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So my thoughts are, Shadowrun seems a little light on ways to:
- Deal with leaving your DNA at a crime scene
- Obfuscate your DNA
- Misdirect DNA
Leaving out magic, there are a few ways. Some of these were detailed in older supplements, but there are a few options.
-- Try to confine things to public areas.
I know, easier said than done. But, if you accidentally leave DNA is a high traffic area, they'll never be able to sort out who belongs there and who doesn't.
-- Gene therapy.
Also easier said than done. But, it does work: DNA tests don't check the full sequence, they only look for certain markers, and you can use 2070 gene therapy to change those markers without altering your own makeup.
-- Don't have a SIN.
According to SR5, all SIN's require biometrics on file, and include DNA. However, the higher rating the SIN, the closer match the DNA on file is-- tho book example is that a low rating fake might use chicken DNA, whereas a high rating one is more closely matched to your actual DNA. That said, being SINless means you're not listed anywhere, or at least your info can't be easily sorted and tracked. So, if someone finds your DNA, they won't be able to match it anywhere.
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Other thoughts:
- With everyone/most peoples fingerprints being in the GSR (Global SIN Registry), spreading fake fingerprints should not be tough. What about technologies, like programmable fingerprint gloves?
- What about a drug that stays in your system for hours that fouls blood samples quickly once exposed to air?
- Black market in hair trimmings for a variation on the DNA bomb.
- A variation on the DNA bomb that fouls DNA or acts like a chemical version of the sterilize spell?
- There was a false palm/fingerprint item in one of the books, but I can't remember it right now. Still, something like that does exist in Shadowrun, IIRC.
- I don't know about a drug, but like I said earlier, gene therapy could do what you describe.
- DNA bombs are a good idea, but you don't have to use DNA. Anything that covers the area in confusion will work. Even a flour bomb will cover so much evidence that they'll never be able to find all the DNA at a scene, let alone track who left it.
- Well, there are a couple of possibilities. One of my characters has an MO of entering as a janitor, so arranging an ammonia spill isn't too hard.
One more thing to consider: leaving DNA isn't that big of a deal. Unless you have a SIN or other records on file, they can't trace it back to you. Sure, if you're caught, they could run your DNA against the samples from every crime scene they think you might have done, but otherwise there's not a real risk. The rules are somewhat vague on how much DNA is required for a good sample-- sure, theoretically they could do it from a single skin cell, but that's not likely or practical.
The real risk is ritual tracking. Still, even that isn't a big problem. It also requires an unknown amount of DNA, but presumably requires more than a DNA sample. It also requires ritual components/reagents, and the services of skilled magicians. Even though magician's aren't quite as rare to shadowrunners as the demographics would indicate. they're still rare enough that no one will waste a magicans time chasing down dead ends, unless they have a good idea you're responsible for something serious.
The reason this matters is that, in the fiction, the methods of dealing with DNA and dealing with ritual tracking are pretty close. Anything that ruins the DNA also ruins the ritual sample, so they overlap quite a bit.