In my game there is a sleazy club owner who needs to be shaken down. I’d figured it would take place either at the club, or at his home, so I put some thought into how to make both of those interesting. (“How to describe ‘Hoppers’ nightclub? Imagine someone had heard about the old Playboy clubs, but decided that they were far too classy and not nearly overtly sexual enough.”)
So of course, players being players, it is going to happen on his way home from the club, waylaying his car so they can have a little chat away from his usual security systems.
I’m trying to think of how to make this more interesting than “a group of prepared ‘runners stop a fast-talking club owner and his one bodyguard.” On his own, barring the team setting up in the wrong place and missing him, it should not, reasonably, remotely be a contest. This whole mission has had a lot of talking, perception rolls, negotiation….but minimal action (my fault, I’d not thought things through enough when I planned this out—and worse, the sub-plots I sprinkled about have mostly failed to attract any player interest). So I’d like to turn this into something far more dramatic, dangerous, and stressful, to bring some energy into the whole thing. (alternately I just let it go down fairly easy, wrap this up, learn something from it, and try to make the next mission better)
I have a lot of elements I could pull in (the club owner has manipulated money out of a lot of people and it is starting to catch up with him, meanwhile a dragon is looking to buy the club from him, and independently of that has henchmen tracking one of the PCs, and of course the club owner could send a signal for help at the first sign of things going wrong). The intercept will be happening at something like 4am in (somewhat gritty) Oakland, California, so I’d expect that most people living nearby would keep their heads down, and security patrols shouldn’t be too frequent….but not too far away once the alarm goes out.
If it matters, have a shaman, shooter, and B&E artist working with a street samurai who is one of the people from who the club owner scammed money--although the runners are actually working for a now simsense star who when getting started had been in one of the deliberately terrible simsense productions he'd made (but never released) as part of one of his scams, and who wants those buried for good.
Anyone have some good experience or ideas from this type of situation?