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ggodo
Ok, so I've recently started GMing a new campaign, and I figure I'll start up a little journal of the crew's misadventures. I started them off with a run based on the Shadow Skool story found on dumpshock written by Ryusukanku. This was the paractice run for eventually putting them through Dawn of The Artifacts in order to crash test published adventures for the first time in my life.

The players are:

Longbowrocks as an unnamed rigger hacker with a fear of mages so bad that I think the lack of name is to avoid a ritual link.

Scuttlebutt the Bear Shaman Who believes firmly in "Being the Bear"

Kikuchyo the former Knight Errant bodyguard who lost his charge, his job, and most of his body in an explosion, and is still getting used to life in the shadows

Sherman the sniper, Longarms and infiltration specialist who got his training "Back in The War" is old enough that it could be WWI

the unnamed Doctor who was frantically whipped up at the table mid-session.

And the face who's never given a name, though that may be because his player hadn't slept the night before


Now that the cast is described, let's get down to the game.

The game starts with Longbowrocks, Scuttlebutt, and Kikuchyo, getting a call from their fixer to meet a friend of his as a favor.The time is 8:00pm, the place: The Drunk Monk, a martial arts themed bar that Kikuchyo loves as "The only bar in town that serves sake and the yaks don't own." That might just be the addiction talking.

THe team is told that the passphrase for the meeting is to order a triple shot of absinthe. After their arrival they were escorted to a private room where a nervous older man informed them that there was a new combat drug on the street called "Asphault." The symptoms include black veins, insane pain resistance and a complete disregard for self preservation. Hot on the heels of Tempo this peaked the intersts of the groups that our Johnson represents.

He's prepared to offer 2000 nuyen for a sizable sample of the drug for testing. He informs the team that The Red Racers, amongst other gangs, have started using the drug to get an edge over the other gangs in the barrens. The drug is highly addictive, addicting people on the first use, if it doesn't kill them outright. After some legwork and recon around the area the team tracks down a garage where the local batch of Red Racers have been hanging out.

First contact was made by Longbow and Scuttlebutt, with Scuttlebutt in bear form and Longbow jumped into a drone. Deciding that the optimal choice is to just try to buy drugs, the bear and the drone walk up to the nice gangers in front of the garage and try to work out a deal. The gangers are a bit suspicious because there's A BEAR following a drone that's trying to buy drugs. The gangers promanantly display their assorted automatic weapons, suggesting that whatever the hell they were, they should get the heck out before excessive force was used.

To their credit the team decided that maybe a bear and a hospital gourney weren't the best people to send for a drug buy. Turns out the EVO Orderly is not the Renraku Manservent, and neither of them look like they'd be buying drugs in the barrens. The peaceful method out, the team decides that it would be better to make a quieter approach. This turns out to be Kikuchyo hiding in an adjacent building and covering them, while The Bear and one of Longbow's drones tried to sneak in. They got spotted, and the ensuing fight left a lot of dead gangers, and black goop where blood should be.

After ripping the hinges off a safe because no one knew how to pick a lock, the team finds a few vials of Asphault to give to their employer. They deliver the package and are relaxing at The Drunk Monk when they get a call from their empliyer that there's a bunch of doped up gangers attacking the puyallup school and to please come help. The team decides to speed over and arrive shortly after the events in Ryusankyu's Shadow Skool story (link to be found later).

Kikuchyo and Longbow head in, Kikuchyo on foot, Longbow rigging. They see the remains of the gangers in the nurse's office, and begin moving sneaky through the school, eventually finding Dr. Absinthe and some kids holed up in a class room with the catboi nurse. deciding they need to get the kids out, they start looking for where the other gangers are, finding some wandering the main hall, inconveniently blocking their way out. While Longbow lays down cover fire, Kikuchyo learns from Absinthe that there may be more kids in the building.

Meanwhile The Bear has decided the best way to enter the building is to jump through the windowin an attempt to surprise the gangers he saw in the room. the gangers were disppointingly not surprised, though the one he landed on didn't seem happy. Scuttlebutt tears his way through the gangers in his room, while Longbow takes out the ones in the hall.

That proves to be a bit difficult when the gangers lob a couple molotov cocktails at the drone, creating a patch of fire between the kids and the exit. Longbow solves this problem by ramming the end wall with his large SUV busting a hole in wall for the kids to get out. Child problem solved Kikuchyu leaps over the flames and aids in finishing off the last of the hall gangers and goes in search of the kids.

Meanwhile, Scuttlebutt has decided that he likes breaking down walls, so after finishing off his gangers he starts busting his way through the cheap, non-load-bearing walls of the classrooms. Longbow is running survelience in case there's more gangers, while holding the kids in the SUV, safe® than they were before. Kikuchyo is moving softly down hallways using his cybersenses to spot signs of kids, while doing his best to not get noticed by any leftover gangers. He eventyually spots heat, and hears muffled voices from inside a room. Preparing for the worst, he reaches for the door with his shockhand, pistol at the ready, and takes a force 9 stunbolt to the face.

He manages to shake it off, well, he manages to keep standing. He then prceeds to have a very intense discussion with what sounds like the school, eventually convincing it of his good intentions he before the door opens to reveal a handful of terrified children and a very austere looking woman demanding that they "remove the corruption before it draws more."

Scared stiff, Kikuchyo wants nothing more to leave, and decides Asphault was likely the corruption, grabs the drug, the kids, and gets them to a safe location. Absinthe says that if there's a toxic shaman out there he'd be worth quite a bit alive, He's got a contact with the Draco Foundation to talk to about the bounty. With the team deciding that they want to look into getting that bounty we break for the session.
longbowrocks
This sounds like an exciting campaign. Encore!
Magus
QUOTE
Meanwhile, Scuttlebutt has decided that he likes breaking down walls, so after finishing off his gangers he starts busting his way through the cheap, non-load-bearing walls of the classrooms. Longbow is running survelience in case there's more gangers, while holding the kids in the SUV, safeŽ than they were before. Kikuchyo is moving softly down hallways using his cybersenses to spot signs of kids, while doing his best to not get noticed by any leftover gangers. He eventyually spots heat, and hears muffled voices from inside a room. Preparing for the worst, he reaches for the door with his shockhand, pistol at the ready, and takes a force 9 stunbolt to the face.


What is this dudes Willpower that he shook this off with no ill effects? How many Hits did the caster acheive on his spellcasting roll?
for example

Force 9 Stunbolt realisticly could achieve 4-5 hits vs characters willpower (average 4) which would typically yield 1 -2 successes. Lets say 2

So we remove two of the 5 hits from the spellcasting roll so we get Force 9 + 3 hits = 12 Stun the PC takes.
Ascalaphus
QUOTE (Magus @ Jun 26 2011, 01:12 PM) *
What is this dudes Willpower that he shook this off with no ill effects? How many Hits did the caster acheive on his spellcasting roll?
for example

Force 9 Stunbolt realisticly could achieve 4-5 hits vs characters willpower (average 4) which would typically yield 1 -2 successes. Lets say 2

So we remove two of the 5 hits from the spellcasting roll so we get Force 9 + 3 hits = 12 Stun the PC takes.


Maybe the player used Edge? I would, in that situation.
ggodo
QUOTE (Ascalaphus @ Jun 26 2011, 05:59 AM) *
Maybe the player used Edge? I would, in that situation.

Edge, and standing there with one box of stun was a really lucky roll too.
DamienKnight
Lets not nitpick. He survived the stunbolt and that is what matters.

Kudos on the run post, a fun read.
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