QUOTE (Rubic @ Jun 28 2011, 02:16 PM)

Dragons don't generally get ware, as stated, because they have too much to lose. The DO get magic spells, should they so desire, with little to lose.
I'm pretty sure awakened animals can't get ware. No one has been able to implant a datajack into a dragon (with one cautionary example).
QUOTE (Rubic @ Jun 28 2011, 02:16 PM)

Increase [Attribute], SR4A pg 208, Sustained, (F/2)-2, a version exists for every physical and mental stat, and affects both the stat and derived stats while the spell is active (i.e. Increase Reaction or Intuition would increase initiative, Increase Body increases toxin resistance and damage track, etc.).
Maximum Augmented Stat Value is your Baseline Stat Value * 1.5, RAW, so there's a limit to how good your ware can make you. It's the same limit for magic spells/adept powers. And, yet again, Great Dragons can go higher and do more than you can, without even getting into Great Dragon Exclusives (of which there are [insert arbitrary value determined by GM])
They ARE Super Genius Godzillas.
Ok, let me simplify this debate.
A metahuman can get up to Logic 12 with Surge, gene tweaks, and Exceptional Attribute.
That metahuman can then get up to +10 on all his Logic-linked skills (Nanites, Genes, ware, and BADs)
I'm sure someone else on this board can stretch it higher.
The vast majority of what I used isn't available to a dragon: ware, drugs, SURGE, etc.
Yes, the game allows silly levels of optimization. Yes, Dragons are supposed to be smarter than the runners. But the corps can bring in someone just as smart or smarter. And certain runners are gonna be bouncing around that level.
QUOTE (Rubic @ Jun 28 2011, 02:16 PM)

They have no maximum age. If you manage to back one into a corner, after all of that, he can wait indefinitely while merely risking a temporary (to him/her) addiction to mana-based sustenance while you grow tired, old, and eventually dead.
Leonization put a crimp in that strategy a while ago.
QUOTE (Rubic @ Jun 28 2011, 02:16 PM)

They have stats, and so they can die. They have better stats than you, and so you can die, too. It doesn't matter how much your e-peen or geek-peen hurts to see something that clearly outclasses your character in every stat-able way from cradle to grave, it IS rules-as-written and rules-as-intended.
E-peen? (Huh, thanks Urban Dictionary)
Huh? There are numerous things in SR that are supposed to outclass the PCs in one way or another: dragons, cyberzombies, IEs, vampires, cyborgs, etc. Heck, that's the whole concept behind prime runners. And the game has you regularly assault megacorps with more power than the average PC will ever have a shot at. But none of them are any where near invincible or invulnerable.
QUOTE (Rubic @ Jun 28 2011, 02:16 PM)

HOWEVER, in nature, when a powerful stress enters the environment, the creatures that survive are not always the strongest; they are not always the toughest, nor the smartest, fastest, etc. The creature that survives will be the most adaptable. Forget that the dragon outclasses you in intelligence, speed, strength, fortitude, etc. Be certain that you outclass the dragon in adaptability, which has always been humanity's (and by extension, metahumanity's) greatest collective strength, and is NOT, in fact, a numerical stat. You can even call in a horror-movie standby: you don't have to be more clever than the Great Dragon, just more clever than GM Fiat.
I fail to see how an abstract argument about adaptability affects in any way whether a player character should be able to kill a GD. And trying to outsmart the GM never ends well, this isn't a competition between the players and the GM.
I'm honestly not sure what your position is. I'm arguing two things:
#1 Dragons and GDs are very nasty but they're not the secret masters of the world, or even the most powerful entities in it (again, Llofwyr being the exception). Besides megacorps, who generally outclass everything, GDs still have to contend with a host of other powers that threaten them: national governments, vampire conspiracies, high force spirits, IEs, AAs, the largest criminal syndicates, etc. There's good reason for this as well, if everything ultimately links back to a GD/IE/Vampire plot it gets boring. Invincible enemies also gets boring: that was my biggest complaint in the Harlequin adventures and the biggest one I've heard about DOTA. GDs are big but they're one threat amongst many.
#2 If players want to kill GDs that should be possible, unless the GM has a problem with it. It should be difficult as heck and the GD should have tons of advantages so its appropriately epic but if the GM is going to apply Schrodinger Armor or Super-Divination, he should just tell the players he doesn't want to play that kind of game. It's a waste of time for the players to play it out if the GM is just going to shut it all down with a "Super-Genius Godzilla" speech. If the players can't effect something in the game, why put it in the game at all?