Thanks for your input. I really appreciate it.
Here is some feedback on things you wanted clarified.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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Why are you changing it? What's the root cause you're hoping to fix?
It's not a change. It's following the rules laid out for me by the description in the device rating paragraph. If a device is important, I have to stat it out. I can no more ignore this rule than any other. Device ratings were never meant to represent hard and fast stats, but as a tool for lazy GMs like me.
The root cause I'm hoping to fix is the cybereyes in the pocket exploit. Hackers can just buy a deltaware single cybereye for 3k(or less since they don't need it implanted), cluster it and get the benefits of clustering for a fourth of the price of getting a Response 6 commlink.
This isn't just a game balance issue, but an issue of mechanical disconnect. If Response is the pure horsepower of a device, without OS or anything else, why is a cybereye's Response 6 so much cheaper than a commlinks? Can I just rip out the cybereye's Response and put it in my commlink? Why would cyberware need a higher Response if, as a peripheral node, it can run it's System and Programs independently of it's Response? Why would a corp waste money on that?
All these questions and more were never meant to be asked because they weren't really supposed to come up. A device rating was never supposed to represent all the stats for everything, it was just supposed to be a ballpark number.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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1) At/before installation, cyberware can have its matrix stats increased per the usual table for the appropriate cost. In light of this chance, any hardware rating increases are not subject to the Higher Grade Price Multiplier. (You're removing the benefit of higher grades, and its unfair to make your players pay double/4x/10 as much for the same benefit.)
This seems more than fair. If the player wants to spend 11k to give a peripheral device an increased Response, that's a-okay by me. Gives my technomancer an excuse to use her Cybertechnology Skill.
I would say that if they want to increase the System or Firewall they have to buy(or more likely pirate) that separately rather than copy it from their commlink. Much like certain Pilot programs can't work certain drones or commlink Systems and Firewalls won't work on Nexi or my alarm clock can't run Vista.
Insert Vista joke here.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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a) Signal starts at 0 or Non. Good Wi-fi costs extra. (all wi-fi cyberware is ANNOYING to keep track off, and many players just turn it off anyway. This would now be formalized).
I'll let this be a player call. One of my players has some of his cyberware broadcasting at a Signal 3. It's too complex to get into, but changing a Signal Rating should be easy breezy.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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b) Response and System start at 2 or 3. (frag peripheral node rules. Don't use them if you don't need to, which means don't bother giving one a higher system or whatever just because you can.)
Again, I can't pick and choose which rules I follow and which I don't. Otherwise I'm not impartial and the game means nothing. I only stray from RAW when I feel it breaks the universe(multiple IPs in AR.) Besides, the peripheral node rules suite me fine. I don't find them any more complex than the scatter rules or any of the million other things I need to keep track of.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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c) Firewall. That honestly feels like an 'oops, I'm screwing up your clusters, but now you're less hackable). I have mixed feelings about it. On one hand, its a nice freebie perk. On the other, there's absolutely no reason that better hardware would automatically merit a better firewall - thats the domain of Software.
This is where I like the cyberware grade = System & Firewall. The better the cyberware, the less hackable it is. If nothing else, they can always buy a better Firewall and install it before implantation.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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d) Trade-up/upselling rules. If people want to bump their response up to the next on the table, let them pay the difference for the hardware chip instead of billing the whole cost. (would you like the better model for only x more?)
Cool, but surgery will be needed and standard upgrading rules apply(no more than +2. Otherwise, replace the Response)
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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3) balance concerns. Per Arsenal, any smartgun is device rating 3. Adjust or fix these, or cross-check balance with it. Either way, its a potential issue that people will be going 'wait, why is this different' at.
As per Unwired, smartguns are full Matrix statted. Done and done.
QUOTE (Udoshi @ Jun 3 2011, 10:04 PM)
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And thats mostly it. People can still indulge in cyberware clusters, but its going to cost about as much as using commlinks for it.
And that's my only big concern. Heck, I like the idea of a clustered cyberware node because once you hack the thing or spoof a good command, the whole house of cards comes tumbling down rather than removing it brick by brick.
What do others think of this ruling with the above implementations? Fair and reasonable or not? Tell me what you think and how you would improve it.