QUOTE (binarywraith @ Dec 24 2014, 11:45 AM)
Glad to hear it. I hope it doesn't become the issue in play that I feel like it will, guess we'll have to see.
So, more questions pop up as I go along.
Wasn't this the whole point of everything being wireless? You know, not needing a datajack for that kind of thing? I guess I'm not really sure about the whole point of the 30-odd page PACKS section in total. Much of it is a single item with a bit of advertising copy attached, in a format that takes up a lot of page space to reprint gear from SR5.
On the Datajack? I confess, it was a complete kneebend to the format. I needed another 1K spent, and it was the best fit. A lil' throwback for older players who like Smartlinks plugged in or who do diagnostics on their systems.
10,000 words for that! It was budgeted in the book, so I was happy to tackle it, but... probably more than I needed. Still, more options is better than less, and otehrwise the book would have been shortened, so it didn't -replace- any content, it -was- the content. Not as useful for a seasoned player, but the whole section had two big uses:
First, for new players it's a godsend. Shopping is -the- timesink of chargen, and having a nice list in hand will speed that up immensely while making certain that the things that they -have- to have.
Second, for con games (or similar pickup and play settings) ... having stacks of gear that people can just go, "Okay, I have 20 Grand? Alright, I take this for 10, then this this this annnnnd... why not, this. Okay, ready to play!" ... that's HUGE, and why things were set up in 2K blocks, rather than handy numbers of stuff with odd costs.
After teh alpha and beta versions had been passed around, the one comment that I wished I could have adjusted more for was the "FatPACK", where several PACKs were stuck together, like the classic Street Samurai PACK. They were popular, and I'll have to slip more of those in for the future.
QUOTE (hermit @ Dec 21 2014, 05:15 AM)
One more problem with the PACKs as-is that I see is that the description doesn't always match the content - the Jack PACKs have an Agent program included in the description, but not in stats. Now, I don't mind such flavor at all, on the countrary, but the stats should reflect this.
They -shouldn't- have an Agent mentioned, since Agents can't run on Skilljacks.
And now I wonder if the eratta on skilljacks made it into the final draft. Hrm! More on this aspect when I get a copy to review.
QUOTE (hermit @ Dec 23 2014, 10:38 AM)
.
Questions!
1) Will there be more PACKs once ne stuff hits the ground (Cyber book, Matrix book)?
2) Will there be "Way of the Rigger" and "Way of the Cyborg" advanced rules PDFs along the lines of Assassin's Primer?
3) What happened to Missions?
Can't help on #'s 2 and 3, but for the first, I hope so! They're handy to have around, and if nothing else, I'll ask the upstairs people if I can put some together after each book, to showcase some of the new content.
Oh, and for those curious about the one-thing entries, those -should- have just been in the vehicle section. I very nearly pulled them out, but after testing the PACKs concept here and there, I found that people would always forget to get a dang vehicle, and taking a bus to teh crimescene's always a bad idea. So, with that in mind, putting them in there to build the habit of "Buy a car!" was worth them being boring.
I plan on expanding them a LOT if we ever get vehicle tweak rules.
Hopefully, this helps!