QUOTE (raggedhalo @ Jan 20 2009, 11:50 AM)

"The process of inhabitation takes a number of days equal to the spirit’s Force."
Pg. 101, Street Magic...
Wow. I don't know how the fark I missed that. Don't I feel special.
Ok. So for a given individual, there's the time it takes to prepare the vessel"
"Preparing a living vessel requires a successful Enchanting + Magic (vessel’s Willpower, 1 day) Extended Test and two refined
or one radical reagent. " - p. 86
"The process of inhabitation takes a number of days equal to the spirit’s Force." - p.101
That's a bit longer than I thought but makes a lot more sense than what I was originally thinking.
I'm trying to work out now how powerful this shaman is, what force spirits he's likely to be conjuring, etc.
The backstory I have so far is that the PCs are tracking down a missing kid on behalf of one of their contacts. The shaman who has kidnapped them is a convicted paedophile who was a mundane but recently awakened inside prison (Latent Awakening) and has had a crash course in magic. He is now planning on building a hive, using kids as his vessels.
The details of how he learned are up for debate -
I was thinking he originally learned off his totem while inside and has spent considerable time/effort learning more when he got out. I was toying with the idea of a group of insect shamans that were co-operating together while inside the prison (worshipping the same totem with the same agenda of summoning an uber Queen by working together) but I'm not sure that works.
In any case, I'm guessing his Magic attribute would be no higher than a 3 but I plan on having him fight the PCs on his home turf where there will be a background count and he'll be using a focii of some sort (although his ranking in Sorcery/Conjuring would be relatively low - again, no higher than a 3). If he's outclassed, the shaman will flee with the intention of fighting another day.
- J.