Hello dear dumshockers,
This thread shall be a short collection of stuff you are afraid was changed in a bad way or you are afraid was not changed. Mechanics you feel will cause frustration or the like.
I started this thread because it seems to me a lot of threads are just experiencing a lot of "cross contamination". The fear of one thing causes people to be much more cautious about something they might not have cared about. This thread shall serve as an overview of whats the bandwidth of negative expections overall.
I would like it, if discussion about the single points was kept to a minimum, but I guess I myself will have a hard time with that.
To show how I imagine it, I will give a few examples.
@Mods: If you feel this thread gets out of hand or contributes to falming feel free to delete it. I am aware that it is walking a fine line.
Things I fear were not changed:
Essence loss: The point that you could buy back magic for few Karma and this way enjoy the benefits of both ware and magic has always bothered me. It increases the gap between the good and not so good created mage or adept but mostly it enables espacially adepts to get the best of both worlds, making it very hard for SAMs to compete with them in the end.
Things I fear were changed in a bad way:
Mystical adepts: This fear is augmented by my fear of the Essence loss mechanic. If mystic adepts are able to buy up powerpoints for a few points of Karma they would now be able to get the best of nearly three worlds. Beeing a good mage, a good adept and a SAM. Sure they would need to spread the Karma around, but due to the fact how many synergies existed in SR4.01 this dissadvantage will not carry very far I fear.
High Quality Ware becoming too cheap: Ok, thats kind of a hard point to really get behind. While it seems to be a great thing to give the SAM more ware, I am afraid that cheap high quality stuff will not really get to benefit the SAM the most. It will be great for characters who use only part of their essence for ware. And again this concern is again mostly due to the first two. It would mean that not only can magic characters now benefit from more ware for the same essence but they will be also able to lower the "side effects" like detectability by cyberware scanners. For a SAM that will probably not work at all, due to the larger amount of ware he will be using.
You see most of my fears are connected to each other. They burn down to the balancing between mages and sams. I would be interested if it is the same for you or if you are dealing with more or less independent fears. And I would like it if you too could but your "fears" in context. I tried you may the judge of my success.
Thanks
Irion