QUOTE (Patrick Goodman @ Jul 3 2013, 10:17 AM)
I need to go watch that movie again. It always makes me smile, and I could use that right about now.
I support this! I have long since co-opted a phrase from that movie to inject silliness into random conversations when people lose their train of thought. "... a hat or a brooch or a pterodactyl?" Sadly it's come to the point that my friends will cut me off and say, "No, not a hat, brooch, or pterodactyl. It was something
else."
Once in a while, much like a broken clock, it
is a hat, brooch, or pterodactyl. On those days, I'm glad I stopped sniffing glue.
More on topic: This might come across as heresy to some, but there are some of us that simply use the rules as written; warts and all. Errata is a benefit, but not required. If something needs to be houseruled because we think it's a stupid rule or it doesn't make sense, we houserule the problem passage/item and move on. My table will discuss things to reach a consensus or have the GM make a ruling if consensus can't be reached. No, things aren't always that simple, but we generally believe in the KISS principle when it comes to these things.
Some of us remember our 5c guard gods fondly (and bought pantheons of them). I tell you, the look on the GM's face is priceless when you whip 'em out in an emergency. (You have what?!?) Especially if the gods in question have been on every version/copy of your character sheet and they've okay'd it every time. Now *that* was a game breaking typo. (Uh, doesn't the book say dogs? I just thought you really liked dogs and mythology. Oh. No, apparently not. It does say gods.
)
This is not to dismiss the very valid concern that errata is important in some cases. I generally prefer errata, when available/necessary. I just don't think it's the end of the gaming world when it's not.
Now I feel the need to chase children off my non-existent lawn and complain about hills and snow.
-Temperance