I'll have to look at the faq again. My GM seems to ignore that and just go with the success test, (because c'mon, how are you going to dodge a
grenade?) but I guess it makes sense if you consider that you're aiming at a target, and the target is moving. (So your grenade lands further away from them because they got the drek out of there, not because you missed.)
In light of that you might want to apply scatter rules to the
person instead of the grenade, with the target's net hits moving them further away from the target point.
I think the grenade rules were written this way to prevent people from abusing them by always aiming for the ground rather than the person, but a blind fire situation is one of those things that pokes a hole in it. By RAW I'd say you have to try and peg one of the guards in the forehead, using blind fire rules, but I'd suggest just making a success test to hit the middle of the hallway, and pretending you don't know the guards are there.
Or you could let the guards roll against that to increase their distance from the grenade by 2 meters per net hit, (4 for aerodynamic and launched grenades) up to the maximum rolled scatter.
In fact, that seems like a pretty good houserule for grenades in general, I'm going to run it by my GM.