QUOTE (Ruby @ Jun 26 2013, 12:49 PM)
I'm going for the wholly organic Technomancer at this point just so I can afford some drones. What complex forms/matrix actions should I be focusing on? Also, does my TM substitute her own Firewall for the drones in terms of protecting a drone I'm jumped into?
I would strongly suggest getting a point of ware.
It lets you do things like datajacking to a device that actually has a signal above 3.
Think of it this way. As at technomancer with resonance 6, you have signal 3.
If anyone turns on a rating 4 jammer, and you're rigging, you get dumpshock, lose connection to your drones, and have to soak 5p damage. The alternative is buying ECCM(opportunity cost of another CF), taking a -2 penalty on everything to thread it, or buying another source of Signal - but you still have to connect to it through wi-fi because skinlinks are an echo for you which doesn't solve the 'i can be killed through jamming' problem.
Anyway, ask your GM if you can, as a dronomancer, take Control Rig as a complex form. Its essence cost is remarkably similiar to Simrigs, which technos can already emulate with resonance abilities.
Your firewall rating is your OWN - its used if someone logs into your drone and attacks you directly. However, its fairly cheap to buy a firewall 6(it is not limited by system, getting FW6 on anything with a gun is a good idea)
You have 3 methods of controlling drones.
Real Time Strategy/Autonomous, where a drone acts on its own using its dumb autopilot(dogbrain) to decide how to act in any given situation - but is programed with orders and tasks remotely. Basically throwing a robot at a goal. A technomancer can throw machine sprites in their drones to make it better via Diagnostics, though(you REALLY NEED to ask you gm if you can replace a drone's pilot with a summoned sprite).
Captain's Chair: Where a rigger sits back and commands a single drone remotely, often to incredible effect since Command replaces the linked statistic in what you're doing, making it easy to get an effective 6(or more!) in a stat. The downside, is that using Command via the Control Device action is Inefficient. Everything takes a Complex Action. The upside is that it is very easy to get tons of dice, and the action inefficiency doesn't matter if you choose your actions right.
Be The Drone/Jumped In: Where you become the drone directly, as if you were there yourself. Merges your stats and the drone's hardware in interesting ways. Doesn't require a vehicle rig, though it helps immensely. Opens the rigger up to getting damaged via biofeedback, though. If you're doing this, a high Response and Sensor on your drones are critical. Reality filter is worth threading.
And you can swap between the three methods nearly instantly.
You need to decide which ones you want to focus on.
1 is expensive, because autosofts are expensive, unless you can use registered sprites in which case go hogwild.
2 is amazingly inexpensive and doesn't give a shit about the hardware quality because command overrides it.
3 has the potential to be badass as fuck, and can either be inexpensive or requires an intensive knowledge of drone and the arsenal modding system to make budget buys.
For a technomancer, with the potential to thread command up to 10-12 (or using sprite assistance), you want the Command complex form. You need the command complex form. It is your lifeblood and the main way you get shit done.
Stealth is important for not being caught.
Exploit is important for breaking into things
Analyze is way the hell more important than you think it is, so much that it is mandatory.
Spoof is nice if you want to change your access ID on the fly.
Attack is nice because it works against everything.
Armor is pretty worthless, get Shield(unwired) instead, since it works against all attacks.
Smartlink (as the cf) is worth getting if you put Smartlinks in your drone's cameras.
Encrypt is pretty much mandatory.
Reality filter is way way way useful for a rigger, since Response is such a big deal. Don't buy it, though - if you thread it when you need it, it has an off switch.
Biofeedback Filter keeps you alive. Buy it up to max if you're Jumpin rigging or afraid of black ice.
ECCM keeps you from losing connection with your drones, and is a preventative measure against dumpshock.
Decrypt is mandatory if you plan on doing any hacking. Period. If you don't have it, anyone with encrypt 1 can keep you out.
If you want to engage in Tacnet Spoof Games with other riggers, which may be required if you want to take someone elses drones, or if they want to steal yours, you need:
Scan, because threshold 4 hidden node tests suck if you don't have a good dice pool.
Trace, because it lets you find out where people are and what their access ID is(this is a very important number)
Occasionally Sniffer, which is best paired with Edit and Spoof.
Did I forget anything?