QUOTE (Epicedion @ Jun 18 2013, 06:16 PM)
This is pretty good. Tossing an F5 Manabolt for 3 drain and probably 3-4 actual damage isn't bad. I imagine most people will be tossing more than 9 Drain resist dice.
I'd like to see what using Edge does to the Direct spells, though. Since Edge nominally removes regular limits, would you then want to cast at Force 1 with Edge and still get all your net hits?
Well you can 'Push the Limit' (pg 56 from the preview peek) and get your Edge rating added to the dice pool AND have the Rule of 6 in play, so any 6 rolled is a hit plus you reroll to try for another. If called before the roll all the dice get the RO6 while if done after its just Edge dice from Rating. This can throw a real wild card as you might just get a few extra hits or if the dice roll hot it could be devastating as using edge this way does remove any limit.
Visibility modifiers like environment and cover look like they still can affect dice pools even for direct mana spells. Which is kind of silly in some ways, but that is a debate for another day.
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Magic rating damage or Force? That is, do you cast at Force 3 for 3 hits but still do Magic +3 damage? Or would it be 3 +3 damage because of the Force? If it's Magic +hits that makes Mages pretty spiffy, since you'd be tossing out 9 damage on a Force 3, Drain 1 spell.
Force is supposed to act as AP as well, right?
The quickstart stated Magic rating plus net hits. The Force chosen for the casting acts as a Limit on the number of net hits you get to keep at the end, so throwing a force 1 spell may not always be the best choice as you wont really be able to beef it up with hits (limit one net hit for 1 Force), but you will still have the minimum of Magic rating plus the 1 net hit for damage at least. Unless of course you do burn an edge and bypass the limit, but if your going to use edge would you waste it on a force 1? Depends on situation I guess. Nothing in the quickstart about Force being AP, but I would imagine it should remain in place or the indirects take a major hit, especially with the increased armor values.
I think they went with the Magic plus Net hits for damage so as to put some curb on Overcasting. For example if your Magic 5 and you decide to cut loose by going Force 10 (double your magic max) then your base damage is still Magic rating but the limit on net hits goes up. And of course more should get through on the indirect if the Force = AP still applies anyway.
So get your initiation on as early as possible and work that Magic.
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Bitchin'. Still the question about Edge lifting the cap (cast at Force 1, still get all the net hits?).
Looks like it.
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Much easier to heal, probably a good thing. Target Essence doesn't get in the way? Are sustained-permanent rules still in place?
It didn't say anything specific to target's essence, but again it was the quickstart so they may have skipped over for brevity. Can't see them removing the essence reduction as it would spoil the flavour, but will have to see. Duration was Permanent so still has to be sustained for a time to 'lock' it in, but no specifics as to the final time, so don't know if it is still x2 Force or not in combat turns.
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Not bad. F8 and 8 hits to get the max bonus.
Yep, expect sustaining foci to be in high demand.
If the costs remain the same, 16 Karma should cover the bonding costs for that Force 8 Sustaining Foci.