So I've been busy working on a mercenary campaign I hope to run for some friends over the next few weeks. Of coarse one of the main perks of a merc campaign is that the PCs actually get to play with some of the really big guns presented in the SR4 rules.
But reading through some of the descriptions I've noticed some very loose definitions of the word "cannon" in the SR canon. This has always annoyed me a little. In various SR publications you have assault cannon, autocannon and of coarse the GM light and heavy cannon presented in Arsenal, all of which seem to be different from one another as well as different from one edition to the next.
Assault cannon, for example, used to fire exploding shells, but don't appear to do so any longer, based on their SR4 rules and descriptions. Now-a-days they sound more like anti-tank or anti-material rifles, or maybe recoilless rifles. And "autocannon" really sound more like large miniguns or maybe chain guns.
But I digress. What I'm really interested in is getting some opinions on the following:
1.) What is your definition of assault cannon and/or autocannon?
2.) Can the GM cannon presented in Arsenal be used for indirect fire, or are these intended as exclusively direct fire weapons (as the term cannon technically implies)? I want to adapt the GM cannon to use as howitzers. I was thinking I'd use them basically as presented, but allow them to use indirect fire, and shells that use the rules for different mortar rounds.
3.) Along the same lines, modern cannon such as the Rheinmetall 120-millimeter main gun mounted on an M1A1 fire a variety of rounds. How would you adapt the rules for different mortar rounds to use as ammo for a direct fire cannon? How would you alter them? Smaller blast radii seem prudent, but I'm curious what others think.
As always, any ideas are greatly appreciated!!