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> Chameleon suits and Capacity
Tyro
post Dec 10 2008, 08:03 AM
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I want my ninja to wear a chameleon suit, but it doesn't have Capacity listed in Arsenal (they gave it to that stupid jumpsuit, but not the chameleon suit?!) I don't really see a helmet working well with this suit, so I was thinking we should give it two difference Capacity stats - one for the suit itself (a bit low due to the space taken up by the chameleon electronics) and one for the visor/hood, which would replace a helmet for visual and audio sensor storage.

Thoughts?
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TheOOB
post Dec 10 2008, 08:16 AM
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The only mod I allow on it is thermal dampening, the basic idea being that it's capacity is all used up by it's chameleon properties

EDIT: The jump suit having capacity makes sense, it fills the role of the only non high grade full body armor with capacity
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AllTheNothing
post Dec 10 2008, 08:40 AM
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If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same (IMG:style_emoticons/default/nuyen.gif) cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 (IMG:style_emoticons/default/nuyen.gif) to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing).
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Medicineman
post Dec 10 2008, 08:43 AM
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best Protection Value x 1,5 or 6 whichever is better

with a simple dance
Medicineman
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Cadmus
post Dec 10 2008, 01:00 PM
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QUOTE (AllTheNothing @ Dec 10 2008, 03:40 AM) *
If I remember well ruthenium polymer coating has no capacity cost listed, just add it to a jumpsuit and for the same (IMG:style_emoticons/default/nuyen.gif) cost you have a chameleon suit with two extra point of impact armor, a biomonitor built in (which would cost 300 (IMG:style_emoticons/default/nuyen.gif) to add) and a music player (just for fluf even thought the GM MIGHT allow to be taken away to give an extra capacity point). I would say that the stupid jumpsuit is one of the best armors in the BBB, I has the tird highest armor rating (after the Full Body Armor, the Armor Jacket and the Camuflage Suit) and the lowest price (along the 4/0 Armor Clothing).



Even better, The the biomonitor, Biofabric, Arsenal I forget the page, its in runners toys I belive, 100 bucks and it works like a bio monitor (IMG:style_emoticons/default/smile.gif)

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Meschler
post Dec 10 2008, 01:48 PM
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As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance.

Best wishes,
Meschler
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AllTheNothing
post Dec 10 2008, 02:55 PM
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QUOTE (Meschler @ Dec 10 2008, 02:48 PM) *
As Medicineman mentioned the Chameleon-suit has a capacity of 9 (6 x 1,5 =9) and so you can built nice things in in e.g. Termal damping, chemical protection and fire resistance.

Best wishes,
Meschler



Actualy 9 would be the maximum total rating of modifications, which are different from capacity, for exemple a chameleon suit could have rating 6 termal dampening and rating 3 fire resistance (6 + 3 = 9), if that 9 was the capacity (see Arsenal, the table at p.44) the same suit could have termal dampening 6, fire resistance 6 and insulation 6 (respectively 5 + 2 + 2 = 9).
Sorry but those are two different things (even thought a camuflage suit with 12 capacity is Very attractive).
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TKDNinjaInBlack
post Dec 15 2008, 12:31 AM
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don't forget that you might be referencing two separate rules. There is a formula for "Armor Modification" which is the highest rating x 1.5. Using the chameleon suit as an example, you'd get 9 points to futz around with modifications. As stated above, if you have thermo dampening and non-conductivity, the sum of their ratings would have to equal that 9 or less.

On the other hand, is the rule for "suit capacity" in which only full armor suits and cohesive armors have a capacity. If your suit has a capacity of 6, then you need to reference the chart in arsenal on the page with the rules for modification. Only 2 pieces of armor from the core book were amended to be included with the suit category and given capacities in arsenal. That's the urban explorer jumper and the full body armor. Their capacities are listed on the same page with the armor mod rules.

So, knowing there are two separate rules for armor, you can trick out your chameleon suit using the modification formula, or you can add the chameleon coating (ruthenium or whatever it's called) to a suit that has a capacity later and get roughly the same effect.
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hobgoblin
post Dec 15 2008, 12:51 AM
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heh, i can see a typical gang kit being the jumpsuite with different odds and end, and a ordinary, non-armored jacket over it with gang colors.

get the lower half of the jump suite looking like normal pants (or close enough), and people may not even notice what your wearing.
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Dumori
post Dec 15 2008, 12:53 AM
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but both are opsonal and anything can be added to armor. But if abused then the rules can be used to stop über suit tanks this means that mil-spec can be modded to hell by RAW though.
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hobgoblin
post Dec 15 2008, 01:36 AM
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as it should be, its military grade gear after all.
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TheOOB
post Dec 15 2008, 03:41 AM
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I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.
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Tyro
post Dec 15 2008, 06:19 AM
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QUOTE (TheOOB @ Dec 14 2008, 07:41 PM) *
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.

That would mean you couldn't put armor upgrades on most armor. I should be able to add insulation to my armored jacket, or nonconductivity to my FFBA.
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AllTheNothing
post Dec 15 2008, 08:59 AM
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QUOTE (TheOOB @ Dec 15 2008, 04:41 AM) *
I use capacity and capacity only, with a few exceptions (like how I mentioned I allow thermal dampening on chameleon suits.) I even assign capacity values for audio and visual objects.



What you mean with "audio and visual objects"?
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Fortune
post Dec 15 2008, 11:24 AM
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Contact lenses, glasses, goggles, ear buds, headphones, etc.
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AllTheNothing
post Dec 15 2008, 05:39 PM
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QUOTE (Fortune @ Dec 15 2008, 12:24 PM) *
Contact lenses, glasses, goggles, ear buds, headphones, etc.



The table at p.44 of Arsenal 2070 doesn't do?

In bocca al lupo.
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Fortune
post Dec 15 2008, 07:53 PM
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QUOTE (AllTheNothing @ Dec 16 2008, 04:39 AM) *
The table at p.44 of Arsenal 2070 doesn't do?


It's not my house rule, but ...

Can you show me where it lists, on the page you cite or elsewhere, the actual Capacity for contact lenses? Glasses? Ear buds?
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AllTheNothing
post Dec 15 2008, 08:04 PM
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QUOTE (Fortune @ Dec 15 2008, 08:53 PM) *
It's not my house rule, but ...

Can you show me where it lists, on the page you cite or elsewhere, the actual Capacity for contact lenses? Glasses? Ear buds?



(IMG:style_emoticons/default/eek.gif) Oh my Grid Overwatch Division!!! (IMG:style_emoticons/default/eek.gif)

I got it all WRONG!! I had thought you were trying to incorporate that gear into the armor. (IMG:style_emoticons/default/indifferent.gif)

Yes you are indeed right (as far as my knowledge goes), that stuff was written before Arsenal capacity rules and hasn't been updated yet.

In bocca al lupo.
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Cadmus
post Dec 15 2008, 10:35 PM
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by RAW in the base rule book, contact lens can hold all the normal vision mods, Don't ask me how they get an ultra sound emiter into them (IMG:style_emoticons/default/smile.gif)

Granted for a starting char you can get most of the upgrades with a set of contacts and glasses,

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Fortune
post Dec 16 2008, 12:36 AM
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Ultrasound is Headware, not Eyeware.
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Cadmus
post Dec 16 2008, 12:45 AM
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QUOTE (Fortune @ Dec 15 2008, 07:36 PM) *
Ultrasound is Headware, not Eyeware.



Page 324 base book,

Vision enhancement section, You know glass's goggles ect.

Enhancements
Low light
Flare comp
Image Link
Smartlink
Ultrasound
Vision Enhancment
Vision Magnification

(IMG:style_emoticons/default/smile.gif)
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Rotbart van Dain...
post Dec 16 2008, 01:40 AM
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QUOTE (Tyro @ Dec 10 2008, 10:03 AM) *
Thoughts?

All those Capacity rules from Arsenal are optional.

By default, add whatever you can afford.
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Fortune
post Dec 16 2008, 10:18 AM
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QUOTE (Cadmus @ Dec 16 2008, 11:45 AM) *
Vision enhancement section


Right. I was referring to implants (don't ask me why), which are not eye enhancements, but are quite specifically classified as headware.
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AllTheNothing
post Dec 16 2008, 11:49 AM
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QUOTE (Fortune @ Dec 16 2008, 11:18 AM) *
Right. I was referring to implants (don't ask me why), which are not eye enhancements, but are quite specifically classified as headware.



Maybe its because the ultrawideband radar is a piece of headware.
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Fortune
post Dec 16 2008, 10:16 PM
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Both Ultrasound Vision and Ultrawideband Radar are headware.
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