QUOTE (Draco18s @ Mar 3 2015, 10:16 AM)
I don't have the details of that spell in front of me, so I can't answer specifics.
But as for rolling perception test, you ask him to "Roll a perception test." Then based off how many hits you got, you tell him what he noticed (there's a section in the book on Perception).
I don't think so. You could spot it anyway without the spell.
That the spell does is an opposed roll based on the object resistance of the trap. You would have to dream up what the object resistance of a fishing line grenade trap is. For example, grenades are technically devices so they could be 15, but fishing line is pretty low tech, maybe 1 or 2. I'd probably split the difference at 8.
So roll 8 die vs whatever the spell specifies is rolled by the caster. I can't remember if it is spellcasting or some stat combo with a limit of the force of the detection spell.
Like everything in Shadowrun these spells use reverse descriptive logic. Active spells, such as detect objects (which you would use for traps) automatically detects things that enter the area of the spell, where passive detection spells still rely on preception tests. This can be confusing because in gaming terms passive tends to mean automatic (like those blasted direct, indirect definitions).
You could argue perhaps that detect 'Traps' is too broad a usage of the spell, but ultimately that's up to you. I could see a player arguing that Traps is about as broad as say, computers or guns.