binarywraith
Dec 17 2014, 01:30 AM
http://i.imgur.com/0QiN8Um.pngTime to start getting hyped, chummers. Looks like the success of SR:R has lured the good folks at Harebrained Schemes once more into the crowdfunding arena.
Further updates as they become available.
Remnar
Dec 17 2014, 01:33 AM
Sweet!
Bertramn
Dec 17 2014, 06:50 AM
Dragonfall improved upon Returns.
If they are going to improve upon that again,
I have no problem paying for it.
I would have no problem paying for a new campaign
in the existing game either though.
Shev
Dec 18 2014, 06:59 PM
For anyone who likes SRR, there's a mod for it called Shadowrun Unlimited. It uses the world editor to create a pretty decent sandbox, and it's the closest I've felt to playing the old Genesis SR in a looooong time.
Vegetaman
Dec 23 2014, 10:20 PM
hermit
Dec 23 2014, 10:43 PM
Hong Kong, number two in the vote on the additional city. Well! I'm curious about the new kickstarter.
Bertramn
Dec 23 2014, 11:09 PM
Is Hong Kong gonna be the next setting?
Can you post where that teaser picture was originally posted?
Vegetaman
Dec 24 2014, 01:05 AM
I saw the teaser picture posted on the HBS facebook page, but it's also on the updates page of the old kickstarter as well.
I was hoping for Bug City, but definitely looks like Hong Kong is the winner.
Smash
Dec 24 2014, 02:49 AM
Let's hope they expand upon it a bit more. Maybe some vehicles and maybe a bit more freedom would be welcome.
Curator
Dec 24 2014, 06:43 AM
game is so choppy, it's a shame they can't match the genesis version in my opinion
Stahlseele
Dec 25 2014, 01:38 AM
I still have not finished the Dragonfall Berlin Campaign, because i can't get past the damn AI Cellar due to me sucking at guard/convoy missions <.<
I also hope they will make the next game closer to the PnP RPG . . i was sorely disappointed in how the SRR Game turned out. Despite them making 4 or 5 times on Kickstarter what they had asked for.
Isath
Dec 25 2014, 08:32 AM
While the game is (in my opinion), better than the Old version and DragonFall is by far better, than the "main campaign", it still was some other game than Shadowrun. So yeah, I was disappointed as well and not really being all too nostalgic about the old retro SR days, did not help either. Especially the "main campaign" painted a picture of SR, like I never wanted it to be. It is entertaining though, once you let go of SR.
Umidori
Dec 25 2014, 08:55 AM
I can understand some folks not caring for the different mechanics of SRR, but in terms of story, setting, and universe, I'm not sure how you can get more Shadowrun than Jordan Weisman. Not to say the game didn't have a slight disjointed quality in places, both mechanically and storytelling-wise, but they ironed out most of those kinks in Dragonfall, and for me at least it managed to feel distinctly "Shadowrun", even if perhaps a bit more retro than I'm used to.
I think anyone who went into the game expecting it to capture the pen and paper tabletop experience was sorely misguided, and anyone who faults it for not delivering on that experience is even more so. Just as with creating a film from a book, you can't expect an exact 1 to 1 translation. That's not to excuse a lot of the radical departures from original works that unfortunately occur with these sorts of things, of course, but it is important to remember that even the most faithful adaptation is still limited by the nature of the different medium.
~Umi
Isath
Dec 25 2014, 10:05 AM
Jordan Weisman, for all his initial work on SR, simply is not the end of all things SR for me. SR and Weisman developed in different directions and I really like the SR4 direction better.
Like I stated, Dragonfall was by far better than (what was it?) "Deadmans Handle?". Still it had enough elements fluffwise, that I just don't agree with. All in all it still feels like a cheap SR rip-off to me, but I can understand, how someone else may see a good vision of SR in it. Don't get me wrong, it's not a bad game.
binarywraith
Dec 25 2014, 10:41 AM
QUOTE (Isath @ Dec 25 2014, 04:05 AM)

Jordan Weisman, for all his initial work on SR, simply is not the end of all things SR for me. SR and Weisman developed in different directions and I really like the SR4 direction better.
Like I stated, Dragonfall was by far better than (what was it?) "Deadmans Handle?". Still it had enough elements fluffwise, that I just don't agree with. All in all it still feels like a cheap SR rip-off to me, but I can understand, how someone else may see a good vision of SR in it. Don't get me wrong, it's not a bad game.
Yeah, you'd probably be better off playing something else, maybe like DX:HR. Deadman's Switch and Dragonfall are both very, very solidly Shadowrun in the 2050's. Glorious grime and neon lanscapes with nary a hint of the transhumanist claptrap and attempts to 'modernize' the setting that crept in later.
Dragonfall really showed that they learned a lot writing Deadman's Switch, and if they can manage a similar improvement in the new game, it should be spectacular.
Isath
Dec 25 2014, 03:32 PM
I sure hope so.
While I really enjoyed DX:HR, it also is something completely different from the fact, that I did enjoy SR:R especially Dragonfall. And yeah, it really takes you back, and especially Deadmans Switch does so in a bad manner. One can something and still view it with criticism.
Vegetaman
Dec 25 2014, 05:53 PM
For me, a person who grew up with SNES and Genesis Shadowrun as well as playing SR3 only... DMS and Dragonfall pretty much nailed exactly what I expect Shadowrun to be. *shrug*
nezumi
Dec 26 2014, 12:12 AM
I have only played Dead Man's Switch so far, but yes, it absolutely scratched my SR itch for me. Perfect SR2 vibe. Loved it.
Bertramn
Dec 26 2014, 10:29 PM
QUOTE (nezumi @ Dec 26 2014, 01:12 AM)

I have only played Dead Man's Switch so far, but yes, it absolutely scratched my SR itch for me. Perfect SR2 vibe. Loved it.
Dude, go Dragonfall! And go Directors Cut.
Dragonfall has way better characters and plot, and the Directors Cut delivers a way improved Interface and extra missions, which are added to flesh out the characters, as far as I saw.
nezumi
Dec 27 2014, 12:44 PM
I own it, don't stress. I was one of the kickstarters. I'm just occupied launching Kerbals at orbiting objects at the moment.
Draco18s
Dec 28 2014, 01:24 AM
I never got all the way through Deadman's Switch and haven't felt like picking up Dragonfall yet (and by that I mean "install and play," I was a backer).
Stahlseele
Dec 30 2014, 06:31 PM
It returns to Hong Kong it seems.
Demonseed Elite
Jan 1 2015, 05:22 PM
So excited about seeing Hong Kong in a Shadowrun Returns game.
Sendaz
Jan 1 2015, 09:21 PM
So now instead of you getting Chinese take out, Chinese now take YOU out.
Tymeaus Jalynsfein
Jan 1 2015, 09:36 PM
QUOTE (Sendaz @ Jan 1 2015, 02:21 PM)

So now instead of you getting Chinese take out, Chinese now take YOU out.

That... That... That's just horrible,
Sendaz... Consider your retainer revoked.
tete
Jan 11 2015, 07:28 AM
How could anyone not like Deadmans Switch it has Maria Mecurial!
ShadowDragon8685
Jan 11 2015, 08:05 AM
"Deadman's Handle" oh god, that conjures images which are so wrong.
Don't crank the Dead Man's Handle!
Anyway... Personally, I was very disappointed in the oldschoolness of SRR and SRR:Dragonfall. But I knew I was getting into it, and for what they were - a trip down a memory lane I'd never really traversed before - they weren't bad.
Honestly, I'd like an SRR game set in about 2071.
I was, however, very disappointed with the utter lack of weapon modifications, the cyberware "slots" as well as Essence costs, the lack of sandbox gameplay (SRR Dragonfall's hub gameplay wasn't too bad, but it still wasn't sandboxing the way the Genesis game was,) and the inability to save anywhere. I was also furious with the fucking skill requirements to equip weapons! That kind of MMO bullshit has no place in Shadowrun. If you get your hands on an Ares Predator, then by gum you should be able to use an Ares Predator, even if you're at best a weekend warrior.
It really felt like they gussied up a tablet game, and... Well, that's basically what they did. They really needed to not do that. The kitchy graphics I have no problem with whatsoever, but they really need to add sandbox stuff and complexity to the weapons, armor, and remove the requirements-to-equip-stuff.
binarywraith
Jan 12 2015, 01:05 AM
Going to disagree with you completely there. The 2070's setting has absolutely nothing to recommend it for this sort of game. Watch_Dogs already did something similar.
Draco18s
Jan 12 2015, 03:47 AM
On the other hand, Watch-Underscore-Dogs was a terrible game for other reasons.
Blade
Jan 12 2015, 09:33 AM
I like the writing in SRR, but I admit that a first person experience would bring even better immersion in the Shadowrun world (but would probably cost a lot more to make).
hermit
Jan 12 2015, 09:55 AM
Yeah, first-person games that look good (at least Deus Ex HR good) are A-Level stuff. Far more than a tiny indie outfit like HBS can afford to invest.
Remnar
Jan 13 2015, 02:48 AM
QUOTE
Deadman's Switch and Dragonfall are both very, very solidly Shadowrun in the 2050's. Glorious grime and neon lanscapes with nary a hint of the transhumanist claptrap and attempts to 'modernize' the setting that crept in later.
Dragonfall really showed that they learned a lot writing Deadman's Switch, and if they can manage a similar improvement in the new game, it should be spectacular.
Yep, my biggest fear was they were going to go too DX:HR or Shadowrun 2071 on me, I WANTED that glorious 80's flair. Dead Man's Switch was good, if short and Dragonfall (especially the director's cut) was great. I'm sure the next one will be excellent as well.
For those wanting the Genesis feel, and haven't tried it yet, get the UGC "Shadowrun Unlimited". Its got those same, sandboxy, repeatable runs to gear up for the next part bits going for it, and is really well done IMO.
ShadowDragon8685
Jan 13 2015, 10:02 AM
The last time I looked into Shadowrun Unlimited, it had a number of flaws which ill-reccomended it.
For example, they shamelessly reused several maps from the Dead Man's Switch campaign. This, in and of itself, would not have been intolerable, had it been the case that those reused locations maps were, in fact, the same actual locations featured in Dead Man's Switch, featuring the same characters, but they were not. This I found to be jarring.
Furthermore, the repeatable runs were very limited in nature. Still, that was quite some time ago, as I recall, have things improved since then?
Demonseed Elite
Jan 13 2015, 06:15 PM
Adarael
Jan 13 2015, 07:29 PM
I have it on good authority the team is pretty kick ass.
binarywraith
Jan 13 2015, 07:33 PM
Holy shit, there's a Hong Kong tabletop conversion sourcebook in the backer rewards.
Is it true? Can SR:R really give me everything I love -and- better pen and paper sourcebooks than CGL?
Not to mention that Mike Mulvihill is becoming a traveling GM again!
Also, for those of you who were concerned up-thread, they've dropped tablet support for SR:HK in order to make the graphics and interface better for PC.
There's a list of .pdf old sourcebooks they're giving away as rewards, too :
Corporate Shadowfiles by Nigel D. Findley
Fields of Fire by Tom Dowd
Neo-Anarchists: The Guide to North America edited by Tom Dowd
Neo-Anarchists : Guide to Real Life by Nigel D. Findley
Native American Nations Volume 1 by Nigel D. Findley
Native American Nations Volume 2 by Nigel D. Findley
Seattle Sourcebook by Boy F. Petersen Jr.
Shadowbeat by Paul R. Hume
Shadowrun 2050 by Catalyst Game Labs
Tir Nanog by Carl Sargent and Mark Gascione
Tir Tairngire by Nigel D. Findley
The Universal Brotherhood by Nigel D. Findley
Pretty damn fine selection there.
Stahlseele
Jan 13 2015, 08:26 PM
i don't like the tracks for characters . .
also, i was a bit disappointed in SRR, so i probably won't be backering this, maybe buy it when it's done, if it's done.
i applaud the drop of tablet support to make the game better on computer though.
and that mike reward was available for SRR too if i remember correctly.
Grinder
Jan 13 2015, 09:16 PM
Already funded, so it will be done
Stahlseele
Jan 13 2015, 09:55 PM
well.. that was quick..
Grinder
Jan 13 2015, 10:10 PM
Yeah, a total surprise.
Shev
Jan 13 2015, 10:21 PM
QUOTE (ShadowDragon8685 @ Jan 13 2015, 06:02 AM)

The last time I looked into Shadowrun Unlimited, it had a number of flaws which ill-reccomended it.
For example, they shamelessly reused several maps from the Dead Man's Switch campaign. This, in and of itself, would not have been intolerable, had it been the case that those reused locations maps were, in fact, the same actual locations featured in Dead Man's Switch, featuring the same characters, but they were not. This I found to be jarring.
Furthermore, the repeatable runs were very limited in nature. Still, that was quite some time ago, as I recall, have things improved since then?
I played Unlimited back in November for the first time. It's worth noting that there was a long time between me playing deadman's switch and unlimited, so I probably wouldn't have noticed a recycled map. I would have noticed recycled characters, however.
So far, there's about three levels of repeatable runs, and some other types that are repeatable, but based on a progressing storyline (there's one line where you have to guard a hippie elf chick as she tries to prevent loggers from...well, logging. It was pretty entertaining all around, and eventually developed into the UCAS military telling you to bugger off, and getting the option to...well, I won't spoil it any further). I was playing a decker, so maybe I had more variety open to me, but I definitely liked the option of being able to deck into the systems of run targets ahead of time to do things like disable cameras, turrets, find the address of an exec who has a high-level magpass, etc etc.
QUOTE (Demonseed Elite @ Jan 13 2015, 02:15 PM)

QUOTE (Grinder @ Jan 13 2015, 05:16 PM)

Already funded, so it will be done

Not surprised. SR:R was one of the first high-profile Kickstarter projects, and it was a huge success. They'd got a lot of cred amongst that community.
QUOTE (Stahlseele @ Jan 13 2015, 04:26 PM)

also, i was a bit disappointed in SRR, so i probably won't be backering this, maybe buy it when it's done, if it's done.
For what it's worth, the Deadman's Switch campaign left me a little underwhelmed. Not terribly so, but it felt like it could have been a little better, and certainly less linear. Then Dragonfall came out, and I felt the storytelling and structure of the content was much, much improved. If you haven't tried Dragonfall, you should look into it. If the new game is as much of an improvement on Dragonfall as Dragonfall did on Deadman's Switch, I have high hopes.
Stahlseele
Jan 13 2015, 10:48 PM
I am one of the higher level backers of SRR, i only did not get my backers package because they were not smart enough to make their god damned packages german customs compliant . . i gave up on that and technically should have demanded a refund after it had been ack across the pond to the americas for the 2nd time, but i decided to simply not bother with that general level of incompetence anymore.
The story telling and setting and style of SRR were exactly what i wanted. and dragonfall corrected many things that DMS simply did completely wrong . . . But it's still a disappointment from a technical point of view.
The cover system is a joke. NO STEALTH(NO SNEAKING? NOT LOCK PICKING?)? NO LOOTING BODIES? THE FRAG? Everybody can have magic. And be a Decker. And a Rigger. The Adept stuff is so far away from correct that it does not even start to make it's way back from the other side yet . . Implants in slots instead of simply costing essence and money, no upgrades either because the story is simply too short to warrant it as well . .
Spirits and Drones and Magic and Matrix in general were pretty damn lacking as well. No Astral Space . . if that game had been just HALF as good as wasteland 2 turned out to be(who actually managed to get my founders package to me as well through german customs by the way), i'd probably be kicking in with above 250$ already for Hong Kong . . .
binarywraith
Jan 14 2015, 03:32 AM
QUOTE (Shev @ Jan 13 2015, 04:21 PM)

For what it's worth, the Deadman's Switch campaign left me a little underwhelmed. Not terribly so, but it felt like it could have been a little better, and certainly less linear. Then Dragonfall came out, and I felt the storytelling and structure of the content was much, much improved. If you haven't tried Dragonfall, you should look into it. If the new game is as much of an improvement on Dragonfall as Dragonfall did on Deadman's Switch, I have high hopes.
I think a lot of that was that Deadman's Switch was put together at the same time as the engine. With Dragonfall, they were just tweaking their existing engine and had a better idea of just what it could do, so could concentrate more on the storytelling.
nezumi
Jan 14 2015, 05:11 PM
Okay, so I downloaded Dragonfall. In DMS, there just wasn't a lot of use for deckers, riggers and adepts were totally niche. Any archetypes to avoid with Dragonfall, or do the same rules apply?
Adarael
Jan 14 2015, 06:28 PM
Deckers are way useful in Dragonfall. I made a combat decker on my first playthrough, and owned face. Hand to hand adepts need a little love, but weapon adepts do good.
ProfGast
Jan 14 2015, 06:51 PM
@nezumi:
FWIW I used a Decker Pistolier on my first time through DMS and did quite well. I haven't played Dragonfall Director's Cut yet but my original Dragonfall playthrough was done on a melee/throwing Sam. TBH I actually missed my decker quite a bit. Also as far as usefulness goes, Riggers and Adepts seem to have gotten a bit of a boost between DMS And Dragonfall, though I'll have to actually sit down and play through the Director's cut to see if that still holds true. As far as non-hirelings go, the game gives you a buffer mage/shaman, a Decker/rigger, a Melee Sam/combat medic, and a longarms specialist so you can figure what you want from there.
tete
Jan 14 2015, 10:04 PM
QUOTE (Stahlseele @ Jan 13 2015, 11:48 PM)

I am one of the higher level backers of SRR, i only did not get my backers package because they were not smart enough to make their god damned packages german customs compliant . . i gave up on that and technically should have demanded a refund after it had been ack across the pond to the americas for the 2nd time, but i decided to simply not bother with that general level of incompetence anymore.
The story telling and setting and style of SRR were exactly what i wanted. and dragonfall corrected many things that DMS simply did completely wrong . . . But it's still a disappointment from a technical point of view.
The cover system is a joke. NO STEALTH(NO SNEAKING? NOT LOCK PICKING?)? NO LOOTING BODIES? THE FRAG? Everybody can have magic. And be a Decker. And a Rigger. The Adept stuff is so far away from correct that it does not even start to make it's way back from the other side yet . . Implants in slots instead of simply costing essence and money, no upgrades either because the story is simply too short to warrant it as well . .
Spirits and Drones and Magic and Matrix in general were pretty damn lacking as well. No Astral Space . . if that game had been just HALF as good as wasteland 2 turned out to be(who actually managed to get my founders package to me as well through german customs by the way), i'd probably be kicking in with above 250$ already for Hong Kong . . .
One of the hardest things was keeping most of that out so they could finish on time, Jordan admitted to a room full of people at pax prime a few years ago that if it wasn't for his staff the game would have died due to his constant feature creep. They had a very limited budget and he kept wanting to do more than what was reasonable with that budget
Stahlseele
Jan 15 2015, 01:22 AM
i still maintain my right to be surprised and disappointed at todays game makers not being able to do something interplay did 20 years ago basically . .
take a look at fallout tactics. do an 80% copy of that game. adapt to shadowrun. done. perfect. next. but noo . .
UnLimiTeD
Jan 15 2015, 02:10 AM
Fallout Tactics was pretty swell.
A pity it was a bad Fallout. Still, I suppose even there you'll find things that eventually have to change.
... Can I do a happy dance now that the next one's financed?
Adarael
Jan 15 2015, 04:35 AM
QUOTE (Stahlseele @ Jan 14 2015, 05:22 PM)

i still maintain my right to be surprised and disappointed at todays game makers not being able to do something interplay did 20 years ago basically . .
take a look at fallout tactics. do an 80% copy of that game. adapt to shadowrun. done. perfect. next. but noo . .
Just something to note: the Shadowrun: Hong Kong team is about 1/5th the size of Fallout 1, with (adjusted for inflation) about 1/4th the budget. Plus there's engine limitations to consider.
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