QUOTE (maeel @ Aug 26 2010, 01:42 PM)

nope 1 point recoil compensation is not + 1 dice. i changed some recoil mods from providing recoil compensation to providing dice, the idea is that in IRL sniper rifles almost always have bipods, and they dont have it for recoil compensation

Yes, yes it is according to what you wrote, except for one recoil compensator.
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Heavy barrel: first off, three capacity slots is a bit much, one capacity slot seems more reasonable, secondly heavy barrels increase accuracy by reducing the trembling of the barrel, when a shot is fired, hence instead of one point of recoil compensation they offer one additional dice.
1 recoil compensation now equals +1 dice
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Foregrip: A foregrip helps holding a rifle, making it easier to aim, therefor it provides 1 dice instead of one point of recoil compensation.
1 recoil compensation now equals +1 dice
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Bipod: When braced a bipod makes a weapon more stable and this way easier to aim, it provides 2 dice instead of two points of recoil compensation.
2 recoil compensation now equals +2 dice
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Tripod: like bipod but provides 3 dice and eliminates the heavy weapons recoil penalty for heavy weapons.
6 recoil compensation now equals +3 dice
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Stock: a rigid or employed folding stock stabilizes the weapon against the shooter shoulder, it provides 1 dice instead of one point of recoil compensation.
1 recoil compensation now equals +1 dice
QUOTE (maeel @ Aug 26 2010, 10:20 AM)

Silencer: Sound suppressors provide 1 point of recoil compensation.
0 recoil compensation now equals +1 dice
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Beyond that, each attack in the combat turn automatically adds a cumulative -1 dice pool recoil modifier. Either normal recoil compensation applies and all the other modifications that affect that still affect that, or you have a situation where the dual-wielding gunfu phys adept with 4 IPs is eating a -8 recoil modifier on each gun for a -16 for the last pair of shots. Regardless, from your list of recoil compensators that give bonus dice instead, I can +4 dice without using a bipod.
But lets look at a 3agi 3pistol ganger that's hopped up on some drugs that give him an extra initiative pass. He's thinking he's badass and is gunfuing it up. His first attack is at 1 dice / 1 dice (-1 recoil on each weapon plus -2 from using an off-hand weapon since he isn't ambidextrous). He could fire 6 more shots and none of them have a chance in hell of hitting. Let's say the same ganger isn't dual wielding. His first attack will be at 5 dice, and his last attack at 2 dice.
You've tried to make full auto more useful and in turn significantly hurt other methods of firearm combat.