i have been thinking a lot about the shadowrun rules for firearms.
Mainly i found the recoil rules weird plus the cyclic firing rate for full auto is ridicously low.
I also read some alternate rules (rayguns i think), cool stuff to read but 3rd edition and very complex.
So i cooked up some stuff myself, i hope you guys like it and dont flame too much.
Obsolete! look here
SS: remains the same
SA: remains the same
BF: short bursts increase the base damage of a weapon by 50% (multiply base damage by 1.5 round up)
long bursts: removed
Full auto: firing a weapon in full auto is a complex action and uses up to 40 rounds, every 2 rounds fired equal 1 dice, this pool is divided by the range modifier (regardless of aiming aids) and then added to the test. Up to 4 targets can be engaged at the same time if they are within 1 meter of each other, but the successes of the test have to be split up evenly among the targets(round down).
Suppressive Fire: remains almost the same except that 40 rounds are used and an area of up to 40 meters width and 2 meters height is covered. The result of the number of bullets divided by the meters width is the threshold for the dodge test. Any successes generated by the attacker increase the DV by 1 per two net hits.
Recoil: Recoil is generated every time a weapon is fired. This means that pulling the trigger once will generate a recoil of 1. So a streetsam who fires his weapon 5 times during thecombat turn, will have to deal with -4 recoil when he fires the weapon the fifth time.
Heavy Weapons: Heavy Weapons like Miniguns and HMGs produce more recoil than normal weapons, therefore the recoil for bursts is doubled, so is the range modifier for calculating the dice in full auto mode.
Maximum Fire Rate: A normal weapon cannot fire more than 40 rounds per Initiative pass
Range modifier table:
short : +1 1W6
medium : - 2W6
long : -3W6
extreme : -4W6
Recoilmods:
The following recoil modifications and accessories need changes due to the recoil rules change.
Heavy barrel: first off, three capacity slots is a bit much, one capacity slot seems more reasonable, secondly heavy barrels increase accuracy by reducing the trembling of the barrel, when a shot is fired, hence instead of one point of recoil compensation they offer one additional dice.
Foregrip: A foregrip helps holding a rifle, making it easier to aim, therefor it provides 1 dice instead of one point of recoil compensation.
Bipod: When braced a bipod makes a weapon more stable and this way easier to aim, it provides 2 dice instead of two points of recoil compensation.
Tripod: like bipod but provides 3 dice and eliminates the heavy weapons recoil penalty for heavy weapons.
Stock: a rigid or employed folding stock stabilizes the weapon against the shooter shoulder, it provides 1 dice instead of one point of recoil compensation.
Silencer: Sound suppressors provide 1 point of recoil compensation.
Comments and suggestions appreciated