It occurs to me that we, as players and GM's tend to forget that the various characters we control have no grasp of the numbers on the sheet. The Street Samurai knows his Wired Reflexes make him faster, but he doesn't know he has 3 IPs. He might know that the Mark V model is measurably better than the Mark III model he has.. but its unlikely he calls them 'wired three and wired two'.
We, as players, can look at the rules and the character sheet and see that there are no more dice to be had for Pistols, but the character can only measure his skill in the number of other gunmen he's shot down, and the ones that have shot him down instead.
More: Since we are playing with our Imagininations, we, as GMs can throw countless Mooks, enemy shadowrunners, and cyberzombies at a runner team without once considering where those bodies come from. Thus, the Players may rightly feel that their impact upon the world is limited.
I can think of a few recent threads and comments that make me pause, to consider this weighty matter. Should not a Shadowrunning team have the power to bring down a Yakuza Gumi? Do not Shadowrunners who have an entire business not rightfully consider themselves players, even once a Dragon's minions have blown it all up?
Are runners ever truely 'Small fish in a very Big Pond'?
My inspiration, my Muse, as always is the real world first and all those sources of entertainment that push me towards Shadowrun games second.
And I consider this, my polemic from on high, to be the answer:
No one person in life is ever truely a big fish or a small fish but that their mentality did not make it so.
The Yakuza does not have endless hordes of men to throw at Runners. Mob bosses can be killed. So to can Dragons, as a few threads have pointed out, if one is inclined.
In life, most syndicates are small, a handful of core players, a double handful of assosiated thugs and hangers on, and a double double handful of unaffiliated criminals who operate under their aegis. Undoubtedly if one were to ask the local police of any given city every member of an organized criminal enterprise (the Mob, let us say) is known by name and photograph at a minimum. What stops them from being shut down is legal rules more than anything else. One man with vengence on his mind and a working understanding of the local underground can wreak havoc, links to Austrailia's killings have appeared on this very forum to demonstrate that.
This is mostly true of Shadowrun as anything else. The size of the fish is entirely dependent upon what they do, and what they let others do to them. Shadowrunners can wipe out the local Yakuza if they wish. Not that it should be necessarily easy, but certainly a decent plan should take them far. No matter what their reputation within the city is assured, other syndicates will respect their potential, fear them, as they would any force capable of that level of destruction. If the Runners wished, they could take over local operations, or just charge the new management for the priviledge of not being killed off the way the former occupants were.
If a Dragon, running an operation (small corporation... up to even, yes, S-K) blows up the Runner's operation in a display of superiority the runners have two options: to accept that the Dragon has proven they are 'small fish' and retreat into the shadows with their tails between their legs, or they can wait until they have the opportunity to seize the initative and destroy their enemy, proving that they are bigger fish than the Dragon thought.
There is no right answer. Runners should not instantly be elevated to the biggest dogs on the block, nor should they be punished for chosing discretion over glory.
More importantly: the GM should let them. The GM should stop thinking of his playthings as monolithic entities without weakness, should stop thinking of dragons, even Great Dragons as demigods without weakness or vulnerability. This, to me, is where Shadowrun has always broken down, has always failed. Despite the example of Daniel Howling-Coyote, there is a tendency in the writing to present unstoppable forces, to make the Megas and the GD"s and the IE's and so forth into unbeatable forces, as elemental as Gravity.
You can not have a proper Dystopia without some glimmer of hope, if only so that hope can be stepped on again and again. But therein lies the flaw of any proper Dystopia: There is still Hope...