QUOTE (ggodo @ Jun 26 2011, 09:04 PM)

See, I'd disagree with putting the IEs on the same list as GDs. GDs are inherantly more powerful than any player character, IEs have simply been around long enough to get really good. Elves deal in shadow politics and social manipulation almost exclusively, with their magic there to save their tails if they get caught in direct confrontation. the trick there is to not directly confront the elves, but to maneuver them out of power through talk and cash as best you can. They're public figures, with a lot more to lose if they appear weak, or even if they simply lose influence, because that's all they've got.That aside, I seriously doubt that all Immortal Elves are combat monsters, Just because Harlequin's supposed to the biggest metahuman magical dude ever doesn't means everyone's taken Earthdawn Magic 400. YEs, they're going to be better than any individual, but they're still very mortal if you can get to them. Great Dragons screw with your Edge, know every spell in the game, dozens that aren't, breath fire, fly, and are monsters in a literal sense of the word. Oh, and they have spheres of influence in much more widespread and powerful places. I'm not going to stop Longbow from trying, but I don't think that should be his first stop when the team hits Denver next week.
It really isn't about their combat stats.. IEs and GDs are difficult targets for most of the same reasons;
* They've had millennia to get good at surviving
* They have access to far, far, far more magic than any other thing in SR except other IEs and GDs
* They have layers, layers, layers of minions and allies to supply them information, represent them towards naughty people, and do their bidding in general
* They are all smarter than anyone else and they're acutely aware of the need to protect themselves from the best the Sixth world has to offer.
Any way you can think of to kill them, they've thought of 30-3000 years ago and they've come up with a way to prevent it. It's not just that they're tough in a fight; you won't even get to fight them.
So the specific GD powers don't matter that much compared to IEs, it's the preparation and layers of insulation they both use that make it so hard to get to them.
QUOTE (hermit @ Jun 26 2011, 09:12 PM)

What countermeasures are there for divination?
None.
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These creatures are so good at staying alive. They've survived over 5000 years of people who have good reasons to kill them, who are smarter than any PC
and more powerful. They are literally smarter than any GM could hope to be, since their intelligence-related Attributes are far above the human racial maximum, even with a GM with Exceptional Attribute

That makes them hard to play as a GM; the NPC would have thought of things that the GM just isn't smart enough to think of. So a GM has to resort to ways to simulate the NPC's utter brilliance. *ominous music*
* Everything the PCs come up with, the NPC has considered, even if the GM hasn't. The GM has a hall pass to use everything the players say against them. Those kinds of enemies are always perfectly prepared for your plans.
* Afterwards, the GM comes up with a way to explain that whatever the PCs did, was actually part of the plan of the NPC; that he wanted them to do those things all along, and that they were manipulated into doing them.
* If all else fails, then it turns out that whatever the PCs assassinated wasn't actually the NPC; he used a magical clone, and he's still alive in his bunker. Turns out magical clones are really useful when people want to kill you.
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Yes, that feels like GM abuse of power. In a sense, it is. But they're supposed to be
better than the PCs, and unless you as a GM are simply smarter than all of your players combined, by an infallible margin, it just takes some "cheating" to make it all work.
The lesson in this is: as a player, if you take on the GDs and IEs, don't expect them to play fair. You GM is under no obligation to give you even an un-sporting chance.