razor smile.gif

The White Dwarf
He asked a rules question, not anyones opinion of the rules. Its obvious thats what you think. I merely pointed out that your opinion isnt the same as everyones, and that theres just as many arguments for as against. You play how you want, Ill play how I want; but neither of those is a response to the original question.
BitBasher
Not to mention Toy essentially broadly flamed all GM's that choose to use routers as bad GM's. Flaming people is bad, mmmkay?
Misfit Toy
Most of the people who gave their opinion on the subject also answered the technical question.

Kevyn's right, however. The only thing the interconnectively rules do is force you to lose more Essence and add more crap to clutter up your character sheet. It does nothing for the game or for playability. It simply adds complexity for the sake of adding complexity. You may as well advocate the designers including 5+ pages of overly-complex rules for brushing your teeth. It'll add the exact same thing to the game that the interconnectivity rules did -- jack squat.
Misfit Toy
QUOTE (BitBasher)
Not to mention Toy essentially broadly flamed all GM's that choose to use routers as bad GM's. Flaming people is bad, mmmkay?

So is trolling, but that certainly doesn't seem to stop you from doing it.
BitBasher
QUOTE (Misfit Toy)
QUOTE (BitBasher @ Jun 24 2004, 03:18 PM)
Not to mention Toy essentially broadly flamed all GM's that choose to use routers as bad GM's. Flaming people is bad, mmmkay?

So is trolling, but that certainly doesn't seem to stop you from doing it.

Care to show me where?
The White Dwarf
Enough. You cannot deny that using routers adds a difference between characters that have individual cyberware implants, and those which connect them all to make networks of cyberware. Such a difference causes differences in characters and how they interact in the game. It also allows a doublecheck for players, which lets them see what exactly can talk to what, whether because its connected, or because the different pieces of cyberware need to share a common information technology before being able to exchange data. Because you dont like it and think its silly doesnt mean it is. Play the way you want, fine. But dont profess to know whats best for everyone else and claim its irrelevant.
Arethusa
No one can deny that there is a difference. One can easily deny that that difference is anything more than a flatly insane, completely useless annoyance that adds nothing to the game.
The White Dwarf
It adds a layer of complexity and detail. Which isnt there without it. Whether or not that is beneficial/detrimental to the game is up to you. And whichever you decide is of no consequence to anyone unless they ask, in which case it should be made clear that it is an individuals opinion and that alone. Blanket statments of opinion without claim should be avoided. That is all.
Kagetenshi
QUOTE (kevyn668)
Ockham's Razor

Do not multiply entities unnecessarily. A logical tool, and one that isn't applicable here. There was a need to determine what pieces of 'ware talked to what other pieces, which was answered with the Router. The designers just vastly overestimated the number of people who actually have this need.

~J
Accel
We do use the connectivity rules, though reluctantly.

There is sense in saying that not everything is automatically connected which everything else that just happens to be located nearby. However, datajack and router being the sole method to connect things feels too inflexible.

We decided therefore to have something in between, the routing datajack. Since a standart datajack simply must have a limited form of router already integrated, we went for the package deal so anybody who wishes more connectivity simply opts for a stronger and extendable version. It may or may not cost more than the plain vanilla datajack, depending on the starting number of ports, but can be upgraded which ports just like the router to a maximum chosen by the GM.

And there may be a Router Plus, which may hold more than 10 ports, if need be.

And there is the datajack lite, an outside port (standart or inducting,) just one internal port and no neural connection, because, if you already have a neural connection like a standart datajack, why put more physical stress on your brain and no benefit. One neural link is enough to handle even boosted simsense load from cyberdecks, so every other input is easily dealt with even when coming in simultaneously.

Before you ask, prices vary according to manufacturer, i.e. GM's discretion.

Do not just say yes or no, be flexible!
Misfit Toy
QUOTE (Kagetenshi @ Jun 25 2004, 01:03 AM)
Do not multiply entities unnecessarily. A logical tool, and one that isn't applicable here. There was a need to determine what pieces of 'ware talked to what other pieces, which was answered with the Router. The designers just vastly overestimated the number of people who actually have this need.

Nope. Because before those rules came about, it was assumed everything worked with everything else unless specifically told otherwise in an individual description. Headware Memory, by the core rules, allows you to read and write data from just about anything you have that can read or write data. But not anymore. Now it doesn't allow you access to any input devices unless you buy a router or datajack and specifically hook it up to specific implants. Despite the fact that it eats up Essence and nuyen like nobody's business.

I mean heaven forbid cybernetic implants were cybernetically controlled and manipulated.

The only things it added were a requirement for tedious micro-management and a need to waste more Essence on something which -- up until its introduction -- you already got for free.

But hey, if you're a GURPS fanatic, I'm sure it's the best thing since sliced bread.
Kagetenshi
One can not be against routers and still stop short of GURPS smile.gif

~J
Bearclaw
Sweet, I've never had a thread degenerate to a flame war on this board. Chalk one up for me biggrin.gif
Kagetenshi
What, never? newbie.gif wink.gif

~J
kevyn668
QUOTE (Kagetenshi)
What, never? newbie.gif wink.gif

~J

Echo that.

And BTW, this nothing...
Zazen
I'd like to speak up in favor of routers. They do occasionally add a cool element to the game, specifically when a player comes up with a clever way to use multiple pieces of 'ware. A router makes this explicit, and can make him feel special by knowing that nobody else can do the same trick without having had the same foresight.

However, needing them just to make certain 'ware work at all (headware memory, skillwires, opticams, etc) is something I could do without. My rule is that only highly unusual hookups require routers.
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