QUOTE (WearzManySkins @ Mar 2 2008, 08:53 PM)

Cancer is not a wound, nor can First Aide help.
I don't recall even seing cancer statted out. In theory, diagnosis could be accomplished with First Aid and proper equipment. Actual treatment involves the Medicine skill, as it is a "long-term illness."
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Influenza is not a wound but some first Aide can help the symptoms, but not the base cause.
Diagnosis of Influenza can be accomplished via the use of First Aid, and then the appropriate antivirals injected from a First Aid kit, allowing a First Aid user to treat the base cause. The damage caused by influenza (fatigue from your immune system ramping up, etc) can also be treated.
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Drugging someone can cause physical and or stun damage but is not a wound so First Aide has little use directly.
Again, diagnosis can be accomplished with First Aid and the proper equipment, allowing the user to administer the proper antidote and letting them treat things like anaphylaxis, extra-pyramidal reactions, SLUDGEing, seizures, and all the other good things that can happen when you drug someone. Medkits even list "poisoning" as one of the things they can treat.
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A cardiac arrest is not a wound, and First Aide does not have any real effect on the cause/treament the the cardiac arrest.
Uh... negative. Cardiac arrest is most certainly treatable with First Aid. The use of defibrillators in emergency medicine is widespread, and you can train almost anybody to do CPR. ALS/ACLS providers frequently administer epinephrine, atropine, and a variety of analgesics and sedatives to aid with intubation and pain control. That's not even beginning to address what can be done if the cause of cardiac arrest is determined to be narcotic overdose (treatable with Narcan), hypertension (treatable with nitroglycerine or possibly morphine), coronary artery disease or congestive heart failure (treatable with metoprolol and sometimes lasix), dysrhythmia (treatable with lidocaine hydrochloride, pronestyl, sometimes pitressin with ventricular fibrillation), hypoglycemia (glucagon, dextrose, glucose)... the list goes on.
Augmentation's rules for Severe Wounds include Severe Organ Failure, with one of the examples being a stopped heart. The systemic effect is to treat the patient as being in Physical Damage Overflow until stabilized, meaning they take another point of damage every (Body) turns. Stabilization can be accomplished with First Aid. Not going to a hospital after being in cardiac arrest to get longer-term care for whatever caused it would be retarded and life-threatening, but people do it.
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Overdosing on a drug is not a wound, but first aide is not a major factor in treatment.
Diagnosis with First Aid, administer antidote, mitigate symptoms. Drugs, toxins, diseases, and all that other good stuff are all handled the same way. You know the EMT's cure for hangovers? IV of normal saline and high-flow oxygen until the symptoms lighten up.
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OK post the quote where First Aide is considered "regular medical care". There appears to at least 3 posters here that do not think so.
Drain is a non wound, some cases a assist feedback injury.
Since First Aide treats "wounds" post/quote where it states that Drain is a wound? Yes it is a injury. First Aide does not heal damage it treats heals "wounds".
"Damage" is defined on SR4 pg 152. One of the listed causes of "Stun Damage" is magical drain, with analogies like "bruising" and "muscle fatigue" trying to give an idea of what Stun Damage is. Overcasting causes Physical Damage, which is caused by things like "guns, explosions, bladed weapons, and most magic spells." The SR4 Errata states that "Neither Stun nor Physical damage resulting from Drain can be healed by magical means."
The term "wounds" is used in the Health section (SR4 pg 242) to talk about when you can and cannot use First Aid to heal damage, where it states that "first Aid may only be applied to a character once (for that set of wounds)...". It is later explained that Medicine "may only be applied once to each set of wounds...", very much like first aid, and then goes on to explain that "Additional damage taken afterward counts as
a new set of wounds." The game system doesn't care if that damage came from drain or a bullet in your ass... that new damage is "a new set of wounds."
First Aid's skill description defines it as "basic medicine in a hands-on sense." The FAQ says that "[Physical] Damage from Drain must be healed by regular mundane medical care and/or rest." At no point does it say
anything to indicate that First Aid does not qualify as "mundane medical care," and trying to argue that being treated by an EMT trained in "basic medicine" is not "mundane medical care" is ludicrous.
Drain damage may be burns, internal bleeding, splitting headaches, heart failure, a stroke, or any number of horrible things happening to your body because of the strain of running a lot of power through your aura. And you know what? If it were post-Awakening, and some guy got into the back of a medic rig burnt up by drain, they'd slap oxygen on him, start an IV, bandage any obvious injuries, and think about starting some morphine or fentanyl for pain control. Even without the narcotics (best represented as inducing a High Pain Tolerance analog), the rest of the treatment would be enough to help remove a couple of boxes from a damage track. First Aid is mostly interested in getting you back into the fight, or keeping you from dying before you get to a hospital, which is why systemically, it's represented by removal of a couple of boxes of damage, and stabilization for the severely injured.
It may have magical origins, but drain still inflicts real harm on your body, and you can treat a burn or a bleed from drain the same way you'd treat one with mundane causes. If you don't want First Aid to be able to heal a few boxes of damage caused by Drain in your game, feel free to houserule it that way, and I hope that it makes the game more enjoyable for you, but the only thing in the rules as written that doesn't treat damage caused by Drain the same as any other kind of damage is magical healing.