I just finished reading the Matrix chapter and I felt the wireless interactions proposed felt a litte unconvincing from a setting POV and inconsistent gaming-wise . So I would like to hear from the more experienced players around what they think of the following house-rule/modification:
1) the way wireless work, I foresee my group simply switching it off all the times during runs, which sound antithetical to the proposed setting. To contour this I thought that all Wireless devices must be online all the time to have ANY effect at all. So if the Sammy wants to protect his Smartgun from being hacked, he can just turn it off, because "putting it offline" would have the same effect as just turn it off. The in-setting explanation for this would be that after the last matrix crash, all devices were designed to function dependent on the "clouds". In other words, if you examine a Smartgun device in your hand you'll see the only components present are the comms chip and maybe a little storage chip to store user preferences - there isn't an actual processor to make the gun work as intended, because its the cloud which processes this info somehow and sends back to the device.
2) on the other hand, Decker/Mancers can only disable the devices temporarily when bricking them, and not actually fry their circuits anymore. While this sounds like a harsh nerf on the Decker/Mancer part, I think having anything disabled (and necessitating a reboot) during a combat turn is problematic enough. Besides that, it don't really sound plausible to.me that these devices don't have any anti- electrical surge protection at all (when even today's electronic devices have).
tl;dr:
1) all wireless devices must be online all time to work at all;
2) bricking don't fry devices circuits anymore, only disable it temporarily.
Thoughts ? Perhaps the setting explanations could be better worked out, but I definitely would like to change those 2 points. Thanks in advance.