QUOTE (Rubic @ Jun 27 2011, 12:26 PM)

I could mathematically justify how divination does not interfere with cause and effect if I were a brighter mind, or at least more focused and had more spare time. Fundamentally, think of reality as a somewhat buoyant object within a fluid body. Every action creates some degree of x-dimensional wave (1, 2, 3, 4, etc.) wave motion within the fluid body, and the intersections of those waves (regardless of their dimensional state) represents a given outcome (keep in mind, this is a gross over-simplification of explaining reality, alternate futures, and divination). Now, let's say that the somewhat buoyant object represents conventional, consensual reality. Each entity, depending on their actions, can steer this buoyant object to some degree, with the more powerful/important people creatures contributing more to the direction. A Great Dragon perceives the waves and calculates them, within a certain margin of error, to where the buoyant object will be at a given time. In seeing and predicting this harmonic outcome, and changing the position of the buoyant object, the Great Dragon prevents the original outcome, while not altering the extant motions and forces that granted the original calculation to begin with.
QUOTE (Fortinbras @ Jun 27 2011, 01:53 PM)

Wibbly Wobbly Timey Wimey (Lesbian Spank Inferno) is a story telling tool. Rather than letting one's game devolve into competing views on M theory, you say 'This is my Timey Wimey spell. It goes 'ding' when there's stuff." The presumption being that the actual physics involved in the ability to see through the vortex of time and space are far more complex than can presently be understood, so metaphor is needed.
Some people hate this about Moffat. These people are silly.
You're gonna have to explain how that justifies this,
"The initiate enters a mild trance state that reveals glimpses and flashes of what the future may hold—almost always couched in enigmatic symbolism and metaphor appropriate to the diviner’s magical paradigm and cosmology."
giving the GD complete foreknowledge of complex future events, such as the fact that on August 21st, at a randomly determined time which may or may not occur depending on a random number generator are going to hack local aircraft and military units, with orders to both directly attack/crash into the GD and cause a critical meltdown in a local nuclear plant.
There's a shorter answer though. You wouldn't let a player do this with Divination, even though a PC could easily get 20+ dice on this test. It would ruin the game, they'd make a fortune on the stock market on the first run. The dragon isn't using divination, it's using "super-divination". That's fine for some games but it's not RAW and it's not going to be true for GDs in many games.
QUOTE (Epicedion @ Jun 27 2011, 02:52 PM)

Great Dragons are smarter than you. They're smarter than the GM. If you somehow manage to outwit your GM and kill a Great Dragon, your GM should rule that, in fact, your cunning plan didn't work for some new reason that neither of you had thought up beforehand.
GDs have been outsmarted by humans before. Celadyr was outsmarted twice before TranSys joined NeoNet. Ryumo didn't predict the comet's effects and got blindsided by the new emperor. The Azzies regularly compete against multiple GDs and regular dragons without any apparent loss of power or position. Yes, GDs should generally be smarter and more powerful than PCs, that shouldn't equal Schrödinger's Armor, especially not if your PCs with 6 ranks in Devious Machinations.
QUOTE (Ascalaphus @ Jun 27 2011, 03:10 PM)

I think that GDs do have Super Divination, and more stuff like it. I don't think it makes the game boring, because trying to kill GDs was never supposed to be what the game is about, that's just Longbowrocks' insane plan.
GDs aren't intended for direct confrontation, they're meant to stay back in the shadows, to be the secret mover behind a dozen layers of intrigue that eventually causes whatever your current mission is about.
Complaining that GDs aren't fair game is like complaining that Antediluvians in oWoD aren't fair game - the point of the game was never to confront them.
Yeah, GDs aren't really meant for direct confrontation. However, if it's something the PCs want to do, and LongBow seems to, then the PCs should have a shot. If you want GDs to have "super-divination", that's fine for your game. I don't, I like the principle in SR that everything can be killed, everyone is vulnerable. I don't think, per RAW, GDs have "super-divination".
And while I like oWoD, it's so different from SR that comparisons aren't any more applicable than D&D, where you can kill everything (yes, they even stated Cthulu).