QUOTE (Dakka Dakka @ Jun 15 2011, 05:13 PM)
It says that the partial magic rating grants you dice for magic related skill use.
It says "point" (refering to rating point) not "dice".
The example does say "dice", though, but it is just an example, not the rule. Going just by the example text, I would actually agree with your reading, but the actual rule text doesn't sound like that's all to me.
QUOTE
Force is not part of the skill use.
Is that so?
I look at it this way... when I see the opening words in the Magic chapter in SR4A (p. 177 "Magic Use) ...
"The use of magic largely revolves around the Magic-linked skills of the Sorcery and Conjuring skill groups, though Arcana and Enchanting are essential to round out the versatile magician."
... and then read on, seeing paragraphs suspiciously titled with Skill Names with references to the various sections in the chapter, that detail the whole process, e.g. ...
"SPELLCASTING
...
Using Spellcasting requires a complex action. For more information on spellcasting, see p. 182."
... then I really come to the conclusion, that what is described there is "using Spellcasting" (as in the Skill).
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Also since Adept power levels are explicitly capped at the Full Magic Rating, why should Spell and Spirit Force be handled differently?
Why not? They are two completely and drastically different systems.
It makes a lot of sense to use different approaches for both.
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To the Balance aspect, do you really think a Mystic Adept with a 3/3 split would be even viable if you limited him to Force 3 (6 with overcasting)?
Yes.
Though, noone forces you to go 3/3. 4/2 is likely the better choice, but it really depends on the specific character.
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Mystic Adepts are an even worse karmasink than magicians and adepts alone. They should at least get something decent for their investment.
Oh, Mystic Adepts are
very decent for sure.
Bye
Thanee