QUOTE (Elfenlied @ Jan 7 2011, 07:57 PM)

Ignite is pretty good as a damaging spell, provided you score enough hits to incinerate them instantly.
I have mixed feelings about Ignite. On one hand, the ability to set anything on fire in about 3 seconds is useful.
On the other hand, its a Permament spell, so no matter how many hits you get, it'll take effect in Twice the Drain's # of Combat Turns.
Its like Toxins - you've got to wait 4 passes before it kicks in, which can be annoying. Oh yeah. AND you get a -2 to everything until that happens. Because it has to be sustained till permanent.
That being said, I've made a character who tries to make it work, after talking with the GM about it.
I rolled Hot Potato and ignite into one physical, elemental manipulation spell with the spell design rules: an object/person gets painfully hot, smokes, THEN sets on fire after a moment.
Once something's on fire, you can use Shape Fire to fan the flames, provide cover/break visibility, and hit other nearby things with it.
Its also a great way to get rid of evidence.