I know it's been done before, but I just had the opportunity to read the C.L.U.E. Files and I was entertained. I figured there must be some funny SR4 stories out there--I'd at least like to share one of my own. If anyone else has one, I'd love to hear it. (I suppose SR3 stories are good too, but this *is* the SR4 forum)
It was our group's first job together. Each of the characters knew two others, so assembling the team was much like a game of telephone. The mage called the rigger, who called the technomancer, who called the gunbunny, who called the shaman. Much like any other game of telephone, the quality of information dropped with each "node" it passed through, with the end result being the group showing up to a high class restaurant in jeans and t-shirts.
Our job was simple: Plant a sensor tag on our mark and stay near him until the Johnson got the information he wanted. After a little bit of work, we found the guy and planted the sensor tag on him. The Johnson got the info he wanted: the time and location of a meet in which an important data chip would be exchanged. Our mission was twofold: we had to assassinate the mark, but not let it be discovered until Monday (it was saturday) and recover the chip.
We went to the restaurant the meet was at and noted our targets. Being our first game, we didn't realize that you could use scan to find a particular PAN in a room. We knew where the mark lived, but didn't know anything about the guy with the chip or how to find him again after the meet. We determined we had to follow him until an opportunity presented itself to steal the chip.
We had parked in a parking structure across the street, because we didn't want to be suspicious in an A security district. We all piled back into the van and waited for the man with the data to get to his car. Sure enough, he came into the garage and walked towards a parked sedan. This is where things fell apart.
The mage had one of the shaman's spirits use concealment on him and snuck over to the guy as he was getting in his car. At the same time, our gunbunny rolled down his window and poked his rifle out. The gunbunny didn't see the mage (and hadn't been paying attention when we went over the plan)--so when the mage used chaotic world on the guy, the gunbunny panicked and promptly shot the guy in the head.
The mage hurriedly snagged the data and ran back to the waiting van, leaving bloody bootprints in his wake. The team didn't want evidence in the van, so they demanded he leave his boots outside. Our shaman was busy erasing the mage's astral signature while the rigger and technomancer were in a panic trying to delete the camera logs and shut down the cameras to boot. This set off (more) alarms and set security on us. Rent-a-cops came and blockaded the exit while our shaman was fighting a pair of spirits on the astral. We finished up with our respective activities, but then one of them threw a grenade towards the van.
Begin high panic. The shaman summons a spirit and tells it to use movement to speed our escape. This fact was unknown to the rigger, who floors it and decides to ram the blockade. End result, the van collides with another van at about 110 miles per hour. Everyone had to resist 16P damage--I think the mage might have survived, but because it would have taken the jaws of life to get him out of the wreckage of the van, we called it a TPK. Amusingly, that grenade that made us rush towards the nearest exit? A smoke grenade.