QUOTE (Draco18s @ Jun 20 2013, 04:43 PM)
Do tell.
They describe quicksand as supersaturated sand (which it is). They then use the tired old trope that for some reason water with a higher density (which quicksand is due to the sand) makes it easier to
sink, when such things actually make it easier to
float. The Mythbusters looked at this and showed that you don't actually have any risk of being 'sucked down' by quicksand. In fact, you'll float easier in it than you would normally. A good example of this is the Dead Sea - which has a much higher salt content than you'd expect, and because of this, you actually float easier in it than elsewhere.
It's a tired trope. It's been completely debunked. If you want to have quicksand deathtraps in a fantasy setting (or hell, in Shadowrun), you create a magical geographical location which acts closer to what quicksand was thought to do. It isn't that hard.
"Lightning Sand is a geological anomaly. By all normal appearances, lightning sand appears like normal quicksand, but manifests in astral space as well. When something which a strong astral signature (an Essence of 1 or higher) disturbs lightning sand, the sand particles are drawn to the target. The greater the disturbance, the more sand is agitated, and the more draws to the target, adding to the target's weight and causing them to sink. The victim of lightning sand is usually smothered to death by the sand clinging to his body, pulling him under the surface."
Creepy, hits the trope dead on, and fits nicely in Shadowrun or any other fantasy location where you want people to drown in a liquid which is denser than normal.