Help - Search - Members - Calendar
Full Version: Chameleon suits and Capacity
Dumpshock Forums > Discussion > Shadowrun
Tyro
I want my ninja to wear a chameleon suit, but it doesn't have Capacity listed in Arsenal (they gave it to that stupid jumpsuit, but not the chameleon suit?!) I don't really see a helmet working well with this suit, so I was thinking we should give it two difference Capacity stats - one for the suit itself (a bit low due to the space taken up by the chameleon electronics) and one for the visor/hood, which would replace a helmet for visual and audio sensor storage.

Thoughts?
TheOOB
The only mod I allow on it is thermal dampening, the basic idea being that it's capacity is all used up by it's chameleon properties

EDIT: The jump suit having capacity makes sense, it fills the role of the only non high grade full body armor with capacity
AllTheNothing
If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same nuyen.gif cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 nuyen.gif to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing).
Medicineman
best Protection Value x 1,5 or 6 whichever is better

with a simple dance
Medicineman
Cadmus
QUOTE (AllTheNothing @ Dec 10 2008, 03:40 AM) *
If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same nuyen.gif cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 nuyen.gif to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing).



Even better, The the biomonitor, Biofabric, Arsenal I forget the page, its in runners toys I belive, 100 bucks and it works like a bio monitor smile.gif

Meschler
As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance.

Best wishes,
Meschler
AllTheNothing
QUOTE (Meschler @ Dec 10 2008, 02:48 PM) *
As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance.

Best wishes,
Meschler



Actualy 9 would be the maximum total rating of modifications, which are different from capacity, for exemple a chameleon suit could have rating 6 termal dampening and rating 3 fire resistance (6 + 3 = 9), if that 9 was the capacity (see Arsenal, the table at p.44) the same suit could have termal dampening 6, fire resistance 6 and insulation 6 (respectively 5 + 2 + 2 = 9).
Sorry but those are two different things (even thought a camuflage suit with 12 capacity is Very attractive).
TKDNinjaInBlack
don't forget that you might be referencing two separate rules. There is a formula for "Armor Modification" which is the highest rating x 1.5. Using the chameleon suit as an example, you'd get 9 points to futz around with modifications. As stated above, if you have thermo dampening and non-conductivity, the sum of their ratings would have to equal that 9 or less.

On the other hand, is the rule for "suit capacity" in which only full armor suits and cohesive armors have a capacity. If your suit has a capacity of 6, then you need to reference the chart in arsenal on the page with the rules for modification. Only 2 pieces of armor from the core book were amended to be included with the suit category and given capacities in arsenal. That's the urban explorer jumper and the full body armor. Their capacities are listed on the same page with the armor mod rules.

So, knowing there are two separate rules for armor, you can trick out your chameleon suit using the modification formula, or you can add the chameleon coating (ruthenium or whatever it's called) to a suit that has a capacity later and get roughly the same effect.
hobgoblin
heh, i can see a typical gang kit being the jumpsuite with different odds and end, and a ordinary, non-armored jacket over it with gang colors.

get the lower half of the jump suite looking like normal pants (or close enough), and people may not even notice what your wearing.
Dumori
but both are opsonal and anything can be added to armor. But if abused then the rules can be used to stop ├╝ber suit tanks this means that mil-spec can be modded to hell by RAW though.
hobgoblin
as it should be, its military grade gear after all.
TheOOB
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.
Tyro
QUOTE (TheOOB @ Dec 14 2008, 07:41 PM) *
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.

That would mean you couldn't put armor upgrades on most armor. I should be able to add insulation to my armored jacket, or nonconductivity to my FFBA.
AllTheNothing
QUOTE (TheOOB @ Dec 15 2008, 04:41 AM) *
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.



What you mean with "audio and visual objects"?
Fortune
Contact lenses, glasses, goggles, ear buds, headphones, etc.
AllTheNothing
QUOTE (Fortune @ Dec 15 2008, 12:24 PM) *
Contact lenses, glasses, goggles, ear buds, headphones, etc.



The table at p.44 of Arsenal 2070 doesn't do?

In bocca al lupo.
Fortune
QUOTE (AllTheNothing @ Dec 16 2008, 04:39 AM) *
The table at p.44 of Arsenal 2070 doesn't do?


It's not my house rule, but ...

Can you show me where it lists, on the page you cite or elsewhere, the actual Capacity for contact lenses? Glasses? Ear buds?
AllTheNothing
QUOTE (Fortune @ Dec 15 2008, 08:53 PM) *
It's not my house rule, but ...

Can you show me where it lists, on the page you cite or elsewhere, the actual Capacity for contact lenses? Glasses? Ear buds?



eek.gif Oh my Grid Overwatch Division!!! eek.gif

I got it all WRONG!! I had thought you were trying to incorporate that gear into the armor. indifferent.gif

Yes you are indeed right (as far as my knowledge goes), that stuff was written before Arsenal capacity rules and hasn't been updated yet.

In bocca al lupo.
Cadmus
by RAW in the base rule book, contact lens can hold all the normal vision mods, Don't ask me how they get an ultra sound emiter into them smile.gif

Granted for a starting char you can get most of the upgrades with a set of contacts and glasses,

Fortune
Ultrasound is Headware, not Eyeware.
Cadmus
QUOTE (Fortune @ Dec 15 2008, 07:36 PM) *
Ultrasound is Headware, not Eyeware.



Page 324 base book,

Vision enhancement section, You know glass's goggles ect.

Enhancements
Low light
Flare comp
Image Link
Smartlink
Ultrasound
Vision Enhancment
Vision Magnification

smile.gif
Rotbart van Dainig
QUOTE (Tyro @ Dec 10 2008, 10:03 AM) *
Thoughts?

All those Capacity rules from Arsenal are optional.

By default, add whatever you can afford.
Fortune
QUOTE (Cadmus @ Dec 16 2008, 11:45 AM) *
Vision enhancement section


Right. I was referring to implants (don't ask me why), which are not eye enhancements, but are quite specifically classified as headware.
AllTheNothing
QUOTE (Fortune @ Dec 16 2008, 11:18 AM) *
Right. I was referring to implants (don't ask me why), which are not eye enhancements, but are quite specifically classified as headware.



Maybe its because the ultrawideband radar is a piece of headware.
Fortune
Both Ultrasound Vision and Ultrawideband Radar are headware.
Cadmus
*pops out of his hole*

all but for the one add on for glasses smile.gif

says so in the book hehe

*pops back into his hole*
AllTheNothing
QUOTE (Cadmus @ Dec 17 2008, 07:45 AM) *
*pops out of his hole*

all but for the one add on for glasses smile.gif

says so in the book hehe

*pops back into his hole*



Does the book say so? State the title and the page pleas.
Rotbart van Dainig
His point is that the external ultrasound is a vision enhancer that can be added to goggles and cameras, while ultrawideband radar is a stand-alone sensor.

That also means that a character with googles with ultrasound and vision enhancement will be able to use the bonus dice from vision enhancement while using ultrasound, while a character implanted with cybereyes with vision enhancement and ultrasound won't.
Cadmus
QUOTE (AllTheNothing @ Dec 17 2008, 05:09 AM) *
Does the book say so? State the title and the page pleas.


Well I did two or three posts back frown.gif

But then I'm a hear freak so I look more at the toys then the char stats smile.gif

Page 324 core rule book.
Fortune
Please note my continual use of the word 'ware' in my previous posts. I thought, obviously erroneously, that it was quite obvious that I was referring to implants, and not external accessories.

As to just why I was talking about implants ... I dunno! smile.gif
AllTheNothing
QUOTE (Cadmus @ Dec 17 2008, 11:56 AM) *
Well I did two or three posts back frown.gif

But then I'm a hear freak so I look more at the toys then the char stats smile.gif

Page 324 core rule book.



I don't see anywhere at p.324 that glasses can have just one vision enhacement.
Cadmus
QUOTE (AllTheNothing @ Dec 17 2008, 11:36 AM) *
I don't see anywhere at p.324 that glasses can have just one vision enhacement.


what do you mean just one vision enhancment? I am unsure where you got that we ment that glasses can have only one. The issue was capasity at first and then a miss understanding on the idea of the ultra sound being head wear or eyye wear ect. no one mentioned anything about glasses having only one enhancment that I know of.
.

Glyph
No, he said "all but for the one add on for glasses", meaning that all of the modifications being talked about except for one (wiideband radar) can be added as modifications to glasses.

For cybereyes, ultrasound and radar are both out, since they are headware (although they still need to fix the fraggin' bounty hunter archetype to reflect this...).

As far as the chameleon suit, I'll join the chorus saying get the jumpsuit and put ruthenium coating on it. You get extra impact armor, plus a full helmet with its own capacity for things like senseware, and it's all for a whopping 50 nuyen.gif more (for getting the jumpsuit and helmet).
Tyro
QUOTE (Glyph @ Dec 17 2008, 04:08 PM) *
No, he said "all but for the one add on for glasses", meaning that all of the modifications being talked about except for one (wiideband radar) can be added as modifications to glasses.

For cybereyes, ultrasound and radar are both out, since they are headware (although they still need to fix the fraggin' bounty hunter archetype to reflect this...).

As far as the chameleon suit, I'll join the chorus saying get the jumpsuit and put ruthenium coating on it. You get extra impact armor, plus a full helmet with its own capacity for things like senseware, and it's all for a whopping 50 nuyen.gif more (for getting the jumpsuit and helmet).

What if that much armor would put you over encumbrance?
Glyph
QUOTE (Tyro @ Dec 18 2008, 02:53 AM) *
What if that much armor would put you over encumbrance?

If your Body is less than 4, you're stuck with the normal chameleon suit, unless your GM uses some or all of the optional rules for tweaking encumbrance. Keeping in mind that armor suit capacity is also an optional rule.
AllTheNothing
QUOTE (Cadmus @ Dec 17 2008, 08:13 PM) *
what do you mean just one vision enhancment? I am unsure where you got that we ment that glasses can have only one. The issue was capasity at first and then a miss understanding on the idea of the ultra sound being head wear or eyye wear ect. no one mentioned anything about glasses having only one enhancment that I know of.
.



Ok I got all wrong.
Sorry I'm not native to this lenguage and sometimes I can get confused.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012