QUOTE (darthmord @ Jan 7 2009, 10:04 AM)
Don't forget about Cyber/Bioware suites. They also give a discount (-0.1x Essence).
I thought only Cyberware came in suites, though.
QUOTE
Properly done, you can get some sick amounts of cyber & bioware installed AND still have a hellacious amount of Essence left making your options to be a Cybermage rather decent if outrageously expensive.
Very true - once you get down to 0.2x Essence cost, it's really hard to decide what to get. You've spent effectively 0.1 Essence in Adapsin, leaving 5.90 / 0.20 to play with. Folks, that's 29.5 Essence (basic) worth of cyberware.
Let's play with that a minute.
Encephalon 2, Attention Co-Processor 3 & Math SPU: 1.95
Datajack, Cranial Commlink, Control Rig, Simrig & Simsense Booster: 1.70
Move-By-Wire 3, Skillwire Expert System and three Reaction Enhancers: 6.00
Four cyberlimbs, cybertorso, cyberskull (all maxed, of course): 6.25
Blood Circuit Control System: 1.0
Balance tail: 0.50
Chameleon Dermal Sheath: 1.80
Two cyber-eyes & two cyber-ears: 1.0
Cybergill 0.25
Nanohive with 6 nanite colonies: 0.0 (built into a cyberlimb!)
Nano-Biomonitor: 0.30
Flashback System: 0.30
Voice Modulator, Taste Booster-6 & Olfactory Booster-6: 0.60
Anything else you'd want just takes up Capacity.
All this adds up to 21.65 (which reduces to 4.33). Add the 0.1 for Adapsin and you're left with 1.56 for Bioware and Geneware, which will be reduced in Essence cost by 75% (50% for Delta Grade, and halved again because it's the lower of the Bio/Cyber pair) - so we've effectively got 6.28 Essence worth of Bioware to shove in. What can we fit? We don't need any Physical Attribute Augmentations, since everything's been replaced with cyberlimbs already - all we can do at this point is swap out organs. So:
Synthcardium 3: 0.30
Toxin Extractor 6: 1.20
Tracheal Filter 6: 1.20
Symbiotes 3: 0.60
Pathogenic Defense 6: 0.60
Digestive Expansion: 0.50
Cerebral Booster 3: 0.60
Sleep Regulator: 0.15
Reception Enhancer 3: 0.60
Trauma Damper: 0.20
All of this comes to 5.95, which will reduce to just under 1.5 Essence - leaving 0.0825 Essence left.
That's either 0.3 Essence-effective of Bioware or 0.40 Essence-effective of cyberware before we have to call in the Cybermancers, and we have
run out of gear. So seriously - what's left?