Moving a piece of discussion here from elsewhere...
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
The "Social" aspect is incredibly underdeveloped compared to the payment aspect of the rules. It feels like an afterthought, and honestly, you could jettison it (and the section on co-workers), without losing anything of substance. It also gives you one less variable to balance as you fine tune the qualities.
I think it might need some expansion, but generally, it's meant to be very rules-light, allowing both the GM and the player some levy.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
If nothing else, the rules for upgrading acquiring and upgrading these contacts need to take place on a timeline longer than a week. Believe me, in my career I've had a number of employees who measured their tenure in weeks, and I don't remember their names (unless they were spectacularly awful, or the police came to arrest them at the office, or a few other horror stories).
Well, we could up it to a month, I guess. Minding that generally a Loyalty 1 contact is just a business acquaintance, I don't think we'd be all that far off from reality.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
Job Requirements: I'd suggest that you also write a mechanic for under-qualified workers to get jobs, either due to the fact they exceed another requirement, or by taking a pay hit. Even just a line emphasizing that the job requirements are baselines with a +/- 1 range or somesuch might help.
Of course the example job requirements are just guidelines. It's not humanly possible to describe the multitude of professions of the Sixth World, so my intention was to give the GMs and players a construction set to play around with.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
Payment Frequency: You're welcome to represent the Sixth World however you like, but in my experience, the pay difference between monthly, semi-monthly, and bi-weekly are utterly negligible.
It's more of a metagaming thing, fairly. Minding that runners are likely to just up and leave at any moment, being paid more frequently is a benefit for them.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
"Academic Degree" could be expanded to account for Bachelor's/Master's/PhD (or taken multiple times).
I guess it could be expanded to be taken multiple times with lower Payment change. I had something around Prof level in mind when writing it initially.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
Some have odd interactions (such as "Illegal" and "SINless"...if I'm willing to pay you more to shoot someone in the face, am I really going to turn around and try to dock your pay because you don't have ID?).
Yeah, I guess Illegal should make SINless excessive.
Otherwise, if I'm a legal company willing to pay you money to legally shoot people in the face, sure I do care that you have your papers in order.
QUOTE (JesterZero @ Dec 27 2012, 10:00 PM)
The "Doing Your Job" section needs to be non-optional by default...otherwise there's no penalty for building jobs that the players are completely unqualified for.
It's a lot of bookkeeping, and people dislike bookkeeping on general. Besides, there's a blurb on failing to meet the prerequisites...
QUOTE (Jobs-jobs-jobs @ Dec 25 2012, 2:32 AM)
Note that if any of the requirements are no longer satisfied, be it because of implants being replaced, drug supplies running out, or any other reason, a runner risks losing her position. If you’re using the optional Doing Your Job rules, each day you arrive at work with the requirements not satisfied adds a Blunder to your service track. If you are not, the newly incapable worker loses his position a week after first losing his competence, either being demoted to a position he’s capable of filling or being let go altogether.