Chameleon suits and Capacity |
Chameleon suits and Capacity |
Dec 10 2008, 08:03 AM
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#1
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I want my ninja to wear a chameleon suit, but it doesn't have Capacity listed in Arsenal (they gave it to that stupid jumpsuit, but not the chameleon suit?!) I don't really see a helmet working well with this suit, so I was thinking we should give it two difference Capacity stats - one for the suit itself (a bit low due to the space taken up by the chameleon electronics) and one for the visor/hood, which would replace a helmet for visual and audio sensor storage.
Thoughts? |
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Dec 10 2008, 08:16 AM
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#2
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
The only mod I allow on it is thermal dampening, the basic idea being that it's capacity is all used up by it's chameleon properties
EDIT: The jump suit having capacity makes sense, it fills the role of the only non high grade full body armor with capacity |
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Dec 10 2008, 08:40 AM
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#3
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same (IMG:style_emoticons/default/nuyen.gif) cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 (IMG:style_emoticons/default/nuyen.gif) to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing).
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Dec 10 2008, 08:43 AM
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#4
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
best Protection Value x 1,5 or 6 whichever is better
with a simple dance Medicineman |
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Dec 10 2008, 01:00 PM
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#5
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same (IMG:style_emoticons/default/nuyen.gif) cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 (IMG:style_emoticons/default/nuyen.gif) to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing). Even better, The the biomonitor, Biofabric, Arsenal I forget the page, its in runners toys I belive, 100 bucks and it works like a bio monitor (IMG:style_emoticons/default/smile.gif) |
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Dec 10 2008, 01:48 PM
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#6
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Target Group: Members Posts: 38 Joined: 21-November 07 From: Small Town near Munich (Bavaria) Member No.: 14,303 |
As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance.
Best wishes, Meschler |
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Dec 10 2008, 02:55 PM
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#7
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance. Best wishes, Meschler Actualy 9 would be the maximum total rating of modifications, which are different from capacity, for exemple a chameleon suit could have rating 6 termal dampening and rating 3 fire resistance (6 + 3 = 9), if that 9 was the capacity (see Arsenal, the table at p.44) the same suit could have termal dampening 6, fire resistance 6 and insulation 6 (respectively 5 + 2 + 2 = 9). Sorry but those are two different things (even thought a camuflage suit with 12 capacity is Very attractive). |
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Dec 15 2008, 12:31 AM
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#8
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Moving Target Group: Members Posts: 400 Joined: 8-September 08 From: St. Louis, UCAS Member No.: 16,329 |
don't forget that you might be referencing two separate rules. There is a formula for "Armor Modification" which is the highest rating x 1.5. Using the chameleon suit as an example, you'd get 9 points to futz around with modifications. As stated above, if you have thermo dampening and non-conductivity, the sum of their ratings would have to equal that 9 or less.
On the other hand, is the rule for "suit capacity" in which only full armor suits and cohesive armors have a capacity. If your suit has a capacity of 6, then you need to reference the chart in arsenal on the page with the rules for modification. Only 2 pieces of armor from the core book were amended to be included with the suit category and given capacities in arsenal. That's the urban explorer jumper and the full body armor. Their capacities are listed on the same page with the armor mod rules. So, knowing there are two separate rules for armor, you can trick out your chameleon suit using the modification formula, or you can add the chameleon coating (ruthenium or whatever it's called) to a suit that has a capacity later and get roughly the same effect. |
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Dec 15 2008, 12:51 AM
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#9
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
heh, i can see a typical gang kit being the jumpsuite with different odds and end, and a ordinary, non-armored jacket over it with gang colors.
get the lower half of the jump suite looking like normal pants (or close enough), and people may not even notice what your wearing. |
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Dec 15 2008, 12:53 AM
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#10
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Dumorimasoddaa Group: Members Posts: 2,687 Joined: 30-March 08 Member No.: 15,830 |
but both are opsonal and anything can be added to armor. But if abused then the rules can be used to stop über suit tanks this means that mil-spec can be modded to hell by RAW though.
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Dec 15 2008, 01:36 AM
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#11
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
as it should be, its military grade gear after all.
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Dec 15 2008, 03:41 AM
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#12
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Running Target Group: Members Posts: 1,290 Joined: 23-January 07 From: Seattle, USA Member No.: 10,749 |
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.
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Dec 15 2008, 06:19 AM
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#13
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Shooting Target Group: Members Posts: 1,768 Joined: 31-October 08 From: Redmond (Yes, really) Member No.: 16,558 |
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects. That would mean you couldn't put armor upgrades on most armor. I should be able to add insulation to my armored jacket, or nonconductivity to my FFBA. |
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Dec 15 2008, 08:59 AM
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#14
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
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Dec 15 2008, 11:24 AM
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#15
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Contact lenses, glasses, goggles, ear buds, headphones, etc.
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Dec 15 2008, 05:39 PM
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#16
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
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Dec 15 2008, 07:53 PM
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#17
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Dec 15 2008, 08:04 PM
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#18
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
It's not my house rule, but ... Can you show me where it lists, on the page you cite or elsewhere, the actual Capacity for contact lenses? Glasses? Ear buds? (IMG:style_emoticons/default/eek.gif) Oh my Grid Overwatch Division!!! (IMG:style_emoticons/default/eek.gif) I got it all WRONG!! I had thought you were trying to incorporate that gear into the armor. (IMG:style_emoticons/default/indifferent.gif) Yes you are indeed right (as far as my knowledge goes), that stuff was written before Arsenal capacity rules and hasn't been updated yet. In bocca al lupo. |
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Dec 15 2008, 10:35 PM
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#19
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
by RAW in the base rule book, contact lens can hold all the normal vision mods, Don't ask me how they get an ultra sound emiter into them (IMG:style_emoticons/default/smile.gif)
Granted for a starting char you can get most of the upgrades with a set of contacts and glasses, |
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Dec 16 2008, 12:36 AM
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#20
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Ultrasound is Headware, not Eyeware.
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Dec 16 2008, 12:45 AM
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#21
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Moving Target Group: Members Posts: 325 Joined: 24-February 06 From: Kansas Member No.: 8,304 |
Ultrasound is Headware, not Eyeware. Page 324 base book, Vision enhancement section, You know glass's goggles ect. Enhancements Low light Flare comp Image Link Smartlink Ultrasound Vision Enhancment Vision Magnification (IMG:style_emoticons/default/smile.gif) |
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Dec 16 2008, 01:40 AM
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#22
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Hoppelhäschen 5000 Group: Members Posts: 5,807 Joined: 3-January 04 Member No.: 5,951 |
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Dec 16 2008, 10:18 AM
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#23
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
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Dec 16 2008, 11:49 AM
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#24
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Moving Target Group: Members Posts: 997 Joined: 20-October 08 Member No.: 16,537 |
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Dec 16 2008, 10:16 PM
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#25
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Immoral Elf Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 |
Both Ultrasound Vision and Ultrawideband Radar are headware.
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