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At the risk of straying off the rails, I particularly like the part in the first story where Det. Baucum encouraged Culosi to bet more money so that he (Baucum) could charge him (Culosi) with a greater crime; and the part in the second story where the only drugs, and indeed the only evidence of any sort of crime, found in Calvo's house was the package of weed delivered by the detectives themselves. Someone please explain to me how either one of them isn't entrapment.
I noticed the entrapment right away, but it seems like it's too busy being straight up MURDER for the entrapment to be much of an issue.
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And the section about stars tagging along on entries sounds like an instant plot hook: B-List actor gets more than he bargained for, get him out and make any awkward evidence disappear
This is part of the premise of
Southland Tales; the rest of the premise is arglbarglcrazycrazycrazycrazy. What a weird movie.
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America! Freedom! Patriotism! Terrorists! 9/11! Safety! Security! Vigilance! Surveillance! Intelligence! Protection! Enhanced Interrogation! Enemy Combatants! Insurgents! Mission Accomplished!
I've actually been wanting to design a really satirical/subversive storygame/RPG in the vein of Vincent Baker's Kill Puppies For Satan, where basically you are these tooled up paramilitary cops with an arsenal of milspec gear and awesome body armor and you get sent on these hilarious asymmetrical/one-sided missions to take down targets "with extreme prejudice": targets like a small dog, or an unarmed minority child. It should probably be set in Miami.
(Full disclosure: I am an American.)
QUOTE (X-Kalibur @ Jul 9 2013, 03:34 PM)

Mace pretty much handles even the largest and meanest dogs in a fairly humane way. Do police even carry that over tasers these days? Because my understanding is that tasing a dog is rather ineffective.
Cops pretty much just shoot dogs actually, with guns, at the slightest provocation, according to a lot of really tragic articles I've read lately.
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The funny bit about dogs is that if the police shoot your dog, it's not a big deal. If you harm a police dog? Assault on a police officer. Yup, your dog is dehumanized with theirs are anthropomorphized.
There's a lot of other articles I"ve read lately about the police shooting people's dogs for like no reason. It's really horrible.
True fax: I am an animal lover big time, didn't used to be, but my girlfriend changed me. But the one exception is police dogs, actually, because I anthropomorphize them too: I think of them as cops, not cute doggies.
AHEM: Re: Shadowrun.
Does anyone here know about the practice of SWATTING people? Basically it's a vicious "prank", something that pissed-off hackers do where they make a call to 911 originate from your house, and report that there is a terrifying/violent crime in progress with armed assailants. Often, this has exactly the desired effect, and the police show up to your house with excessive force, and there's a very real chance of you getting killed over a "misunderstanding" like the ones described in this article.
Upon hearing of this practice, I immediately wondered if this tactic would be effective in Shadowrun.
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I dunno about that. Municipal police forces can get away with crazy SWAT stuff due to being taxpayer funded. I imagine Lonestar being all about their profit margin, and a lot of the overresponse sounds like a hit to their bottom line. I find it more interesting that they are borderline negligent in most cases due to not wanting to waste money. Different version of a fictional truth.
Except they can just charge that shit as line-items to the municipality that hired them (hello city of Seattle); and inflate it as much as they want. I.e. $10,000 toilet seats, $90 aspirin, and so on.
I'd imagine that in the Sixth World where at a minimum everyone has guns and some people are cyborgs or wizards or cyborg wizards, the cowardly rent-a-thugs would be even more likely to tool-up-to-the-max for every situation.