Hello all,
I've been thinking about cooking up a rigging character, i.e. a matrix character focused on using drones for surveillance, scouting, combat etc. The question is, what's the best way of doing it? There are three possible paths IMO:
1. Mundane character, with the usual Rigger 'ware (Control Rig, Nanites, etc.). Straightforward, but fairly expensive in regards to Nuyen, leaving you with just a basic loadout of drones at chargen. Has the added advantage of being potentially deadly in meatspace too.
2. (Mystical) Adept, with some optional 'ware (Control Rig). The main selling points of the Myst Adept are "Improved Vehicle ability" and the spell "Analyze Device", resulting in above average dice pools. Also, as an awakened character, most money can be spend on gear and drones. Disadvantes are the high degree of specialization, leaving you thin strechted in other areas.
3. Technomancer, preferably one with Machine sprites. Sprites are stronger than agents, since they're essentially uncapped, and can rig just fine, assuming you rule that machine sprites can jump into drones and use their autosoft powers. I know that this was heavily debated some time ago, but for the sake of this comparison, please assume that sprites can jump into drones. Now, Technomancers are awesome in the matrix in general, especially with threading and certain complex forms, but they tend to be dead weight in meatspace.
Now, I'd like to think what my fellow dumpshockers think about rigging. What's your usual approach? What do you consider best in actual gameplay?
So long,
Elfenlied
P.S.: I remember a certain player playing a pixie rigger as a missions character who had pretty high stats. Shame I never saw the exact layout of that build.