The game this character was built for is starting next week, and I need to get any changes I want in in the next few days, any holes you guys see?
I wanted to play a possession path mage, but not 'break the game' by using any glaring loophole type stuff. I'm also going to be the only magic support for the team, so I wanted a more rounded mojo-slinger.
Full Wiki'fied Character Sheet Here
That has all the bio and stuff. For those that hate links, here are the numbers:
Body 3
Agility 3
Reaction 2
Strength 1
Charisma 4
Intuition 4
Logic 4
Willpower 5
Edge 2
Magic 5
Active Skills
Sorcery Spellcasting 4+MAG
Sorcery Counterspelling 4+MAG
Sorcery Ritual Spellcasting 4+MAG
Conjuring Summoning 4+MAG
Conjuring Banishing 4+MAG
Conjuring Binding 4+MAG
Arcana 4+LOG
Assessing 4+INT
Enchanting (Vessel Prep) 2(4)+MAG
Perception (Visual) 2(4)+INT
Dodge 2+REA
Survival 2+LOG
Pistols 2+AGI
Etiquette 2+CHA
Knowledge Skills
History (Egyptian) 4(5)+LOG
Theology (Ancient Religions) 3(4)+LOG
Talismongering 2+LOG
Anthropology 4(5)+LOG
Magical Theory 3(4)+LOG
Egyptian Arabic (Lang) Native+INT
British English (Lang) 3+INT
Ancient Egyptian (Lang) 3+INT
French (Lang) 2+INT
Latin (Read/Write Only) 1+INT
Qualities
Magician: Makes the Character a full magician 15
College Educated: +1 to Academic Knowledge Skills (cap of 6) 5
Criminal SIN: Wanted for multiple felonies -10
Prejudiced: Against Muslims, Confrontation Threshold 1 -10
Dependent: 11 year old daughter -10
Spells
Heal
Chaotic World
Physical Mask
Physical Barrier
Levitate
Analyze Truth
Powerbolt
Stunball