QUOTE (Sengir @ Dec 22 2014, 04:34 PM)

AIs before the Matrix book don't sound like a good idea, so I hope we will get AIs in Data Trails. Drakes were AFAIK put off until both balance and the fallout from the dragon war are resolved.
I think that's the plan for AIs, but I'm not pitching for Data Trails, so I don't know what they've got in mind.
Drakes...couldn't tell ya.
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Anyway, Infected. The section starts with a short (half a page) of two vampires having a drink and discussing how to ethically drain Essence, followed by the protagonist giving us a first-hand account of how he copes with his life. Next up is Hannibelle, who tells us how she got infected as a teen and coped with it. Well written and all that, but both texts sound a lot more like Chucks and badly dyed hair than monsters. I thought Infected were supposed to become more bestial?
It's not outside the realm of possibility that I got talked down from the utter doom and gloom for Infected that I'd started out with. My writing partner may have had something to do with that, but I find I'm mellowing a bit as I age. Besides, it's a player's companion; had to make it playable.

Not doing that would have been a real dick move on my part, and in the end that's bad mojo.
That said, though, Kevin and I have some mean ideas we're working on for future works.
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On to the actual crunch.
Holding my breath....
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The unstoppable zombie virus is officially off the books, relations between Magic and Essence Loss have been worked out, plus several other much-needed rule fixes and clarifications. And you can use the newly polished rules to play all the Infected types presented in RW (well, minus Drop Bears)...
To be fair, you can't play chupacabras either.
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...meaning Gnawers, Grendels, Harvesters and Mutaqua (Mutaquae?) are now possible PCs.
I think "mutaqua" is both singular and plural.
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But before getting ready to connect to your inner Mutaqua, there is a big change how the infection works: Instead of getting all powers upon becoming infected (or character generation), characters only get a few powers -- and all weaknesses -- from the start, and then can progressively buy more optional powers with Karma. For example, vampires have to buy both Regeneration and Mist Form after infection, but in return the basic vampire only costs 27 Karma. Definitely a great change, it brings across the gradual transformation through the virus and also circumvents the problem of getting all the powers frontloaded when becoming infected in play.
*sighs with relief*
I am so pleased to read that. The crunch on this one was a pain in the butt, and while I liked what we came up with, I was really worried about the possible reception, especially among those I knew to be big on Infected PCs. So the positive response so far has been enormously satisfying.
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I like the section, given all the fuzz about Fear the Dark and killing people for food being wrong it's even surprisingly tame...although vamps definitely want to stay out of the sun now

It was a balancing act, and I might have erred on the side of caution in the things I did fluff-wise.
Thanks for your kind words; I'm glad it worked for you. I'll address your list a little later; I've got to get going right now. But I appreciate you taking the time to look things over.