The Jopp
Feb 24 2006, 01:17 PM
Did they forget that or are they serious about not being able to add Improved Ability to Vehicle Skills? Would make a neat Adept/Rigger otherwise.
mintcar
Feb 24 2006, 01:24 PM
I'd say they forgot about them.
warrior_allanon
Feb 24 2006, 04:35 PM
what in hades are you talking about, where does it say that, it says you cant use it on skill groups
emo samurai
Feb 24 2006, 04:36 PM
Vehicles skills AREN'T part of skill groups.
Brahm
Feb 24 2006, 04:42 PM
The text for the power says you can use Improved Ability for Combat, Physical, Social, or Technical skills. Pilot Ground Craft is none of those, it is a Vehicle Skill.
Eryk the Red
Feb 24 2006, 04:47 PM
I think it's pretty safe to assume that it was an accident, leaving out Vehicle skills like that. Regardless, we've already houseruled away that restriction. I have a player running a cool driver-adept character, and I wouldn't want to say no to that.
Brahm
Feb 24 2006, 04:49 PM
QUOTE (Eryk the Red @ Feb 24 2006, 11:47 AM) |
I think it's pretty safe to assume that it was an accident, leaving out Vehicle skills like that. Regardless, we've already houseruled away that restriction. I have a player running a cool driver-adept character, and I wouldn't want to say no to that. |
I think this board could really use a thumbs up emoticon.
EDIT
In the same breath I would be inclined to not allow Improved Ability to function while in VR, but AR is fine. The rules don't say this at all, and it is partially a favor of the past thing. But also right now Improved Ability allows Adepts to take advantage of the extra 3 points up to the modified Skill cap in so many more Skills than mundanes can.
The Jopp
Feb 24 2006, 05:42 PM
QUOTE (Brahm) |
In the same breath I would be inclined to not allow Improved Ability to function while in VR, while AR is fine. The rules don't say this at all, and it is partially a favor of the past thing. But also right now Improved Ability allows Adepts to take advantage of the extra 3 points up to the modified Skill cap in so many more Skills than mundanes can. |
We have basically added that rule for the possibility of adept deckers since they would be so incredibly silly from the beginning otherwise.
Kremlin KOA
Feb 24 2006, 06:13 PM
Jopp... why?
The Jopp
Feb 24 2006, 06:50 PM
QUOTE (Kremlin KOA) |
Jopp... why? |
Why? Improved ability Hacking, cyber combat etc plus the bonus for being in full VR.
Starting skills would be at least 6 with improved ability for that kind of hacker.
hobgoblin
Feb 24 2006, 07:40 PM
ok, who is with me about voting the improved ability adept power as the most broken power ever?
TinkerGnome
Feb 24 2006, 07:51 PM
It's a lot better than it was in SR3 for most things. I think slapping a "no VR" restriction on it pretty much fixes the worst problems with it in SR4.
hobgoblin
Feb 24 2006, 07:53 PM
err, imp ability and some adept reflex enhancment and i belive he can outperform a hacker, all else being equal...
September
Feb 24 2006, 10:01 PM
Adept Decker = Technomancer in Denial
Thanee
Feb 24 2006, 10:06 PM
QUOTE (hobgoblin @ Feb 24 2006, 07:53 PM) |
err, imp ability and some adept reflex enhancment and i belive he can outperform a hacker, all else being equal... |
Yeah, just like the street samurai with a million nuyen outperforms the street samurai without.
But I do agree somewhat... matrix stuff should not be boosted directly by magic. That's what Technomancers are for.
Bye
Thanee
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