QUOTE (PoliteMan @ Jan 4 2011, 07:38 PM)

Over time, however, these guys are gonna go nuts. As I understand it (I generally stay on the techy side of Shadowrun), their mentor spirits are the literal embodiments of chaotic evil and the use of their power literally corrupts their "soul". Doesn't mean they can't be good anymore than a runner who shoots up K-10 before making a run to donate to an orphanage is evil but that doesn't change the fact that both of them are slowly going to go mad and probably wind up killing everyone around them in a brutal manner. No one maintains their sanity in that kind of situation.
It is a whole group of toxics not just one person.
Let's deal with the mentor spirits first. What if the mentor spirit is a god of change? A God whose primary interest is wiping out the evil and unfortunately powerful/influential upper hierarchies of society and giving a chance to the poor lower classes and smaller corps to take over projects previously owned by the megacorps?
For eg, Lone Star or KE is looking after security in seattle. If KE loses the contract due to sabotage by the toxics, and a just and fair security corp takes over the seattle security law enforcement contract, doesn't that fit both the havoc criteria as well as the robin hood "i am not evil" criteria?
How are the toxic mages, who is following a god who is sponsoring a change for the better, suppose to go madder and madder if they are doing good?
QUOTE (PoliteMan @ Jan 4 2011, 07:38 PM)

Being toxic doesn't mean you have to be evil but it's a pretty clear indication of which way the character is headed. V and Robin Hood and basically anyone else you want to mention didn't have these problems but they also didn't shoot heroin every morning. These are the kind of forces which alter your mentality in ways you can't really fight. Sure, a toxic could have good intentions and could use his powers righteously for awhile but it's a losing fight, he's trying to retain his humanity and while he's still using these powers they're going to change his mentality, drain his humanity, and there's no way for him to get that back unless he stops using them.
No it is not clear.
By doing good and removing megacorps from power so that smaller corps and the small man have a better chance at better lives, I figure the toxic mages' humanity are going to get stronger.
This is not star wars. This is shadownrun. Besides where are the rules for toxics going mad if you so strongly suggest that every toxic will go mad?
QUOTE (PoliteMan @ Jan 4 2011, 07:38 PM)

If you're planning on playing one, that's cool but this is pretty much you're pre-defined character arc: a descent into madness until you quit or die. If you want to play an anarchist shaman, play an anarchist shaman, there's no lack of "dark" anarchist groups fighting for their perception of good. Toxic is the deep, messed up part of that pool and there's not really any reason to try and move them into the "misunderstood" category. Besides the fact that if you're planning on playing one, by definition, there's a one million nuyen bounty on your head posted by the closest thing Shadowrun has to Jesus. Why would any group of runners pass up that bounty so they can run with a guy who will probably degenerate into a raving madman, sorry, a raving madman with serious magical firepower and a tiny Joker on his shoulders telling him to BURN EVERYTHING.
The bounty is a small matter as long as you keep the identities under wrap.
Please show the RAW which says that every toxic will definitely descend into madness.
The Robin Hood on his shoulders are only telling him to burn the megas, not burn everything.
QUOTE (PoliteMan @ Jan 4 2011, 07:38 PM)

There's no such thing as a kindly old toxic shaman. You quit or you go mad.
There is such a thing as a dark avenger who upholds justice who doesn't quit and who doesn't go mad because he is doing the just thingy.