QUOTE (KamikazePilot @ Dec 29 2010, 12:48 PM)

It does however say you can declare movement ONLY at the declaration of action stage and can only be change next time you act.
So I move from here behind total cover to here good cover so i can take a shot = Movement declaration. you use up your only free action to change mode of movement standing still to moving.
When you take a shot you will be out of complete and into good only cover. no double backing.
A Movement mode change only costs a Free action if it is from walk to run. Everything else is free, as in no action.
QUOTE (KamikazePilot @ Dec 29 2010, 12:48 PM)

Years back in SR3 this became and issue and its now not evenconsidered at my gaming table. One of my players started doing what you suggested so i said sure (i was young and didint know the rules well) but i shortly made all NPCs use the same tactic. the game grinded down to a halt EVERY combat because shots were coming from everyone but everyone was shooting NOONE and the only thing we did alot of was shooting through barrier and destroying barrier tests.
Except for surprise, most people would stay in cover, and get out of cover as little as possible.
QUOTE (Summerstorm @ Dec 29 2010, 12:51 PM)

And so i could also run around, THEN stop and shoot, then begin running again to avoid the "shooting while moving"-penalty? I call bullshit on that.
That's because changing to Running is a Free Action and you have to keep Running until the end of your Action Phase. I was talking about walking out of cover shooting and walking back in. BTW for Shooting while Running use a Gyrostablization Unit/Cyberarm Gyro.
QUOTE (Summerstorm @ Dec 29 2010, 12:51 PM)

I always played that all reactions are splitsecond and movement is WHILE you do something. He will be back in cover on the beginning of his next IP. Everyone having an action between his two IP's can shoot at him (as a moving target).
That however is not RAW. This only applies to Movement Rates (Walking/Running) not the actual movement. Otherwise you could not go first (for simplicity's sake everyone has 1 IP) because of High Initiative use all your movement to get to a point and do your actions, since you have to spread your movement over the whole Combat Turn i.e. during the the other people's Action Phases.
If however you wish to make Initiative meaningless unless you remain stationary, this is the way to go. You could also devise a, probably complex, rule to convert traveled distance into Intiative reduction.