I'm rolling up a manipulation-focused raven shaman for a 4e game and wondering if I can sub mental manipulation spells for the combat spells I might otherwise take. For example, going with Mob Control rather than Stunball - drain formulas are similar for both spells, except I don't have to add any hits on my dice roll to the drain value for Mob Control, so bonus. Plus, Mob Control instantly takes an enemy out of harm's way (since I can have them start pistol-whipping themselves into unconsciousness or tossing aside their weapons and sitting down on the ground while we tie them up or etc.) while an enemy might not get immediately wiped out from that Force 5 Stunball I just cast and tries smashing my face in shortly after. I'd guess that having Mob Control & Control Thoughts in my arsenal is going to get me past any meat-based enemy just as well as the usual Manabolt & Stunball mages pack in their arsenal (except other mages, but Manabolting them ain't going to do much either). Since spirits are open to mental manipulation spells, it seems like a waste to kill them when I can just take them over
I've never used these kinds of spells in-game, so maybe I'm missing something, but is this a viable route, spellwise? (Especially for a raven shaman with a manipulation specialization rolling a mess of dice, meaning spells success is likely, and control will last a good number of turns before the target gets another roll to break free?) Or am I totally missing something and should pick a combat spell or two up, stat?