First the list:
QUOTE
List of things to do after a run:
Collect payment from Johnson
Dispose of guns and other non-unique equipment (into the bay, sold on the street to gangers)
Dispose of any other swag and evidence, preferrably for money related to run. Including bodies.
Set up new false ID and primary doss. Eliminate any used safehouses and previous primary housing used by old identity, again, preferrably for money.
Collect payment from Johnson
Dispose of guns and other non-unique equipment (into the bay, sold on the street to gangers)
Dispose of any other swag and evidence, preferrably for money related to run. Including bodies.
Set up new false ID and primary doss. Eliminate any used safehouses and previous primary housing used by old identity, again, preferrably for money.
Now the expansion
Collect payment from Johnson
Sounds pretty self evident, yeah? Well, first the Caveat: provided the Runners compleated the minimum requirements of the Job, hell nor high water should stop them from reclaiming their due from the Johnson. No amount of treachery nor recalcitrancy should stop them. Not even death of the Johnson should stop this... Once you get a rep as someone who can be shafted or shorted your due, you're on the downward slide to suicide runs for milk money.
But that shouldn't happen every day.
Once you have it, you're done, right?
Wrong: you need to launder that shit. You live in the shadows, and money is all electronic. This is why you have a fixer. If you're smart you have two or three fixers who can do this for you. Sure, it cuts into your margin. But 10% of the take is better than angry cyberzombies busting down the door to your doss, right? If you are really paranoid you don't even collect the washed nuyen from teh guy you dropped it with, or the same dude twice in a row. You pay your fixer, you get a paycheck from Vinney's pizza this job, next job, Sally's dry cleaning gives you a fat settlement for ruining your favorite suit. The point is that anyone after you has no idea where you get your money, and even good hackers have a hard time looking for your accounts to shut them down. Heck, with the modern wireless world the entire process can take minutes. Just cause the credstick was certified doesn't mean its clean, omae.
Dispose of guns and other non-unique equipment
At the start of their career, or even after the first job, any good Shadowrunner gets himself a case of his favorite gun, a closet full of his favorite armored jackets, and a box of cheap commlinks. Thats a minimum, chummer. The truly professional doesn't play favorites, scrubs his jobs to eliminate MOs, especially easy ones like 'favorite gun'. This time its a Predator, that time a manhunter, that job there? Used a shotgun all the way. Every safehouse, every doss will have spares. Urban Guerilla types might even set up caches around the city.
Once you start getting hot, start doing jobs that get the real fire down upon you, you start ditching everything. Its a business expense, really, and trying to keep the money in house is just asking for trouble. Guns should be tossed in the bay or left lying where strangers with violent criminal tendencies are likely to find them. Clothes should be burnt or left for bums, commlinks? yeah, those are annihilated. ANY data on those things is as bad as it gets. Voiceprints, brainscans... you name it and someone has the knowhow to get it off no matter how throughly they wipe it. Hacker's might feel the pain here, but a dedicated hacker works under different principles anyway. Drone riggers? Yeah, those too.. then again, if you use half a mill in drones on a Run you are playing with the Big Dogs now. Make sure you get enough to cover them too.
The thing of it is: equipment used in the commision of a crime is a strong link. You use the same gun, the same gear, on every run you start leaving behind traces of 'who you are' that smart people can use to build up quite a profile on you. And if they track you down? having that stuff on hand is just a nail in the coffin. Sure, it's paranoid... you work and live in the shadows Chummer, what do you expect? Lets not even get into Ritual Links.... that's just bad shit.
Dispose of any other swag and evidence, preferrably for money related to run. Including bodies
Most Shadowrunners are in it for the money, that's a default assumption. Its expected that new runners will probably loot in a limited capacity. Once you start earning 6 or more digits per runner the temptation to take every sec guards pistol falls off quickly. Still, a Shadowrunner even at the top levels should probably be keeping an eye out for ways to maximize his profits regardless. You are freelancers, not in house assets. If the Johnson doesn't want you to steal additional stuff from the target site, then that MUST be part of the contract... and a smart runner uses that to negotiate for more money... just like no kill provisos. Still, on a sneak and peak you don't want to get bogged down lugging eight tons of scrap metal with you, and if your run went as planned, you're exfiltration includes transpo... minimal loot.
But a lot of runs DON"T go as planned, and sometimes its not even a run you are worried about but some poor bastard you had to 'replace' to even DO the run. You have a body, you have a stolen car, you have some hot shit peice of loot that absolutely must be taken because it's just too damn valuable to leave behind...
Guess what? you have to get rid of it. Bodies lying around, outside of running gunfights with corpsec goons, just attract attention in a way that missing persons just don't. And with the prolifigation of RFID tags any physical objects taken (or for that matter, paydata swagged) can almost certainly be tracked.
None of that should ever get near your doss, much less a safehouse. That's just asking...no BEGGING for pain. While your fixer can be an excellent source of info, runs, and even gear, this type of thing is best handled through specialists. We're assuming you can't just leave it in the barrens with a thermite grenade... always good for destroying evidence. Maybe its valuable, maybe you took it because it was valuable.
Well, organized crime contacts are always a good way to get rid of evidence... if you trust 'em. They aren't above keeping 'proof' of your misdeeds to hold over your head later, or even sell to the highest bidder if you get too hot. Whatever you do to clean up later, it had better be a part of the plan. What you do with the body of that poor bastered you interrogated for passcodes is your business, but leaving it lying around just ain't an option. I don't recommend 'hiding'... bodies have a nasty way of turning up when least expected. Destruction or 'dumping' both work fine if done right. Dumping, ideally, removes any links to the criminal... oceans and fire are excellent for this.
Set up new false ID and primary doss. Eliminate any used safehouses and previous primary housing used by old identity, again, preferrably for money
This is the real difference between the average shadowrunner and the true pro. This is time consuming, painful and expensive. Most runners won't do it, many CAN'T do it.
First of all, a Safehouse isn't where you hang your hat for fun. If you use it, you burn it when you're done. Its that simple. You HIDE in a safehouse, maybe plan the job in the safehouse, but you don't go back once you're done. Hell, vicious paranoid runners will burn a safehouse, literally. Arson is a great way to hide any accidental evidence you might leave behind. The problem with this approach is that arson gets noticed, arson gets looked at. If you just walk away, that Safehouse might never even get noticed.
The pro always assumes that he missed something, left something, or just couldn't avoid something and that someone is looking at him. He assumes that the job is hot enough that someone will, no matter how careful he is, track him back to his current Identity. Maybe he does it every job, maybe every three jobs, but the Pro ditches the ID, at least the 'legitimate one' every chance he gets and starts a new one. Only the really paranoid bastards change their shadow identities that regularly. Those are the ones that make enough, and have the right sort of rep that they can still get employed, and make enough, to justify it. Burning your Shadow identity is hard... and can be as easy as moving to a new town and taking on a new handle.
The real pro's will have a second ID already to go, waiting for them to step into their new lives at the drop of a hat if things go south on them. They won't touch that ID unless it does, and they might not keep it long if they DO use it. Some runners will bury themselves under layers of false ID's, creating a maze of paperwork to track the 'real' one down... all the while using one completely removed from the web they left behind. When you can pull a few million nuyen per job, you spend more time covering your tracks than you do on the job...
But you'll never make it that high...
not unless you already know this.