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mmu1
I need a clarification on something... Let's say I have a human character with a Body of 6. I then decide to take the "Bonus Attribute Point" edge at character generation, and apply it to Body - does it then a) go up to 7, or b) I also need "Exceptional Attribute" to be able to raise it that way?

I've been using NSRCG for character generation, and it seems to go with option a) but I wanted to double-check...
Sphynx
Need Exceptional to put 7 points into a stat.

7th point can only be done with Bonus.

Sphynx
Shockwave_IIc
You sure thats right Sphynx? I always thought (wrongly?) You can bonus Attribute a human stat to 7 without the need of Exceptional Attribute?
Exceptional attribute just allowed you take it to 7 later without incuring the triple karma costs.

You can take one and/or the other if your wanting to. I say this cos i have an Ork with a starting INT of 6 via bonus Attribute and no one i shown on here has said anything about it. but because i haven't taken exceptional attribute for her, her max INT is still only 8.

Have i done this wrong?
L.D
Exceptional Attribute is needed to be able to have 7 in a stat at chargen. But you don't need the Bonus Attribute Point.

Edit: I brought out my book and after reading about both edges I'm gonna have to change that.

QUOTE (Bonus Attribute Point)
A bonus Attribute Point can be used to raise the character's starting Attribute above the Racial Modified Limit (see Exceptional Attribute below and Improving Attributes on p. 244 of SR3


To me that sounds like you don't actually need Exceptional Atrribute to be able to have a stat higher than your Racial Modified Limit.
mmu1
QUOTE (Shockwave_IIc)
You sure thats right Sphynx? I always thought (wrongly?) You can bonus Attribute a human stat to 7 without the need of Exceptional Attribute?
Exceptional attribute just allowed you take it to 7 later without incuring the triple karma costs.

You can take one and/or the other if your wanting to. I say this cos i have an Ork with a starting INT of 6 via bonus Attribute and no one i shown on here has said anything about it. but because i haven't taken exceptional attribute for her, her max INT is still only 8.

Have i done this wrong?

That's what I'm wondering about...

The Shadowrun Companion description for the edge says Bonus Attribute Point lets you raise a stat above the Racial Modified Limit... What's the point of that sentence if you also needed Exceptional Attribute to use it - if you take Exceptional Attribute, you're no longer raising a stat above its RML...
Lilt
QUOTE (Bonus Attribute Point @ P17, SRC)
A bonus Attribute point can be used to raise the character's starting Attribute above the Racial Modified Limit

Seems you don't need Exceptional Attribute to raise an attribute to 7.

Exceptional Attribute point can't be used directly to raise an attribute to 7. This is due to the fact that you still can't put more than 6 points into any one attribute. It can be useful for adepts, however, where ther Improved Physical Attribute power costs more to raise over the racially modified maximum. People can also use it for the attribute max boost... In conjunction with bioware, it allows Humans to start with 11 Strength or Quickness. Anyone later in the game hoping to take their attribute up to the max with karma will be able to increase it further too.
Glyph
Exactly. A common misconception that people have is that they can take Exceptional Attribute, spend 7 points on it, then take Bonus Attribute Point to raise it to 8. It doesn't work that way.
toturi
It is a gray area I would feel. The SR3 Core Rulebook states no more than 6 Attribute points per Attribute. While SRComp does not imply a change either way, there is a curious thing about Attributes in Matrix(Otaku). RML(mental) for otaku are increased, but they are not allowed to spend more than 6 per mental Attribute! And they are given 2 more Attribute points(that they might not be able to spend anyway) to spend if they are really weak!

I think it is time someone asked for a clarification on the 1-6 Attribute points per Attribute rule or clarify the Exceptional Attribute rule.
Tziluthi
Edit: I agree with toturi.
Kagetenshi
I think the intention was to allow Otaku to take their attributes up to 7 or 8, but I have a friend who disagrees, claiming that it's more to allow them to increase their stats later for less karma.

~J
Glyph
The improved RML for otaku is a grey area, but the two bonus points should be treated the same as a Racial Modifer in my opinion. Otherwise, it doesn't make any sense, since you only get it if you max out your mental Attributes to start with.
Digital Heroin
Bonus Attribute Point adds a point to any stat, regardless of what it is... it's a bonus, thus can superceed the ruling for only 6 in a stat. Thus you can put something to 7. Still, you are bound by the Racial Maximum, as if you were spending Karma. Exceptional Attribute raises that maximum, but does not add a point to the stat. The two together cause a raise in the stat, and raise the Racial Maximum.
Digital Heroin
QUOTE (Sphynx)
Need Exceptional to put 7 points into a stat.

7th point can only be done with Bonus.

Sphynx

If that was the case, then there wouldn't be two Edges, they would be a combined four point Edge, or they'd be useless on their own.
Siege
I'm siding with Digital Heroin on this one.

The +2 Bonus Attribute increases a single Stat by one, up to the Racial Max. In humans, that's 6 x 1.5 = 9.

The Exceptional Attribute raises the threshold or maximum possible rating -- in this case, 7 with a maximum of 11. (they rounded up -- I tend to round down)

Now, if a player bought "exceptional attribute", I'd say they could raise the starting max of that stat by one point. A human with "Exceptional Attribute" Strength could have a starting max of 7, provided he put seven attribute points into that Stat.

Even if the human only put 5 or 6 points in, by virtue of that Edge, the player could theoretically raise the stat to it's highest possible max (11).

-Siege
mfb
i've always allowed characters to put 8 total points into a stat, if they use both edges. sure, it makes for more 'munchkin' characters--but someone who chooses both of those edges for the same stat will eventually 'munchkin' out their character anyway; i don't really see that it makes huge difference in the long run.
BitBasher
Actually it does make a pretty huge difference, that being they have to pay to raise a stat above racial maximum which costs a premium amount of karma.
Raptor1033
wow, our group has been misreading those two for the past two years, but i don't see any reason to shake things up at the moment. we've been allowing bonus to let you start with a stat at 7 and exceptional would let a human get a stat to 10 instead of 9.
Kagetenshi
Well, the first bit is true no matter what interpretation you use. The second isn't accurate, Exceptional allows a human to get to 11, not 10.

~J
The White Dwarf
Well, Tortui really hit it on the head. Ive always interpreted the Otaku bonus as a racial modifier, but upon re-reading it Ive found it to be very much not the case.

As worded, the Otaku modifiers only change the Racial Modified Limit, and Attribute Maximums; *not* the actual values of those attributes. They do indeed get extra attribute points to spend there, but it doesnt explicitly state you may then assign over 6 points to an individual attribute.

The edge functions the same way, with Exceptional Attribute raising the cap, but not explicitly stating that you may then spend 7 attribute points in that attribute.

Clarification is very much needed here, as it could have great impact on the game.

(Bonus Attribute Point is specifically stated as allowing itself as a "7th" attribute point above and beyond the cap, as has been stated before)
Wu Jen
Load up NSRCG and try it. If you pick Bonus attribute it allows a human to go above 6 to 7. If you pick Exceptional Attribute it allows you to put one of your attribute points into a stat and get to 7. If you pick both you can have a stat at 8 for human. If you pick albino for a human and put both exceptional and bonus attrib to will you can start with 9 willpower as a human. (or 10 as a dwarf! Try to nuke me mage!)
Lilt
Yes, but "I can do it in NSRCG" isn't hard proof that it's right. McMackie is only human and he's as likely to misread the rules as anyone else.

I do agree with toturi about needing clarification, and IMHO the author meant for the edge to allow players to put a 7th attribute point in a stat.
Zazen
Oy, some of the most screwed-up stuff has come to me on those NSRCG printout sheets. It fucks up constantly.
JongWK
This is how we use it in Uruguay:

Bonus Attribute Point allows you to put a 7th point in an attribute at character generation, exceeding the Racial Modified Limit (which remains unchanged, same as his Attribute Maximum).

Example #1:
Human mages uses BAP to raise his starting Willpower to 7. His Racial Modified Limit is still 6, and his Attribute Maximum is still 9 (6 x 1.5).


Exceptional Attribute raises the Racial Modified Limit by one notch, allowing a character to raise that attribute without paying the additional karma cost.

Example #2:
A human mage normally needs 21 Good Karma to raise Willlpower from 6 to 7 (new rating x 3). With this Edge, he only pays 14 Good Karma for it(new rating x 2). If he wants to later on raise his Willpower to 8, he is exceeding his new Racial Modifier Limit, so the cost is 24 Good Karma (8 x 3)


As an additional result, variables like the Attribute Maximum change.

Example #3:
An elf character has a Quickness Maximum of 11 (7 x 1.5), but if he takes Exceptional Attribute, his maximum becomes 12 (8 x 1.5).


Exceptional Attribute does not allow you to put a 7th point during character generation. It costs the same as BAP, but it gives you different benefits.


So why picking one over the other?

The way I look at it, BAP gives you an instant benefit you can use. Meanwhile, EA is aimed at those who want to seriously develop that attribute in a game, and for those whose Racial Modified Limits and Attribute Maximums do matter (say, an Adept).

Hope that helps. talker.gif


Now, regarding Otaku that take the physical handicap to pump up their mental attributes... I allow Otaku to spend points up to the new limit (7 or 8, depending on the severity of the physical handicap).

Why? Because a 13 years old child, with physical attributes starting at 1, is a liability to any shadowrunning team and to himself. He can't get involved into any fight without getting seriously injured, his combat skills are low to nil (remember they're linked to physical attributes!), his Athletics and Stealth are ridiculously low or expensive to get, they tire easily, can't carry much gear, etc.

Example #4:
A shadowrunning team is extracting their target during a visit to Fort Lewis' Zoo. To create a distraction, the Otaku deactivates (on site) the security sensors of the Sabertooth Tigers (remember that the Zoo has no fences: the animals have chips that unleash massive pain as soon as sensors detect them approaching a security line).

While the rest of the team is dealing with the target's bodyguards, the Otaku starts walking towards the escape van. She can't run for more than one turn and moves at a very slow pace. In the chaos that is the zoo, she meets a hungry Sbaertooth Tiger, staring at her...

See what I mean?
(If you're having flashbacks of Aliens' Newt dodging the Queen aboard the Sulaco, you're right vegm.gif )

The girl was so happy when the shaman came to the rescue with a Stun Bolt. No power armor, sadly. wink.gif
Bearclaw
The bonus stat rule is pretty clearly defined. I'm not sure how more clear you can be. I had mis interpretted it until I read it again.
It clearly says that the bonus stat point can raise the stat above the racial modified limit.

So, according to the rules, without adding any words to them, you can take exceptional attribute, raise the stat to 7, then take a bonus attribute point and raise it to 8. That's canon. Everything else is a house rule. I don't really like it much, and I've been house ruling it, but that's the rule.
Shockwave_IIc
I aways thought that some where in the basic rules it said you Can't assign more then 6 points to a stat before racial modifiers. Granted i beleive it should be ignored in the case of Otaku but then i'm biased
JongWK
@ Bearclaw:

You can't spend more than 6 attribute points in an attribute at character generation. BAP is just a legal "cheat" to put a 7th point, nothing more.

So what happens when you combine both Edges? EA sets the racial modified limit at 7, but you still spend a maximum of 6 attribute points.

With BAP giving you the 7th point, you end up with a characted that has completely maxed out his Racial Modified Limit. However, the PC hasn't exceeded it and he does not have an attribute value of 8.
Siege
QUOTE (Bearclaw @ Feb 24 2004, 04:59 PM)
The bonus stat rule is pretty clearly defined.  I'm not sure how more clear you can be.  I had mis interpretted it until I read it again.
It clearly says that the bonus stat point can raise the stat above the racial modified limit.

So, according to the rules, without adding any words to them, you can take exceptional attribute, raise the stat to 7, then take a bonus attribute point and raise it to 8.  That's canon.  Everything else is a house rule.  I don't really like it much, and I've been house ruling it, but that's the rule.

Terms:

Racial Modified Limit
Definition: 6 +/- racial modifications
Example: A dwarf has a Racial Modified Limit of 7. A player can pour 7 attribute points into his Body stat.

Racial Max
Definition: Racial Modified Limit * 1.5, round up
Example: A dwarf's Racial Modified Limit of 7 * 1.5 = 10.5 or 11. Humans 6 * 1.5 = 9

Bonus Attribute Point
Definition: The point can be used to raise any attribute above the Racial Modified Limit.
Example: A player, putting his Bonus Attribute Point into his Dwarf's Body of 7 now has a Body of 8. However, the Dwarf player is still bound by the "max 6" rule -- meaning he can't spend more than 6 points in any one stat. Which means after spending 6 points in Body, the Dwarf gets +1 racial bonus and an additional +1 for BAP. Humans purchasing BAP follow the same formula: max 6 points in body +1 BAP since they receive no racial bonus.

Exceptional Attribute
Definition: A player purchasing this Edge increases the Racial Modified Limit by 1 which, in turn, modifies the Racial Max score.
Example: The dwarf player applies this Edge to his dwarf = His Body Racial Modified Limit becomes 8 and the Racial Max score becomes 8 * 1.5 = 12. A human's Racial Max becomes 7 * 1.5 = 10.5, rounded to 11.

The benefit of EA is twofold: the RML is increased by one and the RM is also increased. By increasing the RML, a player saves the difference in karma increase (Karma cost below RML = [level desired * 2] versus Karma cost above RML =[Level desired x 3]).

If the player purchases the BAP as well as EA, they lose the first benefit of EA since the character with the BAP is at RML and any further advance will use the karma cost formula for exceeding RML, but the second benefit of EA is still applicable -- specifically, a higher limit over non-EA attributes.

I used the SR Companion and BBB as references. I was also wrong in one of my earlier posts.

However, it occurs to me that a Dwarf doesn't spend 7 points to reach his RML but rather gets the bonus point, added to the 6 points already spent.

-Siege

Edited: Because I was wrong in this post too.
nezumi
QUOTE (Siege)
Racial Modified Limit
Definition: 6 +/- racial modifications
Example: A dwarf has a Racial Modified Limit of 7. A player can pour 7 attribute points into his Body stat.

Quick comment/question on phraseology (as long as you're bringing up terms...)

I was under the impression you put 6 points into the stat, then by virtue of being a dwarf, you get another 1 for free. The way I'm reading your post, it sounds like you're using 14 BP rather than 12. Don't tell me I've been doing stuff wrong this whole time : )

Jong... where are you getting that rule of only being allowed to put 6 points into a stat? Do you have a page number?
Siege
QUOTE (nezumi @ Feb 24 2004, 07:28 PM)
QUOTE (Siege @ Feb 24 2004, 02:18 PM)
Racial Modified Limit
Definition: 6 +/- racial modifications
Example: A dwarf has a Racial Modified Limit of 7.  A player can pour 7 attribute points into his Body stat.

Quick comment/question on phraseology (as long as you're bringing up terms...)

I was under the impression you put 6 points into the stat, then by virtue of being a dwarf, you get another 1 for free. The way I'm reading your post, it sounds like you're using 14 BP rather than 12. Don't tell me I've been doing stuff wrong this whole time : )

Jong... where are you getting that rule of only being allowed to put 6 points into a stat? Do you have a page number?

You're absolutely right -- it dawned on me which mistake I was making just as I hit the "add reply" button.

I've since edited my post to explain my reasoning.

-Siege

Edit: BBB, page 55: "No Attribute can be given more than 6 points or less than 1."
JongWK

QUOTE (Siege)

QUOTE (Nezumi)
Jong... where are you getting that rule of only being allowed to put 6 points into a stat? Do you have a page number?

Edit: BBB, page 55: "No Attribute can be given more than 6 points or less than 1."


Thanks, I'm at work now and my BBB is a kilometer away. smile.gif
The White Dwarf
Just to make the above even clearer, heres an example of each on a human. Note that each of the 3 values matters when considering developing them further with karma, once character creation is over.

Normal- You spend the max of 6 attribute points in an attribute.
You have an attribute of 6,
a Racial Modified Limit of 6,
a Racial Maximum of 9.

With Bonus Attribute Point- You spend the max of 6 attribute points in an attibute, and then apply this edge to the same attribute.
You have an attribute of 7,
a Racial Modified Limit of 6,
a Racial Maximum of 9.

With Exception Attribute- You spend the max of 6 attribute points in an attibute, and then apply this edge to the same attribute.
You have an attribute of 6,
a Racial Modified Limit of 7,
a Racial Maximum of 11.

With both Edges- You spend the max of 6 attribute points in an attribute, and then apply both edges to the same attribute.
You have an attribute of 7,
a Racial Modified Limit of 7,
a Racial Maximum of 11.

The question under consideration is, does Exceptional Attribute allow you to exceed the 6 point limit when spending attribute points initially. If it did, you would be allowed (using both edges) increase the racial modified limit to 7, then spend 7 points, then apply the bonus point, and wind up with a starting attribute of 8.

The other question under consideration is basically the same idea, only considering the Otaku rules. They are basically written the same as the Exceptional Attribute edge, implying a raised racial modifed limit and hence a raised attribute maximum for mental attributes, as well as lowered values for physical attributes. However it also provides bonus attribute points to spend. No where does it state that more than 6 may be spent in any one attribute, however. So its a similar situation, where the means exists to surpass the 6 spent points in a single attribute.

This is probably something that should be addressed in the FAQ if its worded correctly, to clarify that it is correct; or should be addressed in the errata if indeed they were meant to allow you to spend more than 6 atttribute points in a single attribute. One or the other would be helpful in clearing up the matter.
toturi
Actually for the otaku, you can decide to be really weak(1s in all Physical Attributes) for an even increased RML of RML+2 and it gives you 2 more Attribute points.

But unless you really skimped on those Attribute Points, you might have no way to spend those points (remember to use this option, you only need 21 APs so anything more can't be spent under the 6=limit rules!)
Shockwave_IIc
QUOTE (toturi)
But unless you really skimped on those Attribute Points, you might have no way to spend those points (remember to use this option, you only need 21 APs so anything more can't be spent under the 6=limit rules!)

It was gonna post this yesterday, but i couldn't work out a way of wording it. 42Bp's is all it takes under the Phys stat 1 idea to max out your stats (phys to 1, mental to 6.) and it would only require another 8 Bp's to max them out to 8. And since Otaku can't have magic, and resources don't quite work. That leaves like 73 Bp's for race(if you want one) and skills. Don't forget that the Otaku skill set is also limiting.
toturi
Resources work, just that it just gives you more MPs instead of nuyen.gif

Remember computer skill can be 8!
Shockwave_IIc
Thats another reason why i didn't bring it up.

See for me an Otaku tribe isn't a all the bells and whistles type of place, so paying 5 Bp's for an extra 50 Mp, seems too expensive to do it more then once or twice. And yes your computer skill can be 8, but unless you have an Int of 8 as well you paying for it. What other skills are there? computer B/r maybe, Electronics of some discrpition, and some kinda Matrix ettiqute.

When i first did Mo (my Otaku) i made her an elf to chew up Bp's because 10 spent in Race is far more acceptable then 10 points in edges. I wanted a dirty weak little girl which also ruled out high resources (in my mind at least). But im ranting now, so i'll finnish. Not being able to put those points into stats, tends to force you spend points in area's that might not fit the character. This generally doesn't happen with other characters. In my experience.
Kagetenshi
QUOTE (toturi)
Actually for the otaku, you can decide to be really weak(1s in all Physical Attributes) for an even increased RML of RML+2 and it gives you 2 more Attribute points.

But unless you really skimped on those Attribute Points, you might have no way to spend those points (remember to use this option, you only need 21 APs so anything more can't be spent under the 6=limit rules!)

But the Otaku already clearly violate the 6=limit rules with their Physical attributes. Their limit is clearly reduced for physical, so I argue that it's clearly increased for mental.

And I wish I had the same problem as other posters with having too many build points for Otaku. I give out 128 BP and still can't do everything I'd like with them; they suck BP hard and fast.

~J
Siege
Which book has the Otaku in it?

-Siege
Kagetenshi
Matrix.

~J
Fortune
QUOTE (The White Dwarf)
Normal- You spend the max of 6 attribute points in an attribute.
You have an attribute of 6,
a Racial Modified Limit of 6,
a Racial Maximum of 9.

With Bonus Attribute Point- You spend the max of 6 attribute points in an attibute, and then apply this edge to the same attribute.
You have an attribute of 7,
a Racial Modified Limit of 6,
a Racial Maximum of 9.

With Exception Attribute- You spend the max of 6 attribute points in an attibute, and then apply this edge to the same attribute.
You have an attribute of 6,
a Racial Modified Limit of 7,
a Racial Maximum of 11.

With both Edges- You spend the max of 6 attribute points in an attribute, and then apply both edges to the same attribute.
You have an attribute of 7,
a Racial Modified Limit of 7,
a Racial Maximum of 11.

This is the way it has always worked in my games.
Shockwave_IIc
QUOTE (Fortune)
This is the way it has always worked in my games.

Ditto, Thats how i read it and run it to.
Siege
QUOTE (Shockwave_IIc)
QUOTE (Fortune @ Feb 26 2004, 12:02 AM)
This is the way it has always worked in my games.

Ditto, Thats how i read it and run it to.

I had to re-read the section three times -- the expanded definition page was as much for my reasoning as anything else.

-Siege
The White Dwarf
Yea, thats how it works for us too. But not the first time we read it, only after the 2nd or 3rd incarnation of teams did we catch the "cant spend to 7". And we arent the only ones, it seems. Add it to the Otaku rules, which also have the capacity to be misinterpreted, and clarification would be nice. Its probably correct as written, and just misinterpreted enough that a FAQ addressing it to clarify would be nice. But its good to see that when youve got all the info in front of you, were all on the same page so to speak.
toturi
Best thing for them to do is to do a chargen example involving Exceptional Attirbute. And an otaku example with the ultra high mentals.
The White Dwarf
As long as the examples were meant to show the maximum stat, yes. Only pointing that out because I could do an example right now with attributes of 3 that wouldnt really help anything /grin
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