So I'll preface this thread with the following:
Yes I realize that the stats given out for playable dragon characters before the printing of Runner's Companion was a joke, and yes, I realize that most GMs will throw books at me for a variety of reasons when I even bring up this character as a possibility. However, I have done some reading through old posts and found some claims that the stats presented were actually rather balanced. Now since I generally enjoy making characters and have a few on hand for most systems I'm familiar with just in case a game comes up, I've decided to try to make a functioning and interesting dragon PC.
Now, I am not interested in discussion on whether or not the race should be playable from a world building perspective. I'm only interested in comments on the build and ideas to fix any of the errors or issues I may have in it (since I am a new player), and comments on the balance of such a character.
Here is where you can find the April Fool's PDF document.
Here is what I got:
Chie, "Sk8 Princess"
Waking up on the street with no memory of your past is a jarring thing, but doing so and knowing that you aren't like those around you can be even stranger. Her earliest memories were of the overbearing need to find shelter, to hide in it, and to stay safe. Why these urges came to her so strongly when her past continues to elude her is a mystery but so far it seems like good advice.
She often speculates on the circumstances that could have led to one of her kind living on the streets and without a memory, and the only thing that she can think of is that something that had threatened her life drove her to this desperate and undignified existence. She knows of spells that erase ones memory, and who would dare assault a dragon so but one of her own kind... or herself.
Now she runs the shadows, making sure that her existence is as secret as possible, and taking only the safest of jobs.
Her disguise is that of a street rat teenie bopping elf sk8er. She rarely gets to indulge in flight considering that it would attract too much attention, the feel of the wind on her face from skating is a poor substitution, but it satisfies that deep need to fly. She's been particularly enamored by metahuman music and enjoys people watching at the various dance clubs and bars around town.
Sheet:
[ Spoiler ]
Race: Eastern Dragon (325BP)
Qualities (+35BP Total):
+ Magician (Free)
- Draconic Sensitive System (Free)
- Amnesia (+10BP)
- Enemy (+20BP)
- Flashbacks (+5BP)
Attributes (0 Total):
Body 12/24 (3 In Metahuman Form)
AGI 5/12 (4 In Metahuman Form)
REA 5/10 (3 In Metahuman Form)
STR 30/40 (3 In Metahuman Form)
CHA 5/10
INT 5/10
LOG 5/10
WIL 5/10
MAG 6/10
EDG 1/6
Skills (96 Total):
Spellcasting Group 4 (40BP)
Summoning 3 (12BP)
Binding 3 (12BP)
Assensing 3 (12BP)
Astral Combat 2 (8BP)
Perception 1 (4BP)
Arcana 1 (4BP)
Infiltration 1 (4BP)
Japanese N (0BP)
Chinese 3 (6 BP, Free)
English 3 (6 BP, Free)
Magic Theory 3 (6 BP, Free)
Medicine 3 (6 BP, Free)
Biology 3 (6 BP, Free)
Magic (15BP Total):
Manabolt
Elf Form
Improved Invisibility
Heal
Gear (2BP):
10,000 Yen Unspent (No idea what to grab really)
Dragon Powers:
Dragonspeech
Dual Natured
Elemental Attack (Fire)
Enhanced Senses (Smell, Low-Light Vision, Thermographic Vision, Wide-Band Hearing)
Hardened Armor (8)
Mystic Armor (8)
Sapience
Updated Version:
[ Spoiler ]
Race: Eastern Dragon (325BP)
Qualities (+35BP Total):
+ Magician (Free)
+ Mentor Spirit (The Dark King) (5B)
- Draconic Sensitive System (Free)
- Amnesia (+10BP)
- Enemy (+20BP)
- Flashbacks (+5BP)
Attributes (0 Total):
Body 12/24 (3 In Metahuman Form)
AGI 5/12 (4 In Metahuman Form)
REA 5/10 (3 In Metahuman Form)
STR 30/40 (3 In Metahuman Form)
CHA 5/10
INT 5/10
LOG 5/10
WIL 5/10
MAG 6/10
EDG 1/6
Skills (82 Total):
Spellcasting 4 (16BP)
Counterspelling 4 (16BP)
Summoning 3 (12BP)
Binding 3 (12BP)
Assensing 1 (12BP)
Perception 1 (4BP)
Infiltration 1 (4BP)
Unarmed Combat 1 (4BP)
Influence Group 1 (10BP)
Japanese N (0BP)
English 3 (6 BP, Free)
Shortcuts 3 (6 BP, Free)
Safehouses 3 (6 BP, Free)
Streetgangs 3 (6 BP, Free)
Club Music 1 (2 BP, Free)
Bars 1 (2 BP, Free)
Skater Culture 1 (2 BP, Free)
Magic (12BP Total):
Manabolt
Elf Form
Improved Invisibility
Heal
Bound Sustaining Focus 3 (3BP)
Gear (8BP, 40,000 Yen)):
Sustaining Focus 3 (30,000 Yen)
Fake SIN 4 (4,000 Yen)
Urban Explorer Jumpsuit (500 Yen)
Shock Gloves (400 Yen)
Inline Skates (100 Yen)
Yamaha Pulsar (150)
Comlink: Novatech Airware (1,250 Yen)
Iris Orb OS (1,000 Yen)
Browse 3 (150 Yen)
Encrypt 3 (150 Yen)
Analyze 3 (150 Yen)
Lifestyle (Coffin Hotel, 2 Months + Extra Food) (2000 Yen)
Ration Pouch (6 Day Supply) (100 Yen)
Dragon Powers:
Dragonspeech
Dual Natured
Elemental Attack (Fire)
Enhanced Senses (Smell, Low-Light Vision, Thermographic Vision, Wide-Band Hearing)
Hardened Armor (8)
Mystic Armor (8)
Sapience
Karmagen Version:
[ Spoiler ]
Race: Eastern Dragon (325 Karma)
Qualities:
+ Magician (Free)
+ Mentor Spirit: The Dark King (10 Karma)
- Draconic Sensitive System (Free)
- Amnesia (-50 Karma)
- Enemy (-20 Karma)
Attributes:
BOD 12 (0 Karma)
AGI 5 (0 Karma)
REA 5 (0 Karma)
STR 30 (0 Karma)
CHA 5 (0 Karma)
INT 5 (0 Karma)
LOG 5 (0 Karma)
WIL 5 (0 Karma)
MAG 6 (0 Karma)
EDG 1 (0 Karma)
ESS 6
Metahuman Form (Elf) Abilities:
BOD 3
AGI 4
REA 3
STR 3
Skills:
Spellcasting Group 4 (55 Karma)
Conjuring Group 4 (55 Karma)
Assensing 4 (Auras) (26 Karma)
Perception 3 (14 Karma)
Infiltraiton 4 (22 Karma)
Unarmed Combat 4 (22 Karma)
Influence Group 3 (35 Karma)
Intimidate 3 (14 Karma)
Arcana 4 (22 Karma)
Enchanting 4 (22 Karma)
Astral Combat 3 (14 Karma)
Dodge 3 (14 Karma)
Japanese N (Free)
English 3 (7 Karma)
Shortcuts 3 (7 Karma)
Streetwise 2 (4 Karma)
Safehouses 3 (7 Karma)
Club Music 2 (4 Karma)
Bars 2 (4 Karma)
Magic:
Manabolt (5 Karma)
Elf Form (5 Karma)
Improved Invisibility (5 Karma)
Heal (5 Karma)
Stunball (5 Karma)
Mind Control (5 Karma)
Sustaining Focus R 3 (6 Karma)
Initiation 2 (29 Karma)
Contacts:
Talismonger (5/3) (16 Karma)
Fixer (5/4) (18 Karma)
Street Doc (6/5) (22 Karma)
Gear:
Sustaining Focus 3
Fake SIN 4
Urban Explorer Jumpsuit
Shock Gloves
Inline Skates
Yamaha Pulsar
Novatech Airware
Iris Orb OS
AR Gloves
Browse 3
Encrypt 3
Analyze 3
Coffin Hotel (2 Months) + Food
Ration Pouch (6 Day Supply)
Metamagic:
Masking
Aura Maksing
Dragon Powers:
Dragonspeech
Dual Natured
Elemental Attack (Fire)
Enhanced Senses (Smell, Low-Light Vision, Thermographic Vision, Wide-Band Hearing)
Hardened Armor (8)
Mystic Armor (8)
Sapience
New Spell:
[ Spoiler ]
Metahuman Form (physical)
Type: P Range: LOS Duration:S DV: (F๗2)
Metahuman form works like the Shapechange spell, but only allows the caster to change her shape (and no one else's, this variant spell can only target the caster) into a specific type of metahuman and can speak in that form. Each metahuman form is a different spell (Elf Form, Troll Form, and so on).
Updated Spell:
Metahuman Form (physical)
Type: P Range: LOS Duration: S DV: (F๗2)
Metahuman form works similarly to the Shapechange spell, but there are several important differences. It allows the caster to change her shape into a specific type of metahuman and allows her to speak in that form. Unlike shapechange her body does not need to be within two points of the chosen form, and extra hits on the spellcasting test does not result in increased physical stats. Instead each hit beyond the first allows the spellcaster to subsume one piece of equipment of appropriate size (gm discretion) into her natural form once the spell ends. These items are not destroyed, just stored temporarily. Upon the next casting of this spell these items appear equipped and ready for use. Each metahuman form is a different spell (Elf Form, Troll Form, and so on).