Thanks for you time in replying, Shemhazai. I did some adjustments. Here is the new preview:
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http://oi61.tinypic.com/i448zk.jpgQUOTE (Shemhazai)
Year: Could you make it tell you the full date?
Sure. Perhaps a better way for tracking the time would be to write each date related to a session, and then go scratching the old entries (without erasing them). Dont know if the space would support though.
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Contacts: These should be on a per-character basis, I think. That way loyalty can be different for each PC.
Yup, Ill be drawing a line from each player name to their respective contacts. But I thought about putting only the most important contacts there, the ones more relevant to the group as a whole.
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Operatives: I would prefer a neat column rather than a circle in the center of the page. Perhaps rename this "Members".
Changed to "crew", but still not sure. Will try members.
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Base Payoff: I don't know what that is supposed to represent. I hope it's not a magic number that Johnsons will offer.
Thats the team base charge cost. My group uses the following reasoning: take the average of all lifestyles. Thats the base payoff the GM must take. It can be modified by a series of factors though, so its more of a guideline than a rigid formula. ALso, its modified by the team level of play (Street, Professional, Prime, as my group calls them).
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Gigs and side jobs: I don't like that idea at all. Those choices are ridiculously limiting, stereotypical, and remind me of one of those dating sims. There is a Day Job negative quality in one of the sourcebooks, and I don't like that either. People don't choose their line of work at random. Why would different magical traditions have these different job choices? What about characters that fit two general archetypes, or otherwise blur the lines? I'm not into basing parts of the game world on video games.
The idea behind Gigs is twofold:
1) giving the runners another source of income for paying the bills, in case they dont find an actual run for the month.
2) injecting color and complications to the runners lives, in the form of botched Gigs rolls, that may result in debts, new enemies, contacts, ambushes, etc.
Notice they can actually choose the type of Gigs, or they can roll on the tables if they prefer. Its totally open to them.
I tried to explain these more or less in the Page 2 above. But Im still working on it, so take it as a draft. And again, any feedback is welcome.